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SpriteSet.cpp
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/* SpriteSet.cpp
Copyright (c) 2015 by Michael Zahniser
Endless Sky is free software: you can redistribute it and/or modify it under the
terms of the GNU General Public License as published by the Free Software
Foundation, either version 3 of the License, or (at your option) any later version.
Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU General Public License for more details.
*/
#include "SpriteSet.h"
#include <QFileInfo>
#include <QString>
#include <map>
using namespace std;
namespace {
QString root;
map<QString, QPixmap> sprite;
}
void SpriteSet::SetRootPath(const QString &path)
{
root = path;
if(!root.isEmpty() && !root.endsWith('/'))
root += '/';
}
const QString &SpriteSet::RootPath()
{
return root;
}
QPixmap SpriteSet::Get(const QString &name)
{
auto it = sprite.find(name);
if(it != sprite.end())
return it->second;
QPixmap image;
QString baseName = root + name;
QFileInfo jpg(baseName + ".jpg");
if(jpg.exists())
image.load(jpg.filePath());
else
{
QFileInfo png(baseName + ".png");
if(png.exists())
image.load(png.filePath());
}
sprite[name] = image;
return image;
}
// Set an entry in the set (using an image loaded elsewhere).
void SpriteSet::Set(const QString &name, QImage image)
{
if(sprite.count(name))
return;
sprite[name] = QPixmap::fromImage(image);
}