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Amarnra edited this page Jan 24, 2019 · 33 revisions

This wiki is incomplete, please contact me if you can help with editing!

Welcome to the Fantasy Map Generator wiki!

You can find some interesting links below, or check out the full list of pages on the right-hand side.

Introduction

Fantasy Map Generator is an online tool which produces procedurally generated fantasy maps. You may use an auto-generated map, utilise an image as a source or create your own map from scratch. This project is currently under development. About once a month I deploy an update with new functions and bug fixes. As a result, wiki pages can be outdated. The wiki is community run, so it is updated as quickly as our kind members are available. If you notice something outdated, please feel free to join in!.

The project goal is a procedurally generated map for my Medieval Dynasty simulator. The map will be interactive, scalable, fast and plausible. There should be enough space to place at least 500 burgs within 7 countries. The envisioned land area is about 1 million km2.

Links:

What can I do with your generator?

  • Exploration - click on the New map! button to get a random map. Select a desired preset, zoom in and explore the procedurally generated world

  • Tuning - go to Options, change the default settings like landmass template and countries number and generate a new map that will better fit your needs

  • Customization - open the Customize tab, select one of the available editors and change the random map in any desired way. There are just a few editors available now, but new ones are coming

  • Controlled generation - open the Template editor and create your own heightmap template. Apply the created template to see the result. Don't forget to share a good templates with me as default ones are not so good

  • Conversion - if you already have a map image and want to re-create it in a generator, open the Image converter, load the image and fine-tune the conversion into a heightmap

  • Drawing - use the Paint brushes to draw a map from scratch. It takes a lot of time, so I would recommend you to follow the Controlled generation approach to get a basic landmass and then use Paint brushes for a fine-tuning

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