All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog and this project adheres to Semantic Versioning.
2.0.0 - 2021-07-25
- The welcome GUI and HUD elements now scale to match higher resolutions.
- New project icon.
- A fully baked BakedLightmap is now used instead of GIProbe to improve performance and quality (no more light leaking).
- The scene now uses filmic tonemapping instead of linear tonemapping.
- Materials now use the Burley lighting model instead of Lambert.
- Materials are now more rough and less metallic.
- Increased the OmniLights' shadow bias to make shadow acne less visible.
- The FPS counter now uses a better-looking outline provided by DynamicFont.
- The frame time graph now features per-microsecond accuracy and can display changes in a more granular fashion.
- Upgraded project structure for Godot 3.3.
- Removed setting for non-working anisotropic filtering setting. Instead, anisotropic filtering is now always set to 8× on desktop platforms and 2× on mobile platforms.
- Updated particle materials for Godot 3.2.
- Transparent materials are now displayed correctly.
- The frame time graph no longer blocks mouse input when visible.
- Initial versioned release.