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CHANGELOG.md

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Changelog

0.8.5

  • changed: removed ratingsystem
  • changed: completely refactored folderstructure
  • added: option to disable NV/TV for vehicles
  • removed dead code from ui.h
  • fixed: hud disabled when killed
  • worked on revivesystem
  • added: icon based hud (DayZ)
  • added: food & water at spawn (examplemission) to show how it looks like
  • added: more localization
  • fixed: multiple minor bugs
  • added: own post-process-damagesystem
  • removed: austin's damagesystem
  • README.txt separated in multiple files, now used again and up to date, -> README.md and README folder
  • added: mortar backpacks to special items
  • added: recommended serversettings
  • added: fieldmanual entries (untranslated)
  • updated: explosives interface 1.1 fixed
  • added: logging
  • added: ofpec tag CODI
  • refactored folderstructure again
  • separated the framework from some parts and released them separately
  • added: altis template
  • added: altis example

0.8.4

  • added: drones
  • changed: increased loot in special box
  • fixed: bug in localization
  • added: new paradrop spots
  • chaged: refactored paradropped box to make it more generic and easier to add new boxes
  • fixed: undefined variable in initHumanity.sqf (0.8.3.1)
  • fixed: several bugs concerning infected wounds in initHumanity.sqf (0.8.3.1)
  • added: multiple paradropped boxes
  • added: hint if infected/infection healed
  • added: localization for infection
  • changed: infection adjusted to fit its explanation
  • changed: all players are medics from now to fully regenerate health to deny infections and make the medikit better

0.8.3.1 (HOTFIX)(DEPRECATED)

  • fixed: syntaxerror in initHumanity.sqf

0.8.3 (DEPRECATED)

  • added: localization
  • added: full translation to german including sounds
  • fixed: vas on startup didnt work
  • changed: infected wounds increase temperature
  • added: option hg_infectionChance
  • merged samplemission with the framework itself to reduce its sice and copy&paste tha data everytime

0.8.2 (Hotfix)

  • removed HGFrameworkExample.Startis
  • renamed HGFrameworkExampleSmall.Startis to HGFrameworkExample.Startis
  • set up github project
  • issues moved to github
  • readme content moved to github
  • added: infected wounds deal damage to players and can only be healed with a medikit
  • changed: added Medikits to specialboxes to be able to treat infected wounds
  • fixed: impossible to drink and eat (scripterror)

0.8.1 (DEPRECATED)

  • fixed: crates at start disappear one after the other instead of together
  • removed option to refill crates after some time
  • added possibility to add weapons, magazines, items, backpacks to a single crate
  • refactored all files concerning crates
  • defaultloot configurable in hg_params.sqf
  • THE RUNNING GAG: fixed (hopefully): players marker
  • using explosives interface
  • added toolkit to specialbox to use it with explosives interface
  • reduced loot in marksmanspecialbox
  • fixed: all players look at the weaponbox on teleport on dedicated server
  • drinking and eating needs some time

0.7.12 (0.8.0 RC1)

  • fixed: borders are now deactivated on deathzonewarning
  • fixed: border markers are removed on deathzonewarning
  • added countdown on deathzonewarning until deathzone is activated
  • added sleep timer (how long the player will sleep)
  • reworked markPlayer: server only inits it and manages markerpositions, markermanipulation is only clientside
  • THE RUNNING GAG: fixed (hopefully): players marker is now blue
  • configured debriefing
  • using backgroundimages
  • changed imageformat
  • added countdown before teleporting to prevent players walking over mines
  • moved most settings from description.ext into a frameworkfile
  • fixed a bug in damagesystem
  • added countdown before player is teleported

0.7.11

  • markPlayer colors defined in hg_variables.sqf
  • mockingjaycall not anylonger played on teleport
  • mockingjaycall played at end for the winner
  • refactored hg_params.h
  • refactored hg_variables.sqf
  • added first aid kits to all startcrates
  • loot configs exported to hg_variables.sqf
  • vehicle config exported to hg_variables.sqf
  • boat config exported to hg_variables.sqf
  • heli config exported to hg_variables.sqf
  • new sound happyHungerGames played on teleport
  • added an option to set number of guaranteed crates per type
  • moved some files into the root folder

0.7.10

  • removed boxes at start: grenades, explosives
  • removed defaultloot from startboxes
  • fixed: border was activated if player died
  • fixed: deathzone was activated if player died
  • fixed: damagesystem was still active if player is dead
  • fixed (hopefully): players marker is now blue

0.7.9

  • initialization of deathzone now runs serverside to prevent desync
  • deathzone itself continues running clientside (new script, separated from initDeathzone.sqf)
  • markPlayers now runs serverside
  • marked players are not updated if they are still in the markerrange, so multiple updates would not reveal its position.
  • fixed (hopefully): the player itself is not anylonger marked on the map (shall he be marked instead in another color, so he knows where his marker is visiable for other players?)
  • fixed: player got stuck sometimes after sleeping
  • disabled debug/cheat script

0.7.8

  • updated VAS v1.7
  • using other font (EtelkaNarrowMediumPro) for hud
  • fixed: "0" in countdown not anylonger displayed using hint, now using hintSilent
  • optimized initMines.sqf a bit
  • fixed: very small bug in sleep.sqf
  • set up own simple revive system (not complete)
  • using other animations in sleep.sqf
  • disabled sleep on missionstart
  • using damagesystem
  • fixed and improved damagesystem
  • using windsystem
  • minor changes in windsystem
  • added an action to the player to display windinformation
  • fixed: backpack was added with wrong command when boxes are refilled

0.7.7

  • mines are now removed if "0" is displayed, no longer have to wait 1 second
  • added startsounds
  • fixed: weight was nearly not used
  • fixed: weight reduced rate instead of increasing it
  • fixed: mines do not kill a prone player anymore, increased minenumber and radius
  • fixed: now using correct default temperature value

0.7.6

  • added detailed temperaturesystem
  • increased audibility of cannonsound
  • now using the weight of the player in the calculation how fast hunger/thirst/fatigue is increased, the more he carries the faster he needs to sleep/eat/drink
  • time to reach safezone is displayed when warning message pops up
  • now one instance of each cratetype is guaranteed independend of its spawnchance
  • fixed: crates did not guaranteed spawn if spawnchance was 100
  • fixed: only 9 crates were spawning caused by "at least one instance..."
  • decreased thirst/hunger/fatigue rates to fit with the new calculation dependent on player weight

0.7.5

  • reworked initDeathzone.sqf

0.7.4

  • B_Kitbag_mcamo now available in specialcrate
  • V_Rangemaster_belt added as default gear
  • fixed: "%" is displayed in hud
  • fixed: paradroped items are not anymore spawned on the ground
  • upgraded jumpscript v0.4
  • noticed clearItemCargoGlobal is bugged, will not fix the issues it creates because bis will
  • fixed: backpacks are also removed from crates on (re)spawn
  • renamed initRevealPlayers.sqf to initMarkPlayers.sqf
  • added a new example mission

0.7.3

  • upgraded jumpscript v0.3
  • using revealscript (does not respond)
  • fixed: players in vehicles are no longer killed by border if they are in the allowed area
  • added options to disable VAS at start
  • added options to disable paradropped VAS
  • fixed: revealscript (mine for playerposition, not austin's) now works on dedicated server
  • fixed: marksmanbox does not disappear anylonger if player is within 3m
  • fixed: VAS (not that one at start) does not disappear anylonger if player is within 3m
  • added description of variables in hg_params.h above each variable
  • fixed: Folding Map works again (quick&dirty fix)

0.7.2

  • using jumpscript v0.2 (permission received)
  • fixed: crates are not refilled anymore if player is within 3 meters
  • fixed: bug with lootcrate
  • fixed: sleep does not produce errors anymore when executed before teleport
  • fixed: no errors are produced anymore if client runs timeacceleration before server
  • upgraded =BTC= Revive v0.93

0.7.1

  • added a border protection, killing all players leaving the area after some time
  • added exclude option for allowed areas
  • allowed areas are marked with a markerarea
  • disallowed areas are marked with a markerarea
  • borders enbled by default (hg_params.h)
  • added an option to delete all markers except lootcrates (can already be deleted)
  • safezone is now marked with a markerarea
  • added borders to examplemission

0.7.0

  • initial release