0.8.5
- changed: removed ratingsystem
- changed: completely refactored folderstructure
- added: option to disable NV/TV for vehicles
- removed dead code from ui.h
- fixed: hud disabled when killed
- worked on revivesystem
- added: icon based hud (DayZ)
- added: food & water at spawn (examplemission) to show how it looks like
- added: more localization
- fixed: multiple minor bugs
- added: own post-process-damagesystem
- removed: austin's damagesystem
- README.txt separated in multiple files, now used again and up to date, -> README.md and README folder
- added: mortar backpacks to special items
- added: recommended serversettings
- added: fieldmanual entries (untranslated)
- updated: explosives interface 1.1 fixed
- added: logging
- added: ofpec tag CODI
- refactored folderstructure again
- separated the framework from some parts and released them separately
- added: altis template
- added: altis example
0.8.4
- added: drones
- changed: increased loot in special box
- fixed: bug in localization
- added: new paradrop spots
- chaged: refactored paradropped box to make it more generic and easier to add new boxes
- fixed: undefined variable in initHumanity.sqf (0.8.3.1)
- fixed: several bugs concerning infected wounds in initHumanity.sqf (0.8.3.1)
- added: multiple paradropped boxes
- added: hint if infected/infection healed
- added: localization for infection
- changed: infection adjusted to fit its explanation
- changed: all players are medics from now to fully regenerate health to deny infections and make the medikit better
0.8.3.1 (HOTFIX)(DEPRECATED)
- fixed: syntaxerror in initHumanity.sqf
0.8.3 (DEPRECATED)
- added: localization
- added: full translation to german including sounds
- fixed: vas on startup didnt work
- changed: infected wounds increase temperature
- added: option hg_infectionChance
- merged samplemission with the framework itself to reduce its sice and copy&paste tha data everytime
0.8.2 (Hotfix)
- removed HGFrameworkExample.Startis
- renamed HGFrameworkExampleSmall.Startis to HGFrameworkExample.Startis
- set up github project
- issues moved to github
- readme content moved to github
- added: infected wounds deal damage to players and can only be healed with a medikit
- changed: added Medikits to specialboxes to be able to treat infected wounds
- fixed: impossible to drink and eat (scripterror)
0.8.1 (DEPRECATED)
- fixed: crates at start disappear one after the other instead of together
- removed option to refill crates after some time
- added possibility to add weapons, magazines, items, backpacks to a single crate
- refactored all files concerning crates
- defaultloot configurable in hg_params.sqf
- THE RUNNING GAG: fixed (hopefully): players marker
- using explosives interface
- added toolkit to specialbox to use it with explosives interface
- reduced loot in marksmanspecialbox
- fixed: all players look at the weaponbox on teleport on dedicated server
- drinking and eating needs some time
0.7.12 (0.8.0 RC1)
- fixed: borders are now deactivated on deathzonewarning
- fixed: border markers are removed on deathzonewarning
- added countdown on deathzonewarning until deathzone is activated
- added sleep timer (how long the player will sleep)
- reworked markPlayer: server only inits it and manages markerpositions, markermanipulation is only clientside
- THE RUNNING GAG: fixed (hopefully): players marker is now blue
- configured debriefing
- using backgroundimages
- changed imageformat
- added countdown before teleporting to prevent players walking over mines
- moved most settings from description.ext into a frameworkfile
- fixed a bug in damagesystem
- added countdown before player is teleported
0.7.11
- markPlayer colors defined in hg_variables.sqf
- mockingjaycall not anylonger played on teleport
- mockingjaycall played at end for the winner
- refactored hg_params.h
- refactored hg_variables.sqf
- added first aid kits to all startcrates
- loot configs exported to hg_variables.sqf
- vehicle config exported to hg_variables.sqf
- boat config exported to hg_variables.sqf
- heli config exported to hg_variables.sqf
- new sound happyHungerGames played on teleport
- added an option to set number of guaranteed crates per type
- moved some files into the root folder
0.7.10
- removed boxes at start: grenades, explosives
- removed defaultloot from startboxes
- fixed: border was activated if player died
- fixed: deathzone was activated if player died
- fixed: damagesystem was still active if player is dead
- fixed (hopefully): players marker is now blue
0.7.9
- initialization of deathzone now runs serverside to prevent desync
- deathzone itself continues running clientside (new script, separated from initDeathzone.sqf)
- markPlayers now runs serverside
- marked players are not updated if they are still in the markerrange, so multiple updates would not reveal its position.
- fixed (hopefully): the player itself is not anylonger marked on the map (shall he be marked instead in another color, so he knows where his marker is visiable for other players?)
- fixed: player got stuck sometimes after sleeping
- disabled debug/cheat script
0.7.8
- updated VAS v1.7
- using other font (EtelkaNarrowMediumPro) for hud
- fixed: "0" in countdown not anylonger displayed using hint, now using hintSilent
- optimized initMines.sqf a bit
- fixed: very small bug in sleep.sqf
- set up own simple revive system (not complete)
- using other animations in sleep.sqf
- disabled sleep on missionstart
- using damagesystem
- fixed and improved damagesystem
- using windsystem
- minor changes in windsystem
- added an action to the player to display windinformation
- fixed: backpack was added with wrong command when boxes are refilled
0.7.7
- mines are now removed if "0" is displayed, no longer have to wait 1 second
- added startsounds
- fixed: weight was nearly not used
- fixed: weight reduced rate instead of increasing it
- fixed: mines do not kill a prone player anymore, increased minenumber and radius
- fixed: now using correct default temperature value
0.7.6
- added detailed temperaturesystem
- increased audibility of cannonsound
- now using the weight of the player in the calculation how fast hunger/thirst/fatigue is increased, the more he carries the faster he needs to sleep/eat/drink
- time to reach safezone is displayed when warning message pops up
- now one instance of each cratetype is guaranteed independend of its spawnchance
- fixed: crates did not guaranteed spawn if spawnchance was 100
- fixed: only 9 crates were spawning caused by "at least one instance..."
- decreased thirst/hunger/fatigue rates to fit with the new calculation dependent on player weight
0.7.5
- reworked initDeathzone.sqf
0.7.4
- B_Kitbag_mcamo now available in specialcrate
- V_Rangemaster_belt added as default gear
- fixed: "%" is displayed in hud
- fixed: paradroped items are not anymore spawned on the ground
- upgraded jumpscript v0.4
- noticed clearItemCargoGlobal is bugged, will not fix the issues it creates because bis will
- fixed: backpacks are also removed from crates on (re)spawn
- renamed initRevealPlayers.sqf to initMarkPlayers.sqf
- added a new example mission
0.7.3
- upgraded jumpscript v0.3
- using revealscript (does not respond)
- fixed: players in vehicles are no longer killed by border if they are in the allowed area
- added options to disable VAS at start
- added options to disable paradropped VAS
- fixed: revealscript (mine for playerposition, not austin's) now works on dedicated server
- fixed: marksmanbox does not disappear anylonger if player is within 3m
- fixed: VAS (not that one at start) does not disappear anylonger if player is within 3m
- added description of variables in hg_params.h above each variable
- fixed: Folding Map works again (quick&dirty fix)
0.7.2
- using jumpscript v0.2 (permission received)
- fixed: crates are not refilled anymore if player is within 3 meters
- fixed: bug with lootcrate
- fixed: sleep does not produce errors anymore when executed before teleport
- fixed: no errors are produced anymore if client runs timeacceleration before server
- upgraded =BTC= Revive v0.93
0.7.1
- added a border protection, killing all players leaving the area after some time
- added exclude option for allowed areas
- allowed areas are marked with a markerarea
- disallowed areas are marked with a markerarea
- borders enbled by default (hg_params.h)
- added an option to delete all markers except lootcrates (can already be deleted)
- safezone is now marked with a markerarea
- added borders to examplemission
0.7.0
- initial release