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features.md

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Features

  • Revive
    • revive dead people
  • Mag Repack
    • press ctrl+r to repack magazines
  • Foldmap
    • press shift+m to show a map
  • VAS
    • some supplyboxes are virtual ammoboxes so do not use inventory on them, use "Virtual Ammobox" instead
  • Group Management
    • group up with other players, you also can disallow other players to join you
  • Remove Dead
    • dead players are removed after some time
  • Eat & Drink
    • search food or water barrels and use the action drink/eat
    • if you are to hungry/thirsty you will not be able to run or even get damage over time
    • the faster you move the faster hunger/thirst increases (exponential)
    • the more you carry the faster hunger/thirst increases
  • Sleep
    • go prone and use the sleep action
    • if you are to tired you will not be able to run or even will fall asleep
    • the faster you move the faster fatigue increases (exponential)
    • the more you carry the faster fatigue increases
    • the more fatigue you have the longer you will sleep (exponential)
  • Bleeding
    • if you have to much damage you get damage over time, heal yourself to stop it
  • Timeacceleration
    • time is accelerated with a factor (60 by default -> 1 real life second = 1 ingame minute)
  • Marking enemies
    • markers are placed near enemies and updating
  • Loot
    • random loot
  • Vehicle spawn
    • random spawn of vehicles & boats & helis
  • Paradrop
    • some loot and vehicles are paradropped
  • Borders
    • each player leaving the allowed area will be killed
    • you can exclude areas from the allowed areas
  • Jump
    • press "space" while running to jump
  • Temperaturesystem
    • temperature increased during day
    • temperature decreased during night
    • temperature increased if running
    • temperature decreased if walking/standing
    • temperature decreased if in water
    • temperature increased if near burning campfire (no vehicles!)
    • temperature increased if player has infected wound
    • thirst is increased if temperature is high
    • thirst is decreased if temperature is low
    • hunger is increased if temperature is low
    • hunger is decreased if temperature is high
    • damage is dealt if temperature is too high or too low
    • if temperature would change away from normal temperature the change is reduced to obtain stability (excluded: fire, water, infected wounds)
  • Configurable
    • highly configurable via mission parameters in hg_params.h or even during missionselection
  • HUD
    • minimal custom HUD to show informations like thirst/hunger/...
    • HUD using DayZ icons
  • Moveable explosives
    • explosives can be moved
    • drop them by pressing "space"
    • rethrow grenades
  • Infected wounds
    • wounds can get infected and deal damage over time
    • chance is linear depending to damage
    • infected wounds can be treated with medikit