- Revive
- revive dead people
- Mag Repack
- press ctrl+r to repack magazines
- Foldmap
- press shift+m to show a map
- VAS
- some supplyboxes are virtual ammoboxes so do not use inventory on them, use "Virtual Ammobox" instead
- Group Management
- group up with other players, you also can disallow other players to join you
- Remove Dead
- dead players are removed after some time
- Eat & Drink
- search food or water barrels and use the action drink/eat
- if you are to hungry/thirsty you will not be able to run or even get damage over time
- the faster you move the faster hunger/thirst increases (exponential)
- the more you carry the faster hunger/thirst increases
- Sleep
- go prone and use the sleep action
- if you are to tired you will not be able to run or even will fall asleep
- the faster you move the faster fatigue increases (exponential)
- the more you carry the faster fatigue increases
- the more fatigue you have the longer you will sleep (exponential)
- Bleeding
- if you have to much damage you get damage over time, heal yourself to stop it
- Timeacceleration
- time is accelerated with a factor (60 by default -> 1 real life second = 1 ingame minute)
- Marking enemies
- markers are placed near enemies and updating
- Loot
- random loot
- Vehicle spawn
- random spawn of vehicles & boats & helis
- Paradrop
- some loot and vehicles are paradropped
- Borders
- each player leaving the allowed area will be killed
- you can exclude areas from the allowed areas
- Jump
- press "space" while running to jump
- Temperaturesystem
- temperature increased during day
- temperature decreased during night
- temperature increased if running
- temperature decreased if walking/standing
- temperature decreased if in water
- temperature increased if near burning campfire (no vehicles!)
- temperature increased if player has infected wound
- thirst is increased if temperature is high
- thirst is decreased if temperature is low
- hunger is increased if temperature is low
- hunger is decreased if temperature is high
- damage is dealt if temperature is too high or too low
- if temperature would change away from normal temperature the change is reduced to obtain stability (excluded: fire, water, infected wounds)
- Configurable
- highly configurable via mission parameters in hg_params.h or even during missionselection
- HUD
- minimal custom HUD to show informations like thirst/hunger/...
- HUD using DayZ icons
- Moveable explosives
- explosives can be moved
- drop them by pressing "space"
- rethrow grenades
- Infected wounds
- wounds can get infected and deal damage over time
- chance is linear depending to damage
- infected wounds can be treated with medikit