All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
- Pre-round duration reduced back down to 50.
- Multiboard widths cleaned up a bit.
- Collision circles adjusted to hopefully maintain fly-height.
- Attempt to fix creep-attacking issue by adding map-wide visibility for creeps.
- Reduce boss hit points from 700% to 650%.
- Time between waves reduced back down to 55.
0.2.1 - 2018-11-26
- Adjusted night rounds to not start from the 1th round. There are still 4 night rounds.
- Towers now have slightly stronger night sight radius to fix an issue.
- Time between waves reduced back down to 60.
- The next-round timer now only begins after all creeps are killed or removed.
- Smart-locking units together now only works for owned units.
- Reduced boss HP from 800% to 700%.
0.2.0 - 2018-11-25
- Boss rounds.
- Night rounds.
- Wave information multiboard.
- Upgrade hotkeys.
- Automatically attach units feature.
- Reduced Fortified armor damage reduction.
- Reduced creep collision size to prevent attacking.
- Barracks are now invulnerable.
- New map preview thanks for Frotty.
0.1.1 - 2018-11-20
- Increased the round duration.
- Reduced early creep health.
- Attempted bugfix for creeps that rampage attacking players.
0.1.0 - 2018-11-20
- Defender with Magic attack type.
- Defender with Siege attack type.
- Map preview image.
- Collision size indicators.
- Creeps now retry moving if they attack.
- Reduced difficulty again.
- Higher level melee and ranged defenders obtained by upgrade.
- Simplified training layout with cheapest unit first.
- Simplified and improved clarify of spawn fx.
- Reduced creep collision size.
0.0.2 - 2018-11-18
- A README.
- Indications of where creeps move.
- Getting started (quests menu).
- Reduced difficulty further.
0.0.1 - 2018-11-18
- Improve balance to be a bit easier.
- Enclose spawns to make it more obvious where to maze.
0.0.0 - 2018-11-18
- Initial public test.