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videogamesRS.clp
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;D:\libri_uni\ICSE\lab\vgRS\videogamesRS.clp
(defmodule MAIN (export ?ALL))
;;*****************
;;* INITIAL STATE *
;;*****************
(deftemplate MAIN::attribute
(slot name)
(slot value)
(slot certainty (default 100.0)))
(defrule MAIN::start
(declare (salience 10000))
=>
(set-fact-duplication TRUE)
(focus CHOOSE-FEATURES VIDEOGAMES))
(defrule MAIN::combine-certainties
(declare (salience 100)
(auto-focus TRUE))
?rem1 <- (attribute (name ?rel) (value ?val) (certainty ?per1))
?rem2 <- (attribute (name ?rel) (value ?val) (certainty ?per2))
(test (neq ?rem1 ?rem2))
=>
(retract ?rem1)
(modify ?rem2 (certainty (/ (- (* 100 (+ ?per1 ?per2)) (* ?per1 ?per2)) 100))))
;;******************
;; The RULES module
;;******************
(defmodule RULES (import MAIN ?ALL) (export ?ALL))
(deftemplate RULES::rule
(slot certainty (default 100.0))
(multislot if)
(multislot then))
(defrule RULES::throw-away-ands-in-antecedent
?f <- (rule (if and $?rest))
=>
(modify ?f (if ?rest)))
(defrule RULES::remove-is-condition-when-satisfied
?f <- (rule (certainty ?c1)
(if ?attribute is ?value $?rest))
(attribute (name ?attribute)
(value ?value)
(certainty ?c2))
=>
(modify ?f (certainty (min ?c1 ?c2)) (if ?rest)))
(defrule RULES::remove-is-not-condition-when-satisfied
?f <- (rule (certainty ?c1)
(if ?attribute is-not ?value $?rest))
(attribute (name ?attribute) (value ~?value) (certainty ?c2))
=>
(modify ?f (certainty (min ?c1 ?c2)) (if ?rest)))
(defrule RULES::perform-rule-consequent-with-certainty
?f <- (rule (certainty ?c1)
(if)
(then ?attribute is ?value with certainty ?c2 $?rest))
=>
(modify ?f (then ?rest))
(assert (attribute (name ?attribute)
(value ?value)
(certainty (/ (* ?c1 ?c2) 100)))))
(defrule RULES::perform-rule-consequent-without-certainty
?f <- (rule (certainty ?c1)
(if)
(then ?attribute is ?value $?rest))
(test (or (eq (length$ ?rest) 0)
(neq (nth$ 1 ?rest) with)))
=>
(modify ?f (then ?rest))
(assert (attribute (name ?attribute) (value ?value) (certainty ?c1))))
;;*******************************
;;* CHOOSE GAME FEATURES RULES *
;;*******************************
(defmodule CHOOSE-FEATURES (import RULES ?ALL)
(import MAIN ?ALL))
(defrule CHOOSE-FEATURES::startit => (focus RULES))
(deffacts videogame-rules
;rules for picking the appropriate genre
(rule (if main-game-purpose is relax and patience is basso)
(then best-genre is action with certainty 60))
(rule (if main-game-purpose is relax and patience is basso)
(then best-genre is fps with certainty 40))
(rule (if main-game-purpose is relax and patience is medio)
(then best-genre is platformer with certainty 40))
(rule (if main-game-purpose is relax and patience is medio)
(then best-genre is punta-e-clicca with certainty 40))
(rule (if main-game-purpose is relax and patience is medio)
(then best-genre is turn-based-strategy with certainty 20))
(rule (if main-game-purpose is relax and patience is alto)
(then best-genre is puzzle-game with certainty 30))
(rule (if main-game-purpose is relax and patience is alto)
(then best-genre is rts with certainty 20))
(rule (if main-game-purpose is relax and patience is alto)
(then best-genre is picchiaduro with certainty 30))
(rule (if main-game-purpose is relax and patience is alto)
(then best-genre is gdr with certainty 20))
(rule (if main-game-purpose is sfida)
(then best-genre is rts with certainty 40))
(rule (if main-game-purpose is sfida)
(then best-genre is 4X with certainty 20))
(rule (if main-game-purpose is sfida)
(then best-genre is fps with certainty 20))
(rule (if main-game-purpose is sfida)
(then best-genre is puzzle-game with certainty 20))
;favourite-genre is
(rule (if favourite-genre is gdr)
(then best-genre is gdr with certainty 90))
(rule (if favourite-genre is fps)
(then best-genre is fps with certainty 90))
(rule (if favourite-genre is 4X)
(then best-genre is 4X with certainty 90))
(rule (if favourite-genre is turn-based-strategy)
(then best-genre is turn-based-strategy with certainty 90))
(rule (if favourite-genre is platformer)
(then best-genre is platformer with certainty 90))
(rule (if favourite-genre is puzzle-game)
(then best-genre is puzzle-game with certainty 90))
(rule (if favourite-genre is action)
(then best-genre is action with certainty 90))
(rule (if favourite-genre is picchiaduro)
(then best-genre is picchiaduro with certainty 90))
(rule (if favourite-genre is punta-e-clicca)
(then best-genre is punta-e-clicca with certainty 90))
(rule (if favourite-genre is interactive-fiction)
(then best-genre is interactive-fiction with certainty 90))
(rule (if favourite-genre is avventura-grafica)
(then best-genre is avventura-grafica with certainty 90))
;favourite-genre is-not
(rule (if favourite-genre is-not gdr)
(then best-genre is gdr with certainty 1))
(rule (if favourite-genre is-not fps)
(then best-genre is fps with certainty 1))
(rule (if favourite-genre is-not 4X)
(then best-genre is 4X with certainty 1))
(rule (if favourite-genre is-not turn-based-strategy)
(then best-genre is turn-based-strategy with certainty 1))
(rule (if favourite-genre is-not platformer)
(then best-genre is platformer with certainty 1))
(rule (if favourite-genre is-not puzzle-game)
(then best-genre is puzzle-game with certainty 1))
(rule (if favourite-genre is-not action)
(then best-genre is action with certainty 1))
(rule (if favourite-genre is-not picchiaduro)
(then best-genre is picchiaduro with certainty 1))
(rule (if favourite-genre is-not punta-e-clicca)
(then best-genre is punta-e-clicca with certainty 1))
(rule (if favourite-genre is-not interactive-fiction)
(then best-genre is interactive-fiction with certainty 1))
(rule (if favourite-genre is-not avventura-grafica)
(then best-genre is avventura-grafica with certainty 1))
;plot-quality and user-plot-feature weight in genre's selection
(rule (if user-plot-feature is imprevedibilita)
(then best-genre is avventura-grafica with certainty 60))
(rule (if user-plot-feature is imprevedibilita)
(then best-genre is interactive-fiction with certainty 40))
(rule (if user-plot-feature is imprevedibilita)
(then best-genre is punta-e-clicca with certainty 30))
(rule (if user-plot-feature is imprevedibilita)
(then best-genre is action with certainty 25))
(rule (if user-plot-feature is linearita)
(then best-genre is action with certainty 50))
(rule (if user-plot-feature is linearita)
(then best-genre is platformer with certainty 40))
(rule (if user-plot-feature is linearita)
(then best-genre is avventura-grafica with certainty 30))
(rule (if user-plot-feature is paradossi)
(then best-genre is puzzle-game with certainty 80))
(rule (if user-plot-feature is paradossi)
(then best-genre is avventura-grafica with certainty 40))
(rule (if user-plot-feature is paradossi)
(then best-genre is interactive-fiction with certainty 30))
(rule (if user-plot-feature is paradossi)
(then best-genre is fps with certainty 20))
(rule (if user-plot-feature is coerenza)
(then best-genre is fps with certainty 50))
(rule (if user-plot-feature is coerenza)
(then best-genre is punta-e-clicca with certainty 30))
(rule (if user-plot-feature is coerenza)
(then best-genre is avventura-grafica with certainty 10))
(rule (if user-plot-feature is coerenza)
(then best-genre is platformer with certainty 10))
(rule (if user-plot-feature is non-linearita)
(then best-genre is avventura-grafica with certainty 40))
(rule (if user-plot-feature is non-linearita)
(then best-genre is fps with certainty 20))
(rule (if user-plot-feature is non-linearita)
(then best-genre is action with certainty 10))
(rule (if user-plot-feature is non-linearita)
(then best-genre is punta-e-clicca with certainty 10))
(rule (if plot-quality is irrilevante and patience is basso)
(then best-genre is fps with certainty 60))
(rule (if plot-quality is irrilevante and patience is basso)
(then best-genre is action with certainty 50))
(rule (if plot-quality is irrilevante and gaming-experience is basso)
(then best-genre is action with certainty 50))
(rule (if plot-quality is irrilevante and gaming-experience is basso)
(then best-genre is platformer with certainty 50))
(rule (if plot-quality is irrilevante and gaming-experience is alto)
(then best-genre is rts with certainty 50))
(rule (if plot-quality is irrilevante and gaming-experience is alto)
(then best-genre is 4X with certainty 40))
(rule (if plot-quality is irrilevante and gaming-experience is alto)
(then best-genre is fps with certainty 40))
(rule (if plot-quality is irrilevante and gaming-experience is normale)
(then best-genre is fps with certainty 50))
(rule (if plot-quality is irrilevante and gaming-experience is normale)
(then best-genre is rts with certainty 50))
(rule (if plot-quality is irrilevante and gaming-experience is normale)
(then best-genre is action with certainty 50))
;rules for picking up difficulty level and learning curve
(rule (if gaming-experience is basso)
(then best-difficulty is easy with certainty 95))
(rule (if gaming-experience is basso)
(then best-difficulty is medium with certainty 10))
(rule (if gaming-experience is basso)
(then best-difficulty is hard with certainty 5))
(rule (if gaming-experience is basso)
(then best-difficulty is user-choice with certainty 20))
(rule (if gaming-experience is normale)
(then best-difficulty is user-choice with certainty 70))
(rule (if gaming-experience is normale)
(then best-difficulty is medium with certainty 60))
(rule (if gaming-experience is normale)
(then best-difficulty is hard with certainty 30))
(rule (if gaming-experience is normale)
(then best-difficulty is easy with certainty 20))
(rule (if gaming-experience is alto)
(then best-difficulty is hard with certainty 90))
(rule (if gaming-experience is alto)
(then best-difficulty is user-choice with certainty 40))
(rule (if gaming-experience is alto)
(then best-difficulty is medium with certainty 40))
(rule (if gaming-experience is alto)
(then best-difficulty is easy with certainty 20))
(rule (if patience is basso)
(then best-learning-curve is quick-growth with certainty 95))
(rule (if patience is basso)
(then best-learning-curve is slow-growth with certainty 10))
(rule (if patience is basso)
(then best-learning-curve is s-curve with certainty 20))
(rule (if patience is basso)
(then best-learning-curve is linear with certainty 20))
(rule (if patience is medio)
(then best-learning-curve is linear with certainty 60))
(rule (if patience is medio)
(then best-learning-curve is s-curve with certainty 30))
(rule (if patience is medio)
(then best-learning-curve is quick-growth with certainty 20))
(rule (if patience is medio)
(then best-learning-curve is slow-growth with certainty 20))
(rule (if patience is alto)
(then best-learning-curve is slow-growth with certainty 50))
(rule (if patience is alto)
(then best-learning-curve is s-curve with certainty 40))
(rule (if patience is alto)
(then best-learning-curve is linear with certainty 20))
(rule (if patience is alto)
(then best-learning-curve is quick-growth with certainty 10))
(rule (if user-learning-attitude is si)
(then best-learning-curve is slow-growth with certainty 50))
(rule (if user-learning-attitude is si)
(then best-learning-curve is s-curve with certainty 50))
(rule (if user-learning-attitude is si)
(then best-learning-curve is quick-growth with certainty 10))
(rule (if user-learning-attitude is si)
(then best-learning-curve is linear with certainty 20))
(rule (if user-learning-attitude is no)
(then best-learning-curve is quick-growth with certainty 50))
(rule (if user-learning-attitude is no)
(then best-learning-curve is linear with certainty 50))
(rule (if user-learning-attitude is no)
(then best-learning-curve is slow-growth with certainty 10))
(rule (if user-learning-attitude is no)
(then best-learning-curve is s-curve with certainty 20))
(rule (if user-learning-attitude is non-so)
(then best-learning-curve is linear with certainty 80))
(rule (if user-learning-attitude is non-so)
(then best-learning-curve is s-curve with certainty 20))
(rule (if user-learning-attitude is non-so)
(then best-learning-curve is slow-growth with certainty 20))
(rule (if user-learning-attitude is non-so)
(then best-learning-curve is quick-growth with certainty 20))
;rules for picking up best-plot
(rule (if main-game-purpose is relax and plot-quality is importante)
(then best-plot is excellent with certainty 70))
(rule (if main-game-purpose is relax and plot-quality is importante)
(then best-plot is good with certainty 50))
(rule (if main-game-purpose is relax and plot-quality is importante)
(then best-plot is awful with certainty 10))
(rule (if main-game-purpose is relax and plot-quality is importante)
(then best-plot is normal with certainty 20))
(rule (if main-game-purpose is relax and plot-quality is importante)
(then best-plot is no-plot with certainty 10))
(rule (if main-game-purpose is relax and plot-quality is irrilevante)
(then best-plot is excellent with certainty 20))
(rule (if main-game-purpose is relax and plot-quality is irrilevante)
(then best-plot is no-plot with certainty 20))
(rule (if main-game-purpose is relax and plot-quality is irrilevante)
(then best-plot is awful with certainty 20))
(rule (if main-game-purpose is relax and plot-quality is irrilevante)
(then best-plot is good with certainty 20))
(rule (if main-game-purpose is relax and plot-quality is irrilevante)
(then best-plot is normal with certainty 20))
(rule (if main-game-purpose is divertimento and plot-quality is irrilevante)
(then best-plot is awful with certainty 10))
(rule (if main-game-purpose is divertimento and plot-quality is irrilevante)
(then best-plot is good with certainty 30))
(rule (if main-game-purpose is divertimento and plot-quality is irrilevante)
(then best-plot is normal with certainty 10))
(rule (if main-game-purpose is divertimento and plot-quality is irrilevante)
(then best-plot is excellent with certainty 10))
(rule (if main-game-purpose is divertimento and plot-quality is irrilevante)
(then best-plot is no-plot with certainty 30))
(rule (if main-game-purpose is divertimento and plot-quality is importante)
(then best-plot is normal with certainty 40))
(rule (if main-game-purpose is divertimento and plot-quality is importante)
(then best-plot is good with certainty 20))
(rule (if main-game-purpose is divertimento and plot-quality is importante)
(then best-plot is excellent with certainty 20))
(rule (if main-game-purpose is divertimento and plot-quality is importante)
(then best-plot is awful with certainty 10))
(rule (if main-game-purpose is divertimento and plot-quality is importante)
(then best-plot is no-plot with certainty 10))
(rule (if main-game-purpose is sfida)
(then best-plot is no-plot with certainty 40))
(rule (if main-game-purpose is sfida)
(then best-plot is good with certainty 40))
(rule (if main-game-purpose is sfida)
(then best-plot is excellent with certainty 20))
(rule (if main-game-purpose is sfida)
(then best-plot is awful with certainty 10))
(rule (if main-game-purpose is sfida)
(then best-plot is normal with certainty 20))
(rule (if favourite-genre is avventura-grafica)
(then best-plot is excellent with certainty 80))
(rule (if favourite-genre is avventura-grafica)
(then best-plot is good with certainty 10))
(rule (if favourite-genre is avventura-grafica)
(then best-plot is normal with certainty 5))
(rule (if favourite-genre is avventura-grafica)
(then best-plot is awful with certainty 5))
(rule (if favourite-genre is avventura-grafica)
(then best-plot is no-plot with certainty 5))
(rule (if favourite-genre is interactive-fiction)
(then best-plot is good with certainty 50))
(rule (if favourite-genre is interactive-fiction)
(then best-plot is excellent with certainty 50))
(rule (if favourite-genre is interactive-fiction)
(then best-plot is awful with certainty 10))
(rule (if favourite-genre is interactive-fiction)
(then best-plot is normal with certainty 20))
(rule (if favourite-genre is interactive-fiction)
(then best-plot is no-plot with certainty 10))
(rule (if favourite-genre is action)
(then best-plot is good with certainty 50))
(rule (if favourite-genre is action)
(then best-plot is normal with certainty 50))
(rule (if favourite-genre is action)
(then best-plot is excellent with certainty 30))
(rule (if favourite-genre is action)
(then best-plot is awful with certainty 20))
(rule (if favourite-genre is action)
(then best-plot is no-plot with certainty 10))
(rule (if favourite-genre is gdr)
(then best-plot is excellent with certainty 50))
(rule (if favourite-genre is gdr)
(then best-plot is good with certainty 50))
(rule (if favourite-genre is gdr)
(then best-plot is normal with certainty 20))
(rule (if favourite-genre is gdr)
(then best-plot is awful with certainty 20))
(rule (if favourite-genre is gdr)
(then best-plot is no-plot with certainty 10))
;rules for picking up audio quality
(rule (if user-audio-quality is tante)
(then best-audio is excellent with certainty 70))
(rule (if user-audio-quality is tante)
(then best-audio is good with certainty 30))
(rule (if user-audio-quality is tante)
(then best-audio is normal with certainty 20))
(rule (if user-audio-quality is tante)
(then best-audio is awful with certainty 10))
(rule (if user-audio-quality is tante)
(then best-audio is no-audio with certainty 5))
(rule (if user-audio-quality is poche)
(then best-audio is excellent with certainty 20))
(rule (if user-audio-quality is poche)
(then best-audio is normal with certainty 40))
(rule (if user-audio-quality is poche)
(then best-audio is good with certainty 40))
(rule (if user-audio-quality is poche)
(then best-audio is awful with certainty 20))
(rule (if user-audio-quality is poche)
(then best-audio is no-audio with certainty 10))
(rule (if user-audio-quality is mai)
(then best-audio is no-audio with certainty 20))
(rule (if user-audio-quality is mai)
(then best-audio is awful with certainty 20))
(rule (if user-audio-quality is mai)
(then best-audio is normal with certainty 50))
(rule (if user-audio-quality is mai)
(then best-audio is good with certainty 30))
(rule (if user-audio-quality is mai)
(then best-audio is excellent with certainty 20))
;rules for picking up graphics
(rule (if graphics-detail-quality is realismo)
(then best-graphics is excellent with certainty 80))
(rule (if graphics-detail-quality is realismo)
(then best-graphics is good with certainty 20))
(rule (if graphics-detail-quality is realismo)
(then best-graphics is normal with certainty 10))
(rule (if graphics-detail-quality is realismo)
(then best-graphics is awful with certainty 10))
(rule (if graphics-detail-quality is funzionale)
(then best-graphics is awful with certainty 25))
(rule (if graphics-detail-quality is funzionale)
(then best-graphics is normal with certainty 25))
(rule (if graphics-detail-quality is funzionale)
(then best-graphics is good with certainty 25))
(rule (if graphics-detail-quality is funzionale)
(then best-graphics is excellent with certainty 25))
(rule (if favourite-genre is avventura-grafica)
(then best-graphics is excellent with certainty 70))
(rule (if favourite-genre is avventura-grafica)
(then best-graphics is good with certainty 30))
(rule (if favourite-genre is avventura-grafica)
(then best-graphics is normal with certainty 20))
(rule (if favourite-genre is avventura-grafica)
(then best-graphics is awful with certainty 10))
(rule (if favourite-genre is gdr)
(then best-graphics is excellent with certainty 60))
(rule (if favourite-genre is gdr)
(then best-graphics is good with certainty 40))
(rule (if favourite-genre is gdr)
(then best-graphics is normal with certainty 30))
(rule (if favourite-genre is gdr)
(then best-graphics is awful with certainty 10))
(rule (if favourite-genre is interactive-fiction)
(then best-graphics is awful with certainty 25))
(rule (if favourite-genre is interactive-fiction)
(then best-graphics is normal with certainty 25))
(rule (if favourite-genre is interactive-fiction)
(then best-graphics is good with certainty 25))
(rule (if favourite-genre is interactive-fiction)
(then best-graphics is excellent with certainty 25))
(rule (if favourite-genre is rts)
(then best-graphics is awful with certainty 25))
(rule (if favourite-genre is rts)
(then best-graphics is normal with certainty 25))
(rule (if favourite-genre is rts)
(then best-graphics is good with certainty 25))
(rule (if favourite-genre is rts)
(then best-graphics is excellent with certainty 25))
(rule (if favourite-genre is 4X)
(then best-graphics is awful with certainty 25))
(rule (if favourite-genre is 4X)
(then best-graphics is normal with certainty 25))
(rule (if favourite-genre is 4X)
(then best-graphics is good with certainty 25))
(rule (if favourite-genre is 4X)
(then best-graphics is excellent with certainty 25))
(rule (if gaming-experience is alto)
(then best-graphics is awful with certainty 25))
(rule (if gaming-experience is alto)
(then best-graphics is awful with certainty 25))
(rule (if gaming-experience is alto)
(then best-graphics is normal with certainty 25))
(rule (if gaming-experience is alto)
(then best-graphics is good with certainty 25))
(rule (if gaming-experience is alto)
(then best-graphics is excellent with certainty 25))
(rule (if gaming-experience is basso)
(then best-graphics is awful with certainty 10))
(rule (if gaming-experience is basso)
(then best-graphics is normal with certainty 10))
(rule (if gaming-experience is basso)
(then best-graphics is good with certainty 30))
(rule (if gaming-experience is basso)
(then best-graphics is excellent with certainty 50))
(rule (if gaming-experience is normale)
(then best-graphics is awful with certainty 10))
(rule (if gaming-experience is normale)
(then best-graphics is normal with certainty 20))
(rule (if gaming-experience is normale)
(then best-graphics is good with certainty 30))
(rule (if gaming-experience is normale)
(then best-graphics is excellent with certainty 40))
;rules for picking up best AI
(rule (if ai-implementation is si)
(then best-AI is challenging with certainty 50))
(rule (if ai-implementation is si)
(then best-AI is balanced with certainty 50))
(rule (if ai-implementation is si)
(then best-AI is tanked with certainty 20))
(rule (if ai-implementation is si)
(then best-AI is dumb with certainty 10))
(rule (if ai-implementation is no)
(then best-AI is balanced with certainty 50))
(rule (if ai-implementation is no)
(then best-AI is dumb with certainty 20))
(rule (if ai-implementation is no)
(then best-AI is tanked with certainty 10))
(rule (if ai-implementation is no)
(then best-AI is challenging with certainty 20))
(rule (if ai-implementation is non-so)
(then best-AI is balanced with certainty 25))
(rule (if ai-implementation is non-so)
(then best-AI is tanked with certainty 25))
(rule (if ai-implementation is non-so)
(then best-AI is dumb with certainty 25))
(rule (if ai-implementation is non-so)
(then best-AI is challenging with certainty 25))
(rule (if favourite-genre is rts)
(then best-AI is challenging with certainty 70))
(rule (if favourite-genre is rts)
(then best-AI is balanced with certainty 30))
(rule (if favourite-genre is rts)
(then best-AI is tanked with certainty 20))
(rule (if favourite-genre is rts)
(then best-AI is dumb with certainty 10))
(rule (if favourite-genre is 4X)
(then best-AI is challenging with certainty 70))
(rule (if favourite-genre is 4X)
(then best-AI is balanced with certainty 30))
(rule (if favourite-genre is 4X)
(then best-AI is tanked with certainty 20))
(rule (if favourite-genre is 4X)
(then best-AI is dumb with certainty 10))
(rule (if favourite-genre is fps)
(then best-AI is challenging with certainty 60))
(rule (if favourite-genre is fps)
(then best-AI is balanced with certainty 40))
(rule (if favourite-genre is fps)
(then best-AI is tanked with certainty 20))
(rule (if favourite-genre is fps)
(then best-AI is dumb with certainty 10))
(rule (if main-game-purpose is sfida)
(then best-AI is challenging with certainty 60))
(rule (if main-game-purpose is sfida)
(then best-AI is tanked with certainty 20))
(rule (if main-game-purpose is sfida)
(then best-AI is balanced with certainty 20))
(rule (if main-game-purpose is sfida)
(then best-AI is dumb with certainty 10))
(rule (if main-game-purpose is divertimento)
(then best-AI is balanced with certainty 50))
(rule (if main-game-purpose is divertimento)
(then best-AI is dumb with certainty 20))
(rule (if main-game-purpose is divertimento)
(then best-AI is challenging with certainty 30))
(rule (if main-game-purpose is divertimento)
(then best-AI is tanked with certainty 20))
(rule (if main-game-purpose is relax)
(then best-AI is dumb with certainty 70))
(rule (if main-game-purpose is relax)
(then best-AI is balanced with certainty 30))
(rule (if main-game-purpose is relax)
(then best-AI is challenging with certainty 10))
(rule (if main-game-purpose is relax)
(then best-AI is tanked with certainty 10))
(rule (if attitude is intelligenza)
(then best-AI is challenging with certainty 60))
(rule (if attitude is intelligenza)
(then best-AI is balanced with certainty 30))
(rule (if attitude is intelligenza)
(then best-AI is tanked with certainty 10))
(rule (if attitude is intelligenza)
(then best-AI is dumb with certainty 5))
(rule (if attitude is furbizia)
(then best-AI is challenging with certainty 50))
(rule (if attitude is furbizia)
(then best-AI is balanced with certainty 40))
(rule (if attitude is furbizia)
(then best-AI is tanked with certainty 20))
(rule (if attitude is furbizia)
(then best-AI is dumb with certainty 5))
(rule (if attitude is mix)
(then best-AI is challenging with certainty 20))
(rule (if attitude is mix)
(then best-AI is balanced with certainty 60))
(rule (if attitude is mix)
(then best-AI is tanked with certainty 10))
(rule (if attitude is mix)
(then best-AI is dumb with certainty 10))
(rule (if attitude is forza-bruta)
(then best-AI is challenging with certainty 20))
(rule (if attitude is forza-bruta)
(then best-AI is balanced with certainty 60))
(rule (if attitude is forza-bruta)
(then best-AI is dumb with certainty 20))
(rule (if attitude is forza-bruta)
(then best-AI is tanked with certainty 20))
(rule (if patience is basso)
(then best-AI is dumb with certainty 40))
(rule (if patience is basso)
(then best-AI is balanced with certainty 60))
(rule (if patience is basso)
(then best-AI is tanked with certainty 10))
(rule (if patience is basso)
(then best-AI is challenging with certainty 20))
(rule (if patience is medio)
(then best-AI is balanced with certainty 50))
(rule (if patience is medio)
(then best-AI is dumb with certainty 20))
(rule (if patience is medio)
(then best-AI is challenging with certainty 30))
(rule (if patience is medio)
(then best-AI is tanked with certainty 20))
(rule (if patience is alto)
(then best-AI is balanced with certainty 50))
(rule (if patience is alto)
(then best-AI is dumb with certainty 10))
(rule (if patience is alto)
(then best-AI is challenging with certainty 40))
(rule (if patience is alto)
(then best-AI is tanked with certainty 20))
;rules for picking up best-world-design
(rule (if favourite-world-build-expert is open-world)
(then best-world-design is open-world with certainty 80))
(rule (if favourite-world-build-expert is open-world)
(then best-world-design is closed-world with certainty 20))
(rule (if favourite-world-build-expert is closed-world)
(then best-world-design is closed-world with certainty 80))
(rule (if favourite-world-build-expert is closed-world)
(then best-world-design is open-world with certainty 20))
(rule (if favourite-world-build-expert is indifferente)
(then best-world-design is open-world with certainty 50))
(rule (if favourite-world-build-expert is indifferente)
(then best-world-design is closed-world with certainty 50))
(rule (if favourite-world-build-novice is si)
(then best-world-design is open-world with certainty 80))
(rule (if favourite-world-build-novice is si)
(then best-world-design is closed-world with certainty 20))
(rule (if favourite-world-build-novice is no)
(then best-world-design is closed-world with certainty 80))
(rule (if favourite-world-build-novice is no)
(then best-world-design is open-world with certainty 20))
(rule (if favourite-world-build-intermediate is delimitata)
(then best-world-design is closed-world with certainty 80))
(rule (if favourite-world-build-intermediate is delimitata)
(then best-world-design is open-world with certainty 20))
(rule (if favourite-world-build-intermediate is libera)
(then best-world-design is open-world with certainty 80))
(rule (if favourite-world-build-intermediate is libera)
(then best-world-design is closed-world with certainty 20))
(rule (if favourite-genre is gdr)
(then best-world-design is open-world with certainty 70))
(rule (if favourite-genre is gdr)
(then best-world-design is closed-world with certainty 30))
(rule (if favourite-genre is fps)
(then best-world-design is closed-world with certainty 60))
(rule (if favourite-genre is fps)
(then best-world-design is open-world with certainty 40))
;rules for picking up best gameplay
(rule (if gameplay-style is frenetico)
(then best-gameplay is fast-paced with certainty 80))
(rule (if gameplay-style is frenetico)
(then best-gameplay is balanced-speed with certainty 10))
(rule (if gameplay-style is frenetico)
(then best-gameplay is slow-paced with certainty 10))
(rule (if gameplay-style is bilanciato)
(then best-gameplay is fast-paced with certainty 10))
(rule (if gameplay-style is bilanciato)
(then best-gameplay is balanced-speed with certainty 80))
(rule (if gameplay-style is bilanciato)
(then best-gameplay is slow-paced with certainty 10))
(rule (if gameplay-style is lento)
(then best-gameplay is fast-paced with certainty 10))
(rule (if gameplay-style is lento)
(then best-gameplay is balanced-speed with certainty 10))
(rule (if gameplay-style is lento)
(then best-gameplay is slow-paced with certainty 80))
(rule (if main-game-purpose is relax)
(then best-gameplay is slow-paced with certainty 40))
(rule (if main-game-purpose is relax)
(then best-gameplay is balanced-speed with certainty 40))
(rule (if main-game-purpose is relax)
(then best-gameplay is fast-paced with certainty 20))
(rule (if main-game-purpose is divertimento)
(then best-gameplay is lively with certainty 50))
(rule (if main-game-purpose is divertimento)
(then best-gameplay is funny with certainty 90))