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Configurable option for 80% penetration feature and randomness #26

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jamesol1 opened this issue May 26, 2020 · 3 comments
Open

Configurable option for 80% penetration feature and randomness #26

jamesol1 opened this issue May 26, 2020 · 3 comments

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@jamesol1
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jamesol1 commented May 26, 2020

Hi Pavlov,
1) I was wondering if you could add a configurable option to projectile slow down = no penetration mechanic.
image
80%/0.8 i've found is too high. explosions that are 30+ blocks away result in no penetration, which for some of my projectile designs is a big issue and very limiting.

2) I was also wondering if you could add a configurable option for the randomness feature. This can also be quite limiting on some projectile designs which rely upon consistent penetration.

The ability to keep penetration consistent allowed for some pretty neat projectiles on my 1.12 server which i cannot adapt on to my 1.15.

Many thanks for your recent bugg fixes and additions.
James

@DerPavlov
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Would it be helpful if I move this options to the config for the projectile?

@jamesol1
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jamesol1 commented Jun 8, 2020

Would it be helpful if I move this options to the config for the projectile?

Yeah that would be the ideal situation. One to make randomness 0 or some how remove it and one to edit the 0.8% value you have.
thanks

@DerPavlov
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I decided to remove the limit and set it so a quadratic behavior. In in my long range shots the penetration did drop but only by half. I will upload this version, let me know if this works for you.

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