You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hi Pavlov, 1) I was wondering if you could add a configurable option to projectile slow down = no penetration mechanic.
80%/0.8 i've found is too high. explosions that are 30+ blocks away result in no penetration, which for some of my projectile designs is a big issue and very limiting.
2) I was also wondering if you could add a configurable option for the randomness feature. This can also be quite limiting on some projectile designs which rely upon consistent penetration.
The ability to keep penetration consistent allowed for some pretty neat projectiles on my 1.12 server which i cannot adapt on to my 1.15.
Many thanks for your recent bugg fixes and additions.
James
The text was updated successfully, but these errors were encountered:
I decided to remove the limit and set it so a quadratic behavior. In in my long range shots the penetration did drop but only by half. I will upload this version, let me know if this works for you.
Hi Pavlov,
1) I was wondering if you could add a configurable option to projectile slow down = no penetration mechanic.
80%/0.8 i've found is too high. explosions that are 30+ blocks away result in no penetration, which for some of my projectile designs is a big issue and very limiting.
2) I was also wondering if you could add a configurable option for the randomness feature. This can also be quite limiting on some projectile designs which rely upon consistent penetration.
The ability to keep penetration consistent allowed for some pretty neat projectiles on my 1.12 server which i cannot adapt on to my 1.15.
Many thanks for your recent bugg fixes and additions.
James
The text was updated successfully, but these errors were encountered: