diff --git a/dll/dll/settings.h b/dll/dll/settings.h index 7a0375af..32319e59 100644 --- a/dll/dll/settings.h +++ b/dll/dll/settings.h @@ -260,7 +260,7 @@ class Settings { bool save_only_higher_stat_achievement_progress = true; // Minimum value to indicate progress being made for the user. int stat_int_min_diff_progress = 1; - float stat_float_min_diff_progress = 1f; + float stat_float_min_diff_progress = 1; // the emulator loads the achievements icons is memory mainly for `ISteamUserStats::GetAchievementIcon()` // this defines how many icons to load each iteration when the periodic callback in `Steam_User_Stats` is triggered // or when the app calls `SteamAPI_RunCallbacks()` diff --git a/post_build/steam_settings.EXAMPLE/configs.main.EXAMPLE.ini b/post_build/steam_settings.EXAMPLE/configs.main.EXAMPLE.ini index d29187e8..abdc4f97 100644 --- a/post_build/steam_settings.EXAMPLE/configs.main.EXAMPLE.ini +++ b/post_build/steam_settings.EXAMPLE/configs.main.EXAMPLE.ini @@ -74,8 +74,8 @@ paginated_achievements_icons=10 # Usually good for achievement that use stat values and contains high number (ie: kill 200 cops) # default=1 stat_int_min_diff_progress=1 -# default=1f -stat_float_min_diff_progress=1f +# default=1 +stat_float_min_diff_progress=1 [main::connectivity] # 1=prevent hooking OS networking APIs and allow any external requests