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UnityArmatureComponent 存在大量设脏 在编辑器下,可以考虑添加 CalculatePropertyHashCode 将所有可能修改的内容求哈希
int hashCode = CalculatePropertyHashCode(); // update property... if (hashCode != CalculatePropertyHashCode()) EditorUtility.SetDirty(this);
打开一个复杂的带有龙骨的场景 + 自动保存 = 卡卡卡
The text was updated successfully, but these errors were encountered:
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UnityArmatureComponent 存在大量设脏
在编辑器下,可以考虑添加 CalculatePropertyHashCode 将所有可能修改的内容求哈希
打开一个复杂的带有龙骨的场景 + 自动保存 = 卡卡卡
The text was updated successfully, but these errors were encountered: