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seems to work but #2

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wrnice opened this issue Apr 17, 2018 · 2 comments
Open

seems to work but #2

wrnice opened this issue Apr 17, 2018 · 2 comments

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@wrnice
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wrnice commented Apr 17, 2018

Hello !

I am trying the Evertims blender addon on a linux fedora x64 , with the idea to create a small audio only echolocation labyrinth ( you try to find your way in a maze using your ears, like a blind person would )

Compiling the raytracing client went fine, when started is outputs as expected :

Material: penkki already in the database. Initializing new writer. Path pattern = listener_1. Order: 0 - 1048576. Amount: 1048576. Host = localhost:3862 socket : OK bind : OK socket : OK ...

Compiling the Auralization engine seemed to go smooth, but when starting it outputs :

terminate called after throwing an instance of 'std::ios_base::failure[abi:cxx11]' what(): Failed to open HRIR file: iostream error

After reading the issue on https://github.com/EVERTims/auralization_engine_evertims/issues/3 , I tried to use the binary that @thima2017 provides : link

This binary starts and plays files just fine.

Then in blender 2.79b , I installed the addon without problems, and configured it to use the raytracing client that I built, the mat file that is included, and the auralization engine from the above mentioned binary.

It seems to work all great, the template scene loads fine, I see in the blender console that the raytracing client is started, the EvertSE client is started, plays and loop my file great.

But , both in on the fly or BGE modes, if I move the listener or the source, or if I change the room size or material, I cannot hear any changes in the audio quality. I don't see any rays being traced in the 3d view either. :

screenshot

The console does show messages about things happening when I move Suzanne or the source :
-> sent to [email protected]: /listener listener_1 0.11 0.0 -0.0 0.0 -0.0 0.11 0.0 0.0 0.0 -0.0 0.11 0.0 1.04 -0.81 -0.0 1.0

What could go wrong ? The console and logs are not very talkative, it seems everything goes fine.
Maybe I have forgotten something ?
Thanks !!

@wrnice
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wrnice commented Apr 17, 2018

I rebuilt my own Auralization engine from source, and added the data folder as per @thima2017 recommendation. Now it starts fine, plays wav file and doesn't complain.
But inside blender, no changes so far.

It seems blender sends stuff to 3858 , I checked with netstat. But nothing answers !

EDIT : when changing the room size in blender, the logs in the auralization engine window DO show some changes. The audio remains unchanged though.

@PyrApple
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Do you have any log in blender console when you enable the "print raytracing client logs in console" in blender (and not "print local logs in Blender console")?

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