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Universal font #3
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Note that some Chinese characters look different in different languages, so we will have to either use IETF BCP 47 language tags, Unicode ideographic variation sequences, or some alternative way of identifying the language of the text. |
Note it isn't practical to have precomposed characters for every CJK character, so we might have to compose them ourselves by writing some code. |
I have put together a list of what I believe are the most common Unicode characters to include in a universal sprite font:
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I found a file some people put together that would greatly help with this purpose: https://gitlab.chise.org/CHISE/ids/-/blob/master/IDS-UCS-Basic.txt |
Consider adding a universal font for names, and possibly a chat function in the future.
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