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Releases: Fabulously-Optimized/fabulously-optimized

2.3.0

19 Oct 17:34
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New mods

  • Animatica - Optifine's animated textures!
  • ToolTipFix - makes sure all tooltips fit to screen
  • No Potion Offset - removes the potion offset on Creative inventory (similar to 1.18)

Other stuff

  • Game will attempt to reduce RAM usage when unfocused (enabled Dynamic FPS's GC on unfocus)
  • Optimized the Mod Menu Helper resource pack and MultiMC/MultiMC (auto-update) icon
  • Updated Fabric Loader
  • Updated Architectury API, CIT Resewn, CompleteConfig, Continuity, Fabric API, Not Enough Crashes

2.2.1

08 Oct 15:31
4f58efd
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2.2.0 had a bit of a rocky launch but we're back with mod updates!

  • Fixed Curseforge Launcher installation (see #140 for more info)
  • Fixed CIT Resewn config not being applied
  • Added Russian translation for Mod Menu Helper by RozeFound
  • Updated Architectury API, Fabric API, Fabric Language Kotlin, Language Reload, LittleTweaks, Mod Menu, Not Enough Crashes, Sodium Extra

2.2.0

29 Sep 16:13
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New mods, new Mod Menu style and a new Discord server! https://discord.gg/yxaXtaQqdB Also known as "the update that couldn't be installed with Curseforge Launcher".

New mods

  • Continuity - Optifine's connected textures!
  • CIT Resewn - Optifine's custom items!
  • Enhanced Block Entities - makes chests, signs, beds etc. render faster
  • More Chat History - increases chat history limit
  • Don't Clear Chat History - keeps your written message log across worlds
  • Language Reload - makes language switching instant
  • LittleTweaks - adds audio output menu (1.18 parity!)

Removed mods

  • FastChest - replaced by Enhanced Block Entities
  • Better Beds - replaced by Enhanced Block Entities

Other stuff

  • Mod Menu now has a consistent list of mods' features and options (provided by a bundled resource pack)
    • Hidden Fabric Language Kotlin and Indium from Mod Menu as they are just APIs
    • Enabled children mod counting in Mod Menu (Sodium Extra and Reese's Sodium Options are now reflected)
  • Reverted vanilla's particle settings defaults as they are better managed in Sodium Extra's settings anyway
  • MultiMC and MultiMC auto-update now use Fabric's default Java arguments (smoother experience)
  • Updated Architectury API, Colormatic, Cull Leaves, Mod Menu, Not Enough Crashes

2.1.1

11 Sep 06:41
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  • Temporary fix for first launch crash
  • Fixed tree leaves glitching (thanks, Altirix!)
  • Updated Fabric API

2.1.0

06 Sep 16:26
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It is time to finally release Fabulously Optimized for Minecraft 1.17.1! Here are the major updates from 1.9.1 to 2.1.0:

New mods

  • Iris - Optifine shaders! See here for the recommended ones.
  • LambdaBetterGrass - Optifine's "better grass"!
  • CustomEntityModels - Optifine's custom entity models (partial support, see mod description)
  • AdvancementInfo - bigger and more detailed advancement screen
  • Better Mount HUD - improves the HUD while riding a horse, like in Bedrock Edition
  • Reese's Sodium Options - makes the graphics settings vertical to make sure all options fit and look good
  • WI Zoom - a simple, scrollable zoom mod
  • Indium - adds Rendering API to Sodium, which makes some important parity mods work
  • YOSBR - keeps your settings across modpack updates

Removed mods

  • Ok Zoomer - servers can now disable or limit your zoom, I think you should be in charge of that
  • Custom Fog - Sodium Extra now provides a simpler fog management experience
  • Smooth Scrolling Everywhere - seems to be abandoned
  • Phosphor - not yet updated

Other changes

  • New default options (read more)
  • Curseforge pack is now 100% Fabric (faster launch and better mod management)
  • An auto-updating MultiMC pack is available on GitHub
  • Now using semantic versioning
  • All mods updated
  • For more changes between alpha and beta versions, see the changelog

Changes from beta 4 to release

  • Added AdvancementInfo, Better Mount HUD, Reese's Sodium Options
  • MultiMC (auto-update) is now split by version for future-proofing, please re-download if you use it
  • Updated Iris+Sodium, Lithium, Sodium Extra, Custom Entity Models, Not Enough Crashes, Mod Menu, Fabric API, Fabric Language Kotlin, Architectury API

2.1.0-beta.4

25 Aug 13:29
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2.1.0-beta.4 Pre-release
Pre-release

Added

  • LambdaBetterGrass (Optifine's "better grass"!)
  • CustomEntityModels and CompleteConfig (Optifine's custom entity models, in alpha though)
  • Colormatic (water/biome colors, FO 1.9.1 parity)
  • FastChest and Better Beds (were removed in the previous beta)

Removed

  • Enhanced Block Entities (postponing the addition due to mod compatibility bugs)

Updated mods: FerriteCore, Mod Menu, Fabric API, Architectury API

2.1.0-beta.3

12 Aug 16:28
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2.1.0-beta.3 Pre-release
Pre-release

It's time to test Indium! Please let me know how it goes: [the poll has ended]

Changes from beta 2

  • Added Indium (rendering API, allows for more parity mods in the future)
  • Added Enhanced Block Entities (makes chests, signs, bells and beds render faster)
  • Removed FastChest and Better Beds (replaced by Enhanced Block Entities)
  • Removed Custom Fog (Sodium Extra provides a simpler experience for most people)
  • Mods updated: Architectury API, Cloth Config API, Dynamic FPS, Fabric API, Fabric Capes, LambDynamicLights

Thanks for 100 000 downloads!

2.1.0-beta.2

29 Jul 16:07
0c8a90d
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2.1.0-beta.2 Pre-release
Pre-release

Changes from beta 1

  • Replaced Sodium with Iris+Sodium for shaders and bugfixes
  • Reset global graphics to Fancy to make Cull Leaves work
  • Mods updated

2.1.0-beta.1

18 Jul 06:54
2bf482e
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2.1.0-beta.1 Pre-release
Pre-release

Changes from alpha 3

  • Added Sodium and Sodium Extra
  • Removed Canvas
  • Removed AntiGhost keybind to prevent accidental presses (you can use /ghost)
  • Updated mods

2.1.0-alpha.3

15 Jul 16:47
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2.1.0-alpha.3 Pre-release
Pre-release

Changes from a2

  • (No Sodium yet)
  • Added Custom Fog back
  • Enabled Cull Leaves by default
  • Mods updated
  • Now using semantic versioning