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Feature planning for v3.0 #193
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Nice table! Thanks for filling everything in. Shall I copy over some of the discussion as well, or should we just continue from where we left off? |
Aw, I was actually looking forward to doing those. 😛 If it's alright that I do those, I had some plans on how to group the "deprecated redirect" methods. But I do think, if we move everything into packages, since it affects so many files, that should be done before any other changes so as to avoid merge conflicts. Do you have an IDE where you just drag and drop the classes to their new locations, or do you need to do that work manually? |
Just a quick check first, we already talked about the cons of some of these proposed v2.58 features by email, but is there anyone that is adamantly against any of the changes or feel they should not be used? |
Let's continue from where we left off.
I'm ok with all changes! Of course I would like to discuss some things, such as which parts of Flixel Power Tools should be merged, which new singletons to create (e.g. |
I can take #90 to start working on Stage3D support for Flixel. It will take a lot of experimentation and prototipation. Anyone else interested on this particular issue? |
I will join, but only for the thinking part. Can't start with this yet until next year, when I got more free time. |
Excellent. I have already started on said discussion in #142 (comment), just chime in there. Or should I create a separate issue for |
On a related topic, now that we have a stable release that is publicly available, shall we change the main (default) branch displayed in the repository to |
Great! I will post my ideas on #90, we can discuss everything there.
Let's use the already open issue, it's easier to follow the discussion. About the main branch displayed in the repository, I totally agree about using |
Flixel v3.00 (CHANGELOG)TODO: Insert description of this release Repository changesChange main package from New FeaturesNew plugin system based on ImprovementsExample improvement (#0) Performance ImprovementsExample performance improvement (#0) BugfixesExample bug fix (#0) |
This issue is aimed to keep track of the features/changes planned to land on Flixel Community v3.0.
Moving classes into folders: core (FlxBasic, FlxObject), graphics (FlxSprite, FlxText), etc (#194)Added in ca946abMake Flixel GPU accelerated (#90)WIP in #219Add FlxRandom seeded random generator (#197)Added in 8bad64fMove static constants on path following from FlxObject to FlxPath (#112)WIP in #218Rename and add FlxDebugger functions (discussions)WIP in #217Improve plugin system (#121)WIP in 79450d8After adding an entry to the table, please, post a comment discussing it.
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