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Planning overview for Demo 1 #7
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natis1
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Mar 12, 2023
Adds custom edit context views and closes Freedom-of-Form-Foundation#7 The views added are "Armature Mode", "Skeleton Mode", "Muscle Mode", and "Skin Mode" Additionally, there's a "Smart Object Mode" which functions as "Bone Edit Context" would but can be run on any object, not just bones. Smart Object Mode will make visible any selected objects, plus any objects in any geometry nodes present on these selected objects.
natis1
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Mar 12, 2023
Adds custom edit context views and closes Freedom-of-Form-Foundation#7 The views added are "Armature Mode", "Skeleton Mode", "Muscle Mode", and "Skin Mode" Additionally, there's a "Smart Object Mode" which functions as "Bone Edit Context" would but can be run on any object, not just bones. Smart Object Mode will make visible any selected objects, plus any objects in any geometry nodes present on these selected objects.
Lathreas
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Apr 2, 2023
* Custom Edit Context Views Adds custom edit context views and closes Freedom-of-Form-Foundation#7 The views added are "Armature Mode", "Skeleton Mode", "Muscle Mode", and "Skin Mode" Additionally, there's a "Smart Object Mode" which functions as "Bone Edit Context" would but can be run on any object, not just bones. Smart Object Mode will make visible any selected objects, plus any objects in any geometry nodes present on these selected objects. * Smart Object Select now relies on geometry_constraints as explicitly set in the ARF menu rather than trying to intuit them from the geometry nodes. Also adds asserts for ARF existing, removes any code going over line 80, and adds doc strings to the top of the file.
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Our first milestone will be a demo-version capable of editing a minimal set of anatomical features in functional detail. This will be focused on the elbow region, for which the backend and frontend must work together.
Proof of concept demo 1:
For proof of concept demo 1, we will need to finish the following implementation tasks:
Blender-specific backend work
Bones and Joints
Muscles
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