The current swap mechanic will probably change completely, also it will solve other compatibility issues
At the time, I write this, I don't know how will it work, if you want to use this library, feel free to contact me on Discord.
As soon as I find a good way to inject custom cuboids I'll post the technique.
Minecraft 1.17 brought some interesting features, changes in the entity models.
I don't (yet) know what do they want to do, probably a multithreaded rendering,
but it is not implemented yet...
bendy-lib won't change its model logic now, I want to see what do Mojang going to do. I'll change some critical things to work with the new logic, but I won't do any thread optimisations...