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minas_bk_avanços.py
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#backup avanços finais do dia 13-14/06
#avanços no quesito tentar organizar a função do 1ºclick
#CLASSES
class colors: #Criada para não precisar escrever as tuplas RGB.
def __init__(self):
self.black=(0,0,0)
self.white=(255,255,255)
self.gray_e=(80, 80, 80) #cinza escuro
self.gray=(180, 180, 180)#cinza claro
self.red=(255,0,0)
self.green=(0,255,0)
self.blue=(0,0,255)
self.red_e=(120, 0, 0)
self.green_e=(0, 120, 0)
cor= colors()
cor.white
class Default: #Criada para deixar valores padrões.
window=[800,600]
#N=[8,12,16,20]#grid_game_divisões
n=8
aux=window[0]-window[1] #delta x: área de score |x x x|s|
Game_area=[window[0]-aux,window[1]]
title="Minas"
Img_bomb = pg.image.load("bomb.png")
Img_exp = pg.image.load("expl.png")
Img_band_game = pg.image.load("Band.png")
Img_duv = pg.image.load("Duvid.png")
Img_clock = pg.image.load("time.png")
tam_c = 30
re_size_c=[tam_c,tam_c]
Img_clock= pg.transform.scale(Img_clock, re_size_c)
Img_band = pg.image.load("Band.png")
Img_band= pg.transform.scale(Img_band, re_size_c)
def Red_img(n,img):
A=(82.14895971050655, -3.000135777641224)
y=A[0]+n*A[1]
#
#k=[60,45,30,25]
l=round(y)
re_size=[l,l]
img = pg.transform.scale(img, re_size)
Red_img(n,Img_bomb)
Red_img(n,Img_exp)
Red_img(n,Img_band_game)
Red_img(n,Img_duv)
###########################
class Grid: # crindo linhas verticais e horizontais de tamanho seguindo padrões.
first_click=True
first_roll=True
pos_first=None
Qflags=0
G_cor=cor.white
G_cor_f=cor.gray_e
n=Default.n
#salvar var 1 vez
Sv=True
#organizar Mv 1 vez
Omv=True
esp=2
Wd=Default.Game_area
Wx=int((Wd[0])/n)
Wy=int((Wd[1])/n)
B=pg.Surface([Wx-esp,Wy-esp])
B.fill(G_cor)
clock=pg.time.Clock()
def Draw_back(self,BG,M_p):
e=self.esp
l,m=0,0
for i in range(e,self.Wd[0],self.Wx):
l+=1
aux=[]
for j in range(e,self.Wd[1],self.Wy):
m+=1
p=[i,j]
self.B.fill(cor.white)
BG.blit(self.B,p)
#criar matriz de posições
aux.append(p)
if(self.Sv==True):
M_p.append(aux)
self.Sv=False
def organizar_borda(self,Mv):
if(self.Omv==True):
m=len(Mv[1])
n=len(Mv[0])
for i in range(0,n):
Mv[i][0]=1
Mv[i][n-1]=1
for j in range(0,m):
Mv[0][j]=1
Mv[m-1][j]=1
self.Omv=False
def Ver_redor_click(self,Mn,Mv,pos_click):
p=pos_click
x=p[0]
y=p[1]
print(">",x,y,Mn[x][y])
if(Mv[x][y]==0 and Mn[i][j]==0):#and x>=0 and y>=0):
Mv[x][y]=1
self.Ver_redor_click(Mn,Mv,[x-1,y])
self.Ver_redor_click(Mn,Mv,[x,y-1])
self.Ver_redor_click(Mn,Mv,[x+1,y])
self.Ver_redor_click(Mn,Mv,[x,y+1])
def Draw_front(self,BG,M_n,M_p,M_v):
mouse=pg.mouse.get_pos()
mouse_c=pg.mouse.get_pressed()
self.B.fill(cor.gray_e)
e=self.esp
for i in range(1,len(M_v[0])-1):
for j in range(1,len(M_v[1])-1):
if(M_v[i][j]==0 and self.first_roll==False): # não rodar na primeira *
pos=M_p[i-1][j-1]#-1 pela matriz ser menor que a Mn
xi=pos[0]
xf=xi+self.Wx
yi=pos[1]
yf=yi+self.Wy
if(xi<=mouse[0]<=xf and yi<=mouse[1]<=yf):
self.B.fill([120,120,120])
self.clock.tick(100)
if(mouse_c[0]==1):
M_v[i][j]=1
if(self.first_click==True):
self.pos_first_click=[i,j]
self.first_click=False
#verificar ao redor
self.Ver_redor_click(M_n,M_v,[i,j])
else:
self.B.fill(cor.gray_e)
BG.blit(self.B,M_p[i-1][j-1])
else:
self.Draw_back(BG,M_p)# * rodarpara gerar Mp
self.first_roll=False
self.Draw_front(BG,M_n,M_p,M_v) #rodar para colocar os blocos escuros
###########################################################################
# Classe principal onde há as funções principais do jogo
class APP:#################################################################
cor=colors()
window=Default.window
title=Default.title
def __init__(self):
self.n=Default.n
self.BG = None
self.run = True
self.Tela= True
self.NewMatrix=False
self.calc=True
self.Default_g=Default()
self.grid_b=Grid()
self.grid_b.n=self.n
self.grid_f=Grid()
self.grid_f.n=self.n
self.Qb=round(self.n**2*0.15)#quantidade de bombas
self.M_b=np.zeros([self.n+2,self.n+2])
self.M_n=np.zeros([self.n+2,self.n+2])
self.M_p=[]#lista de posições
self.M_v=np.zeros([self.n+2,self.n+2])#matriz de verificação
self.print_matriz=1
self.clock=pg.time.Clock()
#Matriz########
def bomba(self,pos_first_click):
n=Default.n
i=0
V=[]
p=pos_first_click
while(i<self.Qb):
x=randint(1,n)
y=randint(1,n)
if [x,y] not in V and [x,y]!=p:
V.append([x,y])
i+=1
for j in V:
self.M_b[j[0]][j[1]]=1
def Ver_redor(self,Mb,k,l):
soma=0
for i in range(-1,2):
for j in range(-1,2):
soma+=Mb[k+i][l+j]
return soma
def Num_redor(self):#M_bomb matriz de comparação
aux=len(self.M_b[0])
aux2=len(self.M_b[1])
for i in range(1,aux-1):
for j in range(1,aux2-1):
if(self.M_b[i][j]==0):
self.M_n[i][j] = self.Ver_redor(self.M_b,i,j)
else:
self.M_n[i][j] =-1
###############
def Button(self,text='Button',pos=2): #com base no que vai printar na tela inicial
if(pos==2):#x: um terço menos metade do tamanho da string +/- (para centralizar)
x=Default.window[0]/3-(Default.window[0]/3)/8
y=Default.window[1]/3
N_game=8
elif(pos==3):
x=Default.window[0]/3-(Default.window[0]/3)/8
y=Default.window[1]*2/3
N_game=12
elif(pos==4):
x=Default.window[0]*2/3-(Default.window[0]/3)/8
y=Default.window[1]/3
N_game=16
else:
x=Default.window[0]*2/3-(Default.window[0]/3)/8
y=Default.window[1]*2/3
N_game=20
Tam=[150,150]
mouse=pg.mouse.get_pos()
mouse_click=pg.mouse.get_pressed()
botao=pg.Surface(Tam)
xi=x-75*2/3+10
xf=xi+Tam[0]
yi=y-70
yf=yi+Tam[1]
if(xi<=mouse[0]<=xf and yi<=mouse[1]<=yf):
botao.fill(cor.gray)
if(mouse_click[0]==1):
for i in range(0,5):
botao.fill(cor.gray_e)
self.clock.tick(20)
botao.fill([150,250,150])
self.clock.tick(150)
self.n= N_game
self.grid_b.n=self.n
self.grid_f.n=self.n
#reajustando as matrizes:
self.M_b=np.zeros([self.n+2,self.n+2])
self.M_n=np.zeros([self.n+2,self.n+2])
self.M_p=[]#lista de posições
self.M_v=np.zeros([self.n+2,self.n+2])
#ajustando M_v para bordas =1
self.grid_f.organizar_borda(self.M_v)
self.Tela=False
#sleep(3)
self.draw()
else:
botao.fill(cor.gray_e)
self.BG.blit(botao,[xi,yi])
f=pygame.font.SysFont('Arial',30)
t=f.render(text, True, cor.green)
B_pos=[x,y]
self.BG.blit(t, B_pos)
def Quit_game(self):
self.BG.fill(cor.red_e)
pg.display.update()
sleep(0.5)
pg.quit()
def draw_num(self):
N_cor=cor.black
n=self.n #numero de linhas=colunas
size_font=round(320/n)
dist=(Default.Game_area[0]/n) # larg de cada celula
f=pg.font.SysFont('Arial',size_font) #objeto fonte
x0,y0=dist/3,dist/3 #posição inicial, centraliada na celula
x,y=x0,y0
for i in range(1,len(self.M_b[0])):
aux=(Grid.Wx-Grid.esp)/3
if(i!=1):x+=dist
for j in range(1,len(self.M_b[0])):
if(j!=1):y+=dist
else: y=y0
if(self.M_n[i][j]==-1):
self.BG.blit(Default.Img_bomb,[x-aux,y-aux*0.75])
t=f.render('', True, self.cor.red)#str(int(self.M_n[i][j]))
else:
if(self.M_n[i][j]==0): text_cell =''
else: text_cell=str(int(self.M_n[i][j]))
t=f.render(text_cell, True, N_cor)
self.BG.blit(t,[x,y])
def draw_tela_inicial(self):
self.BG.fill(cor.white)
for i in range(2,6):
if(i*4<10):
label="%2d x %2d"%(4*i,4*i)
else:
label="%2d x %2d"%(4*i,4*i)
self.Button(label,i)
pg.display.update()
def Time(self,pos):
#global segundos, minutos, hora
font=pg.font.SysFont('Arial',25)
txt_time= "00:00:00" #"%d:%d:%d"%(hora,minutos,segundos)
cronometro=font.render(txt_time, True, cor.black)
self.BG.blit(cronometro,pos)
def draw_score(self):
W=Default.Game_area
mid=Default.window[0]-Default.Game_area[0]
#imagens/objetos
time = Default.Img_clock
flag=Default.Img_band
f=pg.font.SysFont('Arial',25)
N_flag=self.grid_f.Qflags
text="%d /%d"%(N_flag,self.Qb)
flag_score=f.render(text, True, cor.black)
#printando
self.BG.blit(flag_score,[W[0]+mid/2-Default.tam_c*2/3,25+Default.tam_c])
self.BG.blit(flag,[W[0]+mid/2-Default.tam_c/2,25])
self.BG.blit(time,[W[0]+mid/2-Default.tam_c/2,100])
self.Time([W[0]+mid/2-Default.tam_c-3,100+Default.tam_c])
def draw(self,):
self.BG.fill(cor.gray)#pinta tudo
self.draw_score()
self.grid_f.Draw_front(self.BG,self.M_n, self.M_p,self.M_v)#desenha os blocos de cima [(BG,M_n,M_p,M_v):]
if(self.grid_f.first_click==True and self.calc==True):
self.bomba(self.grid_f.pos_first_click)
self.Num_redor()
self.calc=False
self.grid_b.Draw_back(self.BG,self.M_p) #desenha o de baixo
self.draw_num() #desenha os numeros
pg.display.update()#atualiza tela
def main(self):
hora,minutos,segundos=0,0,0
pg.init()
pg.font.init()
self.BG=pg.display.set_mode(Default.window)
pg.display.set_caption(Default.title)
self.run=True
#TRABALHANDO COM TEMPO
TEMPO=threading.Thread(target=crono,args=())
TEMPO.start()
#
self.settings()
self.Quit_game()
def settings(self):
while(self.run):
for event in pg.event.get():
if event.type == QUIT:
self.run=False
else:
if(self.Tela==True):
self.draw_tela_inicial()
else:
self.draw()
theapp=APP()
theapp.main()