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Blender animations in hubs #2894

Aug 20, 2020 · 2 comments · 1 reply
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https://docs.blender.org/manual/en/latest/addons/import_export/scene_gltf2.html#animation)

Each object needs to have its animation 'pushed' or 'stashed' into an NLA track--all with the same name. Since the default .glb export setting 'Group by NLA Track' is ON by default, this will ensure that any objects that have NLA tracks with the same name get exported as one animation.
Then, in Spoke, you'll only see one item in the animation dropdown list and all items will animate together.

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@kamijoan
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Answer selected by j-conrad
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