-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathgamehistorytablemodel.h
45 lines (35 loc) · 1.05 KB
/
gamehistorytablemodel.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
#ifndef GAMEHISTORYTABLEMODEL_H
#define GAMEHISTORYTABLEMODEL_H
#include <QAbstractTableModel>
#include <QList>
#include "lib/connect4dao.h"
#include "language.h"
class gameHistoryTableModel : public QAbstractTableModel
{
Q_OBJECT
public:
explicit gameHistoryTableModel(QObject *parent = nullptr);
int rowCount(const QModelIndex &parent = QModelIndex()) const override;
int columnCount(const QModelIndex &parent = QModelIndex()) const override;
QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const override;
QVariant headerData(int section, Qt::Orientation orientation, int role) const override;
Qt::ItemFlags flags(const QModelIndex &index) const override;
enum searchFilter
{
ALL=0,
WON,
LOST
};
void updateData(QString name, QDate firstDate, QDate secondDate, searchFilter filter);
private:
Connect4DAO *db{nullptr};
QList<Round*> rounds;
enum Colum
{
DATE=0,
WINNER,
LOSER,
COLCOUNT
};
};
#endif // GAMEHISTORYTABLEMODEL_H