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[BUG] UI display issues in Animation Editor #477

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fossphur opened this issue Jan 24, 2025 · 0 comments
Open
2 tasks done

[BUG] UI display issues in Animation Editor #477

fossphur opened this issue Jan 24, 2025 · 0 comments
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Bug Something isn't working Triage PR/Issue needs to be triaged.

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@fossphur
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Validations

  • I have checked for similar bug reports and could not find any.
  • I have tested and confirmed that this is an issue in an official branded build.

Describe the bug

In Animation Editor, when I am editing an animation the editor dialog box does not display the animation frame rate as saved to the animation, instead it defaults to and always displays 60fps. This means if the other values are edited and saved, the frame rate is overwritten back to 60fps instead of retaining the desired frame rate.

Ideally the frame rate (or frame length) as saved to the animation should be displayed, and it shouldn't be necessary to edit/correct that every time when editing the other values.

Additionally if I have the animation edit dialog box open and load a different model, that window does not close and stays open referring to the animation from the previous model. This is unlike the behavior from the puppet editor, when open dialog boxes are closed upon loading a different model.

Reproduction

  1. Go to Animation Edit
  2. Create an animation, save the framerate as something other than 60fps
  3. Right click > edit the animation to see the dialog box again
  4. See that the frame rate is listed as 60fps even though that is not what has been stored in the animation
  5. Open a new model without closing any Animation edit dialog boxes
  6. The dialog boxes from the old model remain open

System Architecture

x86_64

Operating System

Windows

Version

v0.8.6

Logs

No response

Additional Context

Image

Closed.Model.Window.Stays.Open.mp4
@fossphur fossphur added Bug Something isn't working Triage PR/Issue needs to be triaged. labels Jan 24, 2025
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