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SerialPortInput.cs
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using MonoSerialPort.Port;
using System;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
namespace MonoSerialPort
{
/// <summary>
/// Serial port I/O
/// </summary>
public class SerialPortInput
{
#region Private Fields
private SerialPort _serialPort;
private string _portName = "";
private int _defaultBaudRate = 115200;
private Parity _defaultParity = Parity.None;
private int _defaultDataBits = 8;
private StopBits _defaultStopBits = StopBits.One;
private bool _isVirtualPort = false;
private Handshake _handshake = Handshake.None;
//private int _readerTaskTimeWait = 100;
private readonly bool _useStream;
//private Action _kickoffRead = null;
private int _writeTimeout;
private int _readTimeout;
// Read/Write error state variable
//private bool _gotReadWriteError = true;
// Serial port tasks
private CancellationTokenSource _cancellationTokenSource;
//private Thread reader;
//private Thread connectionWatcher;
//private readonly object accessLock = new object();
//private bool disconnectRequested = false;
#endregion
#region Public Events
/// <summary>
/// Connected state changed event.
/// </summary>
public delegate void ConnectionStatusChangedEventHandler(object sender, ConnectionStatusChangedEventArgs args);
/// <summary>
/// Occurs when connected state changed.
/// </summary>
public event ConnectionStatusChangedEventHandler ConnectionStatusChanged;
/// <summary>
/// Message received event.
/// </summary>
public delegate void MessageReceivedEventHandler(object sender, MessageReceivedEventArgs args);
/// <summary>
/// Occurs when message received.
/// </summary>
public event MessageReceivedEventHandler MessageReceived;
#endregion
#region Public Members
public SerialPortInput(string portName):this(portName, false)
{
}
public SerialPortInput(string portName, bool isVirtualPort)
:this(portName, 115200, Parity.None, 8, StopBits.One, Handshake.None, isVirtualPort)
{
}
public SerialPortInput(string portName,
int baudRate,
Parity parity,
int dataBits,
StopBits stopBits,
Handshake handshake,
bool isVirtualPort,
//int readerTaskTime = 100,
bool useStream = false,
int writeTimeout = SerialPort.InfiniteTimeout,
int readTimeout = SerialPort.InfiniteTimeout)
{
_isVirtualPort = isVirtualPort;
_defaultBaudRate = baudRate;
_defaultParity = parity;
_defaultDataBits = dataBits;
_defaultStopBits = stopBits;
_portName = portName;
_handshake = handshake;
_useStream = useStream;
_writeTimeout = writeTimeout;
_readTimeout = readTimeout;
}
/// <summary>
/// Perform a connection/reconnection to the serial port.
/// </summary>
public bool Connect()
{
if (_cancellationTokenSource != null && _cancellationTokenSource.IsCancellationRequested)
return false;
Close();
Thread.Sleep(1000);
if (!Open())
Connect();
return IsConnected;
}
/// <summary>
/// Disconnect the serial port.
/// </summary>
public void Disconnect()
{
Close();
}
/// <summary>
/// Gets a value indicating whether the serial port is connected.
/// </summary>
/// <value><c>true</c> if connected; otherwise, <c>false</c>.</value>
public bool IsConnected
{
get { return _serialPort != null && !_cancellationTokenSource.IsCancellationRequested; }
}
/// <summary>
/// Sets the serial port options.
/// </summary>
/// <param name="portname">Portname.</param>
/// <param name="baudrate">Baudrate.</param>
public void SetPort(string portname, int baudrate = 115200, Handshake handshake = Handshake.None)
{
if (!string.IsNullOrEmpty(_portName) && _portName != portname)
{
// Port changed, set to error so that the connection watcher will reconnect
// using the new port
//_gotReadWriteError = true;
Connect();
}
_portName = portname;
_defaultBaudRate = baudrate;
_handshake = handshake;
//_readerTaskTimeWait = readerTaskTime;
}
/// <summary>
/// Sends the message.
/// </summary>
/// <returns><c>true</c>, if message was sent, <c>false</c> otherwise.</returns>
/// <param name="message">Message.</param>
public bool SendMessage(byte[] message)
{
bool success = false;
if (IsConnected)
{
try
{
_serialPort.Write(message, 0, message.Length);
success = true;
}
catch (Exception e)
{
#if DEBUG
System.Console.WriteLine("SendMessage: {0}", e.Message);
#endif
Connect();
}
}
return success;
}
public static string[] GetPorts()
{
return SerialPort.GetPortNames();
}
#endregion
#region Serial Port handling
private bool Open()
{
_cancellationTokenSource = new CancellationTokenSource();
try
{
if (!Environment.OSVersion.Platform.ToString().StartsWith("Win") && !System.IO.File.Exists(_portName))
{
// port does not exist
//wait to avoid segmentation fault
Thread.Sleep(1000);
return false;
}
_serialPort = new SerialPort
{
IsVirtualPort = _isVirtualPort,
PortName = _portName,
BaudRate = _defaultBaudRate,
Parity = _defaultParity,
DataBits = _defaultDataBits,
StopBits = _defaultStopBits,
Handshake = _handshake,
WriteTimeout = _writeTimeout,
ReadTimeout = _readTimeout
};
_serialPort.ErrorReceived += HanldeErrorReceived;
// We are not using serialPort.DataReceived event for receiving data since this is not working under Linux/Mono.
// We use the readerTask instead (see below).
_serialPort.Open();
//_gotReadWriteError = false;
//Task.Factory.StartNew(() => ConnectionWatcherTask(_cancellationTokenSource.Token), _cancellationTokenSource.Token, TaskCreationOptions.LongRunning, TaskScheduler.Default).ConfigureAwait(false);
// Start the Reader task only if stream is not used by client
if (!_useStream)
Task.Factory.StartNew(() => ReaderTask(_cancellationTokenSource.Token), _cancellationTokenSource.Token, TaskCreationOptions.LongRunning, TaskScheduler.Default).ConfigureAwait(false);
OnConnectionStatusChanged(new ConnectionStatusChangedEventArgs(true));
}
catch (Exception e)
{
#if DEBUG
Console.WriteLine(e.Message);
#endif
//_gotReadWriteError = true;
Thread.Sleep(1000);
return false;
}
return true;
}
private void Close()
{
if (IsConnected)
{
_serialPort.ErrorReceived -= HanldeErrorReceived;
// Stop the Reader task
_cancellationTokenSource.Cancel();
if (_serialPort.IsOpen)
{
_serialPort.Close();
OnConnectionStatusChanged(new ConnectionStatusChangedEventArgs(false));
}
_serialPort.Dispose();
_serialPort = null;
}
}
private void HanldeErrorReceived(object sender, SerialErrorReceivedEventArgs e)
{
Console.WriteLine(e.EventType);
}
public Stream Stream
{
get { return this._serialPort.BaseStream; }
}
#endregion
#region Background Tasks
private async Task ReaderTask(CancellationToken cancellationToken)
{
int msglen = 0;
try
{
////msglen = _serialPort.BytesToRead;
////if (msglen > 0)
////{
//// byte[] message = new byte[msglen];
//// //
//// int readbytes = 0;
//// while (_serialPort.Read(message, readbytes, msglen - readbytes) <= 0)
//// {
//// //do nothing to read the whole data
//// }
//// System.Console.WriteLine("Reply:-> {0}", System.Text.Encoding.Default.GetString(message));
//// if (MessageReceived != null)
//// {
//// OnMessageReceived(new MessageReceivedEventArgs(message));
//// }
////}
////else
////{
//// await Task.Delay(_readerTaskTimeWait);
////}
byte[] buffer = new byte[8192];
//while ((msglen = await _serialPort.BaseStream.ReadAsync(buffer, 0, buffer.Length, cancellationToken)) > 0
// && IsConnected
// && !cancellationToken.IsCancellationRequested)
//{
// byte[] message = new byte[msglen];
// Array.Copy(buffer, message, msglen);
// OnMessageReceived(new MessageReceivedEventArgs(message));
//}
while (!cancellationToken.IsCancellationRequested)
{
msglen = await _serialPort.BaseStream.ReadAsync(buffer, 0, buffer.Length, cancellationToken).ConfigureAwait(false);
if (msglen > 0)
{
byte[] message = new byte[msglen];
Array.Copy(buffer, message, msglen);
//Console.WriteLine("len={0} msg={1}", msglen, System.Text.Encoding.ASCII.GetString(message));
OnMessageReceived(new MessageReceivedEventArgs(message));
}
else
{
Console.WriteLine("SerialPort {0} no bytes", this._portName);
throw new Exception("stream loosed");
}
}
}
catch (Exception e)
{
#if DEBUG
Console.WriteLine(e.Message);
#endif
await Task.Delay(1000, cancellationToken).ConfigureAwait(false);
Connect();
}
}
//private void ConnectionWatcherTask(CancellationToken cancellationToken)
//{
// // This task takes care of automatically reconnecting the interface
// // when the connection is drop or if an I/O error occurs
// while (!cancellationToken.IsCancellationRequested)
// {
// if (gotReadWriteError)
// {
// try
// {
// Close();
// // wait 1 sec before reconnecting
// Thread.Sleep(1000);
// if (!cancellationToken.IsCancellationRequested)
// {
// try
// {
// Open();
// }
// catch (Exception e)
// {
// Console.WriteLine(e);
// }
// }
// }
// catch (Exception e)
// {
// Console.WriteLine(e);
// }
// }
// if (!cancellationToken.IsCancellationRequested)
// Thread.Sleep(1000);
// }
//}
//private async Task ConnectionWatcherTask(CancellationToken cancellationToken)
//{
// // This task takes care of automatically reconnecting the interface
// // when the connection is drop or if an I/O error occurs
// while (!cancellationToken.IsCancellationRequested)
// {
// if (_gotReadWriteError)
// {
// Connect();
// }
// await Task.Delay(1000, cancellationToken);
// }
//}
#endregion
#region Events Raising
/// <summary>
/// Raises the connected state changed event.
/// </summary>
/// <param name="args">Arguments.</param>
protected virtual void OnConnectionStatusChanged(ConnectionStatusChangedEventArgs args)
{
ConnectionStatusChanged?.Invoke(this, args);
}
/// <summary>
/// Raises the message received event.
/// </summary>
/// <param name="args">Arguments.</param>
protected virtual void OnMessageReceived(MessageReceivedEventArgs args)
{
MessageReceived?.Invoke(this, args);
}
#endregion
}
}