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TankWorld.java
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import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
import java.util.List;
/**
* Write a description of class MyWorld here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class TankWorld extends World
{
// int enemyNum = 3;
public static double timer = 0;
public static int[][] Map;
int[][] emptyMap = {
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
};
/**
* Constructor for objects of class MyWorld.
*
*/
public TankWorld()
{
// Create a new world with 600x400 cells with a cell size of 1x1 pixels.
super(1000, 800, 1);
createTank(true, getWidth()/2, getHeight()/2);
// for (int i = 0; i < enemyNum; i++){
// int x = Greenfoot.getRandomNumber(getWidth());
// int y = Greenfoot.getRandomNumber(getHeight());
// while (Math.abs(x - getWidth()/2) < 200 && Math.abs(y - getHeight()/2) < 200) {
// x = Greenfoot.getRandomNumber(getWidth());
// y = Greenfoot.getRandomNumber(getHeight());
// }
// createTank(false, x, y);
// }
generateMap();
//generatePath();
}
public void createTank(boolean me, int x, int y){
TankBody m = new TankBody(me);
addObject(m, x, y);
addObject(m.m_turret, x, y);
}
public void generateMap(){
// 1 => barrier
// 11 => enemy tank
// int[][] map = {
// { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
// { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
// { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
// { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
// { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
// { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
// { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
// { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
// { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
// { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
// { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
// { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
// { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
// { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
// { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
// { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
// };
int[][] map1 = {
{11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,11},
{ 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{ 0, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 0, 1, 0},
{ 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0},
{ 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},
{ 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{ 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 1, 1, 0},
{ 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0},
{ 1, 1, 1, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 1, 0, 1, 0},
{ 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0},
{ 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 0},
{ 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 0},
{ 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,11},
};
Map = map1;
for(int i = 0; i < 16; i++){
for(int j = 0; j < 20; j++){
int n = Map[i][j];
Point p = Path.transform_coordinate_world(new Point(j, i));
if(n == 1){
addObject(new Wall(), (int)p.x, (int)p.y);
}
if(n == 11){
createTank(false, (int)p.x, (int)p.y);
}
}
}
// for(int i = 0; i < 10; i++){
// int x = Greenfoot.getRandomNumber(getWidth());
// int y = Greenfoot.getRandomNumber(getHeight());
// addObject(new Wall(), x, y);
// }
}
public void updateMap(){
//reset map
for(int i = 0; i < 16; i++){
for(int j = 0; j < 20; j++){
Map[i][j] = 0;
}
}
List<TankBody> tanks = getObjects(TankBody.class);
for (TankBody t : tanks){
if(t.me == false){
Point p = Path.transform_coordinate(new Point(t.getX(), t.getY()));
Map[(int)p.y][(int)p.x] = 11;
System.out.println(p.toString());
}
}
List<Wall> walls = getObjects(Wall.class);
for (Wall w : walls){
Point p = Path.transform_coordinate(new Point(w.getX(), w.getY()));
Map[(int)p.y][(int)p.x] = 1;
}
// List<Path> rp = getObjects(Path.class);
// for(Path p : rp){
// removeObject(p);
// }
// for(int i = 0; i < 16; i++){
// for(int j = 0; j < 20; j++){
// Path p = new Path(new Point(j, i), 0, Map[i][j], 0, new Point(0, 0));
// addObject(p,(int)p.to_world().x, (int)p.to_world().y);
// p.changeImage();
// }
// }
}
public void act(){
checkBulletCollision();
removeAnimation();
updateMap();
timer++;
}
void checkBulletCollision(){
List<Bullet> all_bullet = getObjects(Bullet.class);
for (Bullet b : all_bullet){
//at edge
try{
if(b.isAtEdge()) {
removeBullet(b);
}
else if(b.hitMover()){
b.removeTouching();
removeBullet(b);
}
else if(b.hitBarrier()){
removeBullet(b);
}
}
catch(Exception e){}
}
}
public void spawnBullet(Point init_pos, Point init_speed, double direction){
Bullet b = new Bullet(init_pos, init_speed, direction);
addObject(b, (int)init_pos.x, (int)init_pos.y);
}
public void removeBullet(Bullet b){
addObject(new Explosion(), b.getX(), b.getY());
removeObject(b);
}
public void removeAnimation(){
List<Animation> animations = getObjects(Animation.class);
for(Animation a : animations){
if(a.end()) removeObject(a);
}
}
public static boolean hi(Path p){
// getObjectsAt(0,0,Actor.class);
return false;
}
}