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RudiumObjectScript.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RudiumObjectScript : MonoBehaviour
{
// =====================================================================
private bool CurrentlyBeingHeld;
private Rigidbody RudiumRigidBody;
private BoxCollider TheBoxCollider;
// =====================================================================
void Start()
{
CurrentlyBeingHeld = false;
RudiumRigidBody = GetComponent<Rigidbody>();
TheBoxCollider = GetComponent<BoxCollider>();
} // Start
// =====================================================================
public void ResetRudiumPosition(Vector3 PlacedPosition)
{
TheBoxCollider.enabled = true;
RudiumRigidBody.isKinematic = false;
transform.position = PlacedPosition;
} // ResetRudiumPosition
// =====================================================================
public void UpdateHeldPosition(Vector3 HeldPosition)
{
if (CurrentlyBeingHeld)
{
transform.position = HeldPosition;
}
} // UpdateHeldPosition
// =====================================================================
public void Reset()
{
CurrentlyBeingHeld = false;
RudiumRigidBody.isKinematic = false;
TheBoxCollider.enabled = true;
RudiumRigidBody.velocity = Vector3.zero; // Clear out any Residual Velocities
RudiumRigidBody.angularVelocity = Vector3.zero;
} // Reset
// ===================================================================
public void PlaceDown(Vector3 PlantPosition)
{
transform.position = PlantPosition;
CurrentlyBeingHeld = false;
RudiumRigidBody.isKinematic = false;
TheBoxCollider.enabled = true;
} // PlaceDown
// =====================================================================
public void PickedUp()
{
CurrentlyBeingHeld = true;
RudiumRigidBody.isKinematic = true;
TheBoxCollider.enabled = false;
} // PickedUp
// =====================================================================
// =====================================================================
}