-
Notifications
You must be signed in to change notification settings - Fork 36
/
Copy pathmaterial.cpp
240 lines (196 loc) · 7 KB
/
material.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
// Copyright 2024 The Khronos Group
// SPDX-License-Identifier: Apache-2.0
#include "material.h"
#include <anari/anari.h>
#include <anari/anari_cpp.hpp>
#include <anari/anari_cpp/anari_cpp_impl.hpp>
// pxr
#include <anari/frontend/anari_enums.h>
#include <pxr/base/tf/debug.h>
#include <pxr/base/tf/diagnostic.h>
#include <pxr/base/tf/staticData.h>
#include <pxr/base/tf/token.h>
#include <pxr/base/trace/staticKeyData.h>
#include <pxr/base/trace/trace.h>
#include <pxr/base/vt/value.h>
#include <pxr/imaging/hd/material.h>
#include <pxr/imaging/hd/materialNetwork2Interface.h>
#include <pxr/imaging/hd/perfLog.h>
#include <pxr/imaging/hd/sceneDelegate.h>
#include <pxr/imaging/hd/tokens.h>
#include <pxr/imaging/hd/types.h>
#include <algorithm>
#include <array>
#include <iterator>
#include <string>
#include <utility>
#include <vector>
#include "debugCodes.h"
#include "material/textureLoader.h"
PXR_NAMESPACE_OPEN_SCOPE
// Helper functions ///////////////////////////////////////////////////////////
// HdAnariMaterial ////////////////////////////////////////////////////////////
HdMaterialNetwork2 HdAnariMaterial::convertToHdMaterialNetwork2(
const HdMaterialNetworkMap &hdNetworkMap)
{
// Rip-off from USD/HdSt code
HD_TRACE_FUNCTION();
HdMaterialNetwork2 result;
for (auto const &iter : hdNetworkMap.map) {
const TfToken &terminalName = iter.first;
const HdMaterialNetwork &hdNetwork = iter.second;
// Transfer over individual nodes.
// Note that the same nodes may be shared by multiple terminals.
// We simply overwrite them here.
if (hdNetwork.nodes.empty()) {
continue;
}
for (const HdMaterialNode &node : hdNetwork.nodes) {
HdMaterialNode2 &materialNode2 = result.nodes[node.path];
materialNode2.nodeTypeId = node.identifier;
materialNode2.parameters = node.parameters;
}
// Assume that the last entry is the terminal
result.terminals[terminalName].upstreamNode = hdNetwork.nodes.back().path;
// Transfer relationships to inputConnections on receiving/downstream nodes.
for (const HdMaterialRelationship &rel : hdNetwork.relationships) {
// outputId (in hdMaterial terms) is the input of the receiving node
auto iter = result.nodes.find(rel.outputId);
// skip connection if the destination node doesn't exist
if (iter == result.nodes.end()) {
continue;
}
std::vector<HdMaterialConnection2> &conns =
iter->second.inputConnections[rel.outputName];
HdMaterialConnection2 conn{rel.inputId, rel.inputName};
// skip connection if it already exists (it may be shared
// between surface and displacement)
if (std::find(conns.begin(), conns.end(), conn) == conns.end()) {
conns.push_back(std::move(conn));
}
}
// Transfer primvars:
result.primvars = hdNetwork.primvars;
}
return result;
}
HdAnariMaterial::HdAnariMaterial(anari::Device d, const SdfPath &id)
: HdMaterial(id), device_(d), material_{}
{}
HdAnariMaterial::~HdAnariMaterial()
{
ReleaseSamplers(device_, samplers_);
samplers_.clear();
if (material_)
anari::release(device_, material_);
}
void HdAnariMaterial::ReleaseSamplers(
anari::Device device, const SamplerMapping &samplers)
{
for (auto sampler : samplers)
anari::release(device, sampler.second);
}
void HdAnariMaterial::Finalize(HdRenderParam *renderParam)
{
HdMaterial::Finalize(renderParam);
}
void HdAnariMaterial::Sync(HdSceneDelegate *sceneDelegate,
HdRenderParam *renderParam,
HdDirtyBits *dirtyBits)
{
if ((*dirtyBits & HdMaterial::DirtyResource) == 0) {
return;
}
TF_DEBUG_MSG(HD_ANARI_RD_MATERIAL, "Sync material %s\n", GetId().GetText());
// Find material network and store it as HdMaterialNetwork2 for later use.
VtValue networkMapResource = sceneDelegate->GetMaterialResource(GetId());
HdMaterialNetworkMap networkMap =
networkMapResource.GetWithDefault<HdMaterialNetworkMap>();
materialNetwork2_ = convertToHdMaterialNetwork2(networkMap);
auto materialNetworkIface =
HdMaterialNetwork2Interface(GetId(), &materialNetwork2_);
// Enumerate primvars
primvars_ = EnumeratePrimvars(
materialNetworkIface, HdMaterialTerminalTokens->surface);
// Enumerate textures and load them, releasing previously used one
textures_ = EnumerateTextures(
materialNetworkIface, HdMaterialTerminalTokens->surface);
// Build primvar mapping so we can load the texture and configure the related
// samplers
attributes_ = BuildPrimvarBinding(primvars_);
// Load the textures and create the samplers
ReleaseSamplers(device_, samplers_);
samplers_ = CreateSamplers(device_, textures_);
// Enmerate primvars
material_ = GetOrCreateMaterial(
materialNetworkIface, attributes_, primvars_, samplers_);
anari::commitParameters(device_, material_);
*dirtyBits &= ~DirtyBits::AllDirty;
}
std::map<SdfPath, anari::Sampler> HdAnariMaterial::CreateSamplers(
anari::Device device,
const std::map<SdfPath, HdAnariTextureLoader::TextureDesc> &textureDescs)
{
std::map<SdfPath, anari::Sampler> textures;
for (auto &&[path, desc] : textureDescs) {
TF_DEBUG_MSG(HD_ANARI_RD_MATERIAL,
"Loading texture %s for %s\n",
desc.assetPath.c_str(),
path.GetText());
auto sampler = HdAnariTextureLoader::LoadHioTexture2D(
device, desc.assetPath, desc.minMagFilter, desc.colorspace);
if (!sampler)
continue;
anari::setParameter(device,
sampler,
"outTransform",
ANARI_FLOAT32_MAT4,
desc.transform.data());
anari::setParameter(
device, sampler, "outOffset", ANARI_FLOAT32_VEC4, desc.offset.data());
anari::commitParameters(device, sampler);
textures[path] = sampler;
}
return textures;
}
HdAnariMaterial::PrimvarBinding HdAnariMaterial::BuildPrimvarBinding(
const PrimvarMapping &primvarNames)
{
PrimvarBinding primvarBinding;
static const auto bindingNames = std::map<TfToken, TfToken>{
{HdTokens->points, TfToken("position")},
{HdTokens->normals, TfToken("normal")},
{HdTokens->displayColor, TfToken("color")},
{HdTokens->displayOpacity, TfToken("opacity")},
};
static const auto attributes = std::array{TfToken("attribute0"),
TfToken("attribute1"),
TfToken("attribute2"),
TfToken("attribute3")};
int nextIndex = 0;
for (const auto &pvm : primvarNames) {
auto primvarName = pvm.second;
if (auto it = bindingNames.find(primvarName); it != cend(bindingNames)) {
primvarBinding[primvarName] = it->second;
} else {
auto index = nextIndex++;
if (index < attributes.size()) {
primvarBinding[primvarName] = attributes[index];
} else {
TF_WARN("Too many custom primvars on material, skipping %s\n",
primvarName.GetText());
continue;
}
}
}
return primvarBinding;
}
HdDirtyBits HdAnariMaterial::GetInitialDirtyBitsMask() const
{
return HdMaterial::DirtyBits::AllDirty;
}
anari::Material HdAnariMaterial::GetAnariMaterial() const
{
return material_;
}
PXR_NAMESPACE_CLOSE_SCOPE