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We can either use this ticket as a bucket to convert all GLSL to HLSL or we can create an issue per set of shaders. The end goal would be to have an HLSL counterpart for as many shaders as possible
Acceptance Criteria
Decide how we want to break down the workload
Close when GLSL shaders have a HLSL counterpart
The text was updated successfully, but these errors were encountered:
We can either use this ticket as a bucket to convert all GLSL to HLSL or we can create an issue per set of shaders. The end goal would be to have an HLSL counterpart for as many shaders as possible
Acceptance Criteria
The text was updated successfully, but these errors were encountered: