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Add Mesh Shader checks with GPU-AV #9183

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spencer-lunarg opened this issue Jan 9, 2025 · 0 comments
Open
5 tasks

Add Mesh Shader checks with GPU-AV #9183

spencer-lunarg opened this issue Jan 9, 2025 · 0 comments
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GPU-AV GPU Assisted Validation

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@spencer-lunarg
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There are Mesh Shading things not possible in spirv-val (form KhronosGroup/SPIRV-Tools#4919)

These will need some level of GPU-AV shader instrumentation to detect at runtime

  • VUID-PrimitivePointIndicesEXT-PrimitivePointIndicesEXT-07046
  • VUID-PrimitiveLineIndicesEXT-PrimitiveLineIndicesEXT-07051
  • VUID-PrimitiveTriangleIndicesEXT-PrimitiveTriangleIndicesEXT-07057
  • VUID-StandaloneSpirv-MeshEXT-07106
  • VUID-StandaloneSpirv-MeshEXT-07107
@spencer-lunarg spencer-lunarg added the GPU-AV GPU Assisted Validation label Jan 9, 2025
@spencer-lunarg spencer-lunarg changed the title Add Mesh Shading checks with GPU-AV Add Mesh Shader checks with GPU-AV Jan 9, 2025
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