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Implement drawPoly, drawCircle, and drawElipse in webgl #125

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KilledByAPixel opened this issue Dec 2, 2024 · 0 comments
Open

Implement drawPoly, drawCircle, and drawElipse in webgl #125

KilledByAPixel opened this issue Dec 2, 2024 · 0 comments

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@KilledByAPixel
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Right now we have these functions but they only draw to the 2d canvas. It shouldn't be too tough to write a polygon rendering system for webgl that uses a different shader then the sprite rendering system. The same system could be used for polys and circles.

function drawPoly(points, color=new Color, lineWidth=0, lineColor=new Color(0,0,0), screenSpace, context=mainContext)

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