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app.js
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/*
GAME RULES:
- The game has 2 players, playing in rounds
- In each turn, a player rolls a dice as many times as he whishes. Each result get added to his ROUND score
- BUT, if the player rolls a 1, all his ROUND score gets lost. After that, it's the next player's turn
- The player can choose to 'Hold', which means that his ROUND score gets added to his GLBAL score. After that, it's the next player's turn
- The first player to reach 100 points on GLOBAL score wins the game
*/
var scores, roundScore, activePlayer, gamePlaying, playerSetScore;
init();
document.querySelector('.btn-roll').addEventListener('click', function() {
if(gamePlaying) {
// 1. Random number
var dice1 = Math.floor(Math.random() * 6) + 1;
var dice2 = Math.floor(Math.random() * 6) + 1;
// 2. Display result
var diceDOM0 = document.getElementById('dice-0');
diceDOM0.style.display = 'block';
diceDOM0.src = 'dice-' + dice1 + '.png';
var diceDOM1 = document.getElementById('dice-1');
diceDOM1.style.display = 'block';
diceDOM1.src = 'dice-' + dice2 + '.png';
// 3. Update the round score IF the rolled number was NOT a 1
if (dice1 !== 1 && dice2 !== 1) {
// Add score
roundScore += dice1 + dice2;
document.querySelector('#current-' + activePlayer).textContent = roundScore;
} else {
// Next player
nextPlayer();
}
}
});
document.querySelector('.btn-hold').addEventListener('click', function() {
if (gamePlaying) {
// 1. Add current score to players global score
scores[activePlayer] += roundScore;
// 2. Update the UI
document.querySelector('#score-' + activePlayer).textContent = scores[activePlayer];
// 3. Check if player won the game
if (scores[activePlayer] >= playerSetScore) {
document.querySelector('#name-' + activePlayer).textContent = 'Winner!'
document.getElementById('dice-0').style.display = 'none';
document.getElementById('dice-1').style.display = 'none';
document.querySelector('.player-' + activePlayer + '-panel').classList.add('winner');
document.querySelector('.player-' + activePlayer + '-panel').classList.remove('active');
gamePlaying = false;
} else {
nextPlayer();
}
}
});
document.getElementById('playersetscore').addEventListener('input', function() {
init();
});
function nextPlayer() {
activePlayer === 0 ? activePlayer = 1 : activePlayer = 0;
roundScore = 0;
document.getElementById('current-0').textContent = '0';
document.getElementById('current-1').textContent = '0';
document.querySelector('.player-0-panel').classList.toggle('active');
document.querySelector('.player-1-panel').classList.toggle('active');
document.getElementById('dice-0').style.display = 'none';
document.getElementById('dice-1').style.display = 'none';
}
document.querySelector('.btn-new').addEventListener('click', init);
document.getElementById('playersetscore').addEventListener('submit', init);
function init() {
scores = [0,0];
roundScore = 0;
activePlayer = 0;
gamePlaying = true;
playerSetScore = document.getElementById('playersetscore').value;
document.getElementById('dice-0').style.display = 'none';
document.getElementById('dice-1').style.display = 'none';
document.getElementById('score-0').textContent = '0';
document.getElementById('score-1').textContent = '0';
document.getElementById('current-0').textContent = '0';
document.getElementById('current-1').textContent = '0';
document.getElementById('name-0').textContent = 'Player 1';
document.getElementById('name-1').textContent = 'Player 2';
document.querySelector('.player-0-panel').classList.remove('winner');
document.querySelector('.player-1-panel').classList.remove('winner');
document.querySelector('.player-0-panel').classList.remove('active');
document.querySelector('.player-1-panel').classList.remove('active');
document.querySelector('.player-0-panel').classList.add('active');
if (playerSetScore <= 0) {
playerSetScore = 100;
document.getElementById('playersetscore').textContent = ' ';
} else {
}
console.log(playerSetScore);
}