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vector.cpp
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#include <algorithm>
#include <cmath>
#include <cstdarg>
#include <cstdlib>
#include <iostream>
using namespace std;
#include "vector.hpp"
Vector::Vector(int dim) {
v = new double [this->dim = dim];
for (int i = 0; i < dim; i++) v[i] = 0;
}
Vector::Vector(double v0, double v1) {
v = new double [dim = 2];
v[0] = v0;
v[1] = v1;
}
Vector::Vector(double v0, double v1, double v2) {
v = new double [dim = 3];
v[0] = v0;
v[1] = v1;
v[2] = v2;
}
Vector::Vector(double v0, double v1, double v2, double v3) {
v = new double [dim = 4];
v[0] = v0;
v[1] = v1;
v[2] = v2;
v[3] = v3;
}
Vector::Vector(const Vector& dv) {
v = new double [dim = dv.dim];
for (int i = 0; i < dim; i++) v[i] = dv.v[i];
}
void Vector::resize(const int dimension) {
double *old = new double[dim];
for (int i = 0; i < dim; i++) old[i] = v[i];
delete [] v;
v = new double [dimension];
for (int i = 0; i < dimension; i++)
v[i] = i < dim ? old[i] : 0;
dim = dimension;
delete [] old;
}
void Vector::push_back(const double d) {
resize(++dim);
v[dim-1] = d;
}
void Vector::set(const double d0, ...) {
va_list args;
v[0] = d0;
va_start(args, d0);
for (int i = 1; i < dim; i++)
v[i] = va_arg(args, double);
va_end(args);
}
Vector& Vector::operator = (const Vector& dv) {
if (this != &dv) {
if (dim != dv.dim) {
delete [] v;
v = new double [dim = dv.dim];
}
for (int i = 0; i < dim; i++) v[i] = dv[i];
}
return *this;
}
Vector& Vector::operator += (const Vector& dv) {
for (int i = 0; i < dim; i++) v[i] += dv[i];
return *this;
}
Vector& Vector::operator -= (const Vector& dv) {
for (int i = 0; i < dim; i++) v[i] -= dv[i];
return *this;
}
Vector& Vector::operator *= (double d) {
for (int i = 0; i < dim; i++) v[i] *= d;
return *this;
}
Vector& Vector::operator /= (double d) {
for (int i = 0; i < dim; i++) v[i] /= d;
return *this;
}
Vector operator - (const Vector& dv) {
int dim = dv.dimension();
Vector temp(dim);
for (int i = 0; i < dim; i++) temp[i] = -dv[i];
return temp;
}
Vector operator * (const Vector& dv, double d) {
int dim = dv.dimension();
Vector temp(dim);
for (int i = 0; i < dim; i++) temp[i] = dv[i] * d;
return temp;
}
Vector operator * (double d, const Vector& dv) {
int dim = dv.dimension();
Vector temp(dim);
for (int i = 0; i < dim; i++) temp[i] = dv[i] * d;
return temp;
}
Vector operator / (const Vector& dv, double d) {
int dim = dv.dimension();
Vector temp(dim);
for (int i = 0; i < dim; i++) temp[i] = dv[i] / d;
return temp;
}
Vector operator + (const Vector& v1, const Vector& v2) {
int dim = v1.dimension();
Vector temp(dim);
for (int i = 0; i < dim; i++) temp[i] = v1[i] + v2[i];
return temp;
}
Vector operator - (const Vector& v1, const Vector& v2) {
int dim = v1.dimension();
Vector temp(dim);
for (int i = 0; i < dim; i++) temp[i] = v1[i] - v2[i];
return temp;
}
double Vector::abs() {
return std::sqrt(norm());
}
double Vector::norm() {
double sum = 0;
for (int i = 0; i < dim; i++) sum += v[i] * v[i];
return sum;
}
double Vector::dot(const Vector& dv) {
double sum = 0;
for (int i = 0; i < dim; i++) sum += v[i] * dv[i];
return sum;
}
std::ostream& operator<<(std::ostream& os, const Vector& dv) {
for (int i = 0; i < dv.dim; i++) {
os << dv.v[i] << '\t';
}
return os;
}
double dot(const Vector& v1, const Vector& v2) {
double sum = 0;
for (int i = 0; i < v1.size(); i++)
sum += v1[i] * v2[i];
return sum;
}