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demo.tscn
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[gd_scene load_steps=8 format=3 uid="uid://cnet5y5x31swa"]
[ext_resource type="Shader" path="res://39-ProceduralFlameShader/art/procedural-fire.gdshader" id="1_576hm"]
[ext_resource type="Texture2D" uid="uid://cra3j55stb7mk" path="res://39-ProceduralFlameShader/art/mask.png" id="2_4aymv"]
[sub_resource type="FastNoiseLite" id="FastNoiseLite_acc5q"]
noise_type = 3
frequency = 0.026
fractal_lacunarity = 1.77
fractal_weighted_strength = 0.5
domain_warp_enabled = true
domain_warp_frequency = 0.01
domain_warp_fractal_lacunarity = 6.35
domain_warp_fractal_gain = 0.165
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_406wg"]
width = 256
height = 256
seamless = true
noise = SubResource("FastNoiseLite_acc5q")
[sub_resource type="FastNoiseLite" id="FastNoiseLite_uykjr"]
frequency = 0.035
fractal_lacunarity = 1.445
fractal_gain = 0.395
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_rtw4j"]
width = 256
height = 256
seamless = true
noise = SubResource("FastNoiseLite_uykjr")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_wstlu"]
shader = ExtResource("1_576hm")
shader_parameter/light_color = Color(0.921569, 0.784314, 0, 1)
shader_parameter/dark_color = Color(0.172549, 0, 0, 1)
shader_parameter/emission = 1.93
shader_parameter/displacement_strength = 0.01
shader_parameter/displacement_speed = 5.0
shader_parameter/noise_tex = SubResource("NoiseTexture2D_406wg")
shader_parameter/noise_tex2 = SubResource("NoiseTexture2D_rtw4j")
[node name="Demo" type="Node2D"]
[node name="Sprite2D" type="Sprite2D" parent="."]
material = SubResource("ShaderMaterial_wstlu")
texture = ExtResource("2_4aymv")