So why was everything about my all features wiki edit reverted? I'm open to suggestions #10340
Justformas
started this conversation in
general
Replies: 2 comments 7 replies
-
someone vandalized the wiki page so @Booplicate reverted the vandalism and force pushed to erase the history. I assume any reversions of actual commits was not intentional, but I'll wait for him to confirm before reverting the revert. |
Beta Was this translation helpful? Give feedback.
3 replies
-
both of those lead to misunderstanding and gamifying, which we've seen over the last few years. @Justformas you in fact knew that I planned to nuke/rewrite that part, not sure why you're surprised. |
Beta Was this translation helpful? Give feedback.
4 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
My edit did a few different things so to break it down:
Mentioned that affection wasn't intended to be a visual representation of your progress, as this was a suggestion from a developer. Also mentioned that not all progress was made through it to de-emphasize it, so people aren't mislead to think that it's the main purpose/feature of the mod. Also because that's the truth; the mod has other systems related to progress, but that's not what that section is about, so I didn't go into details. But this was reverted.
Made a note in the "how to view your affection" section that logs are intended for debugging information rather than for players to track progress. Something like this has also been said by the developers many times in issues/discussions, but there was no mention of that on this wiki page that many players reference. I felt that a note was necessary there to make it clear that this "how to" section wasn't something intended as a part of the intended experience for players by the developers. Also in case people skip reading the first part about affection and just went straight to that section, didn't read it thoroughly or forgot. It's like another sort of warning so that players can make a more informed decision about deciding whether to view it anyway.
But this too was reverted.
I had removed the 4 different action groups about affection since they are now inaccurate/outdated and there are more of them now. While I could have included all the groups with updated numbers for standard gain/loss events, I didn't think that was necessary, and no one seemed to say anything about it when I brought this up. But this too was reverted, back to the outdated information.
Updated the daily cap and bypasses section which was also inaccurate/outdated. If anything that I updated there was wrong, then you can say so, but I didn't think it was. I also intentionally was not too specific about some of the exact values, but I could be if that would be preferred. Also added a note about a newer bypassed affection mechanic that people had ask related questions about. But all of this was also reverted, back to the outdated information.
I had updated the number to reach the "happy" level of affection, as I thought that was something that was changed a few years ago, but if I was wrong about this then I'd like to know, because this was also reverted.
Updated information on whether the Christmas Cookies and Candy Cane gifts bypass to true. I'm pretty sure they both do, more than once (doesn't necessarily mean unlimited). But this was reverted to First time Given and False respectively.
So I want to know why all of this was reverted. I don't think all of it was wrong or that all of the reverted outdated information is more correct. I could edit just one thing at a time, if that is preferred. But equally as important, after how much I've heard that affection isn't for the player to view or to be a visual representation of progress, is it really better to just mention affection and how to view it, without saying anything about that not being an intended feature for players? On a page with the word "features" in its title? This is the sort of thing that causes people to believe that it's a feature. I'm still for letting people decide for themselves, but I want people to know the developers' intent as well. But, if it so happens that some developers are split on this, then maybe it's better to not say anything about developer intent. But I thought there was a sort of "intended" way to play regarding this and it'd be nice if that could be reflected on that page, and players can decide whether they want to follow that or not, with that information in mind.
Beta Was this translation helpful? Give feedback.
All reactions