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Just flagging this as an issue for anyone else that runs across it!
The framerate will take a massive nosedive if you have dozens of text inputs on screen and you're dragging them inside a container; this is because of the bounds calculation that happens in the _update. There's probably a more efficient way to make this happen, though I don't have any suggestions at this time.
The text was updated successfully, but these errors were encountered:
Good point. This could be optimized by not updating the HTML text input internally when the PIXI surrogate is being drawn instead. Of course, if substituteText = false, then this does not apply.
Just flagging this as an issue for anyone else that runs across it!
The framerate will take a massive nosedive if you have dozens of text inputs on screen and you're dragging them inside a container; this is because of the bounds calculation that happens in the
_update
. There's probably a more efficient way to make this happen, though I don't have any suggestions at this time.The text was updated successfully, but these errors were encountered: