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It is technically possible that they are either spawning in a different scene, but the challenge prompt still shows up on the left side of the screen.
Situation: I was fighting a Bathysmal_Vishap and I was unsure how to kill it, as I don't play the regular game anymore and had never encountered this mob. It was swimming through the ground in a circle around me and I tried many things to kill it, to no avail. So I decided to /killall and remove it, hoping it would just continue spawning the next round of things. I got the notification that 14 things were killed in scene 3, despite only seeing the one. This had occured after I did /mw wave5 x3 lv120 t2 and it was on (I think) the 5th wave. I tried logging out to see if that would reset it, but it did not.
Here's what my server log looks like:
16:42:17 <INFO:MobSpawner> Set custom wave: elite
16:42:17 <INFO:MobSpawner> Set custom wave: elite
16:42:17 <INFO:MobSpawner> Set custom wave: elite
16:43:04 <INFO:MobSpawner> Set custom wave: elite
16:43:04 <INFO:MobSpawner> Set custom wave: elite
16:43:04 <INFO:MobSpawner> Set custom wave: elite
16:43:23 <INFO:MobSpawner> Set custom wave: elite
16:43:23 <INFO:MobSpawner> Set custom wave: elite
16:43:23 <INFO:MobSpawner> Set custom wave: elite
16:43:59 <INFO:MobSpawner> Set custom wave: elite
16:43:59 <INFO:MobSpawner> Set custom wave: elite
16:43:59 <INFO:MobSpawner> Set custom wave: elite
16:50:00 <INFO:DungeonSystem> Nocki(10001) is trying to enter tower dungeon 3310
16:50:00 <INFO:Scene> Scene 33100 loaded 4 group(s)
16:50:00 <INFO:Scene> Scene 33100 Block 33100 loaded.
16:50:33 <INFO:DungeonSystem> Nocki(10001) is trying to enter tower dungeon 3410
16:50:33 <INFO:Scene> Scene 34100 loaded 4 group(s)
16:50:33 <INFO:Scene> Scene 34100 Block 34100 loaded.
16:51:07 <INFO:DungeonSystem> Nocki(10001) is trying to enter tower dungeon 3510
16:51:08 <INFO:Scene> Scene 35100 loaded 4 group(s)
16:51:08 <INFO:Scene> Scene 35100 Block 35100 loaded.
16:53:31 <INFO:DungeonSystem> Nocki(10001) is trying to enter tower dungeon 3402
16:53:32 <INFO:Scene> Scene 33732 loaded 5 group(s)
16:53:32 <INFO:Scene> Scene 33732 Block 33732 loaded.
16:55:27 <INFO:GameSession> Client disconnected from
16:55:27 <INFO:MobSpawner> [MobWave] Player logged out so challenge ended.
Now this occured for the following wave after I logged back in:
The text was updated successfully, but these errors were encountered:
There are also times where the waves can get caught on glitched mobs, for example this guy:
And the skip command didn't do anything to make it stop or go away, and I'm afraid if I /killall again it will get stuck. This is effectively what happened in my previous note, as the electro vishap was stuck at 1hp without me able to hit/interact with him.
It is technically possible that they are either spawning in a different scene, but the challenge prompt still shows up on the left side of the screen.
Situation: I was fighting a Bathysmal_Vishap and I was unsure how to kill it, as I don't play the regular game anymore and had never encountered this mob. It was swimming through the ground in a circle around me and I tried many things to kill it, to no avail. So I decided to /killall and remove it, hoping it would just continue spawning the next round of things. I got the notification that 14 things were killed in scene 3, despite only seeing the one. This had occured after I did /mw wave5 x3 lv120 t2 and it was on (I think) the 5th wave. I tried logging out to see if that would reset it, but it did not.
Here's what my server log looks like:
Now this occured for the following wave after I logged back in:
The text was updated successfully, but these errors were encountered: