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pitfalls_and_sucesses.md

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Pitfalls

  • Sameness in choices / Repetitious dialogue
  • Clicking fatigue / Ask-everyone-about-everything tedium
  • Unchanging NPCs
  • Adventure-style text-parsers are too slow and convoluted

Successes

  • Mechanics

    • Physical interaction during dialogue
    • Dedicated button directions for types of responses
    • Conversation recaps
    • Exposing the workings of the system for clarity (e.g. showing NPC mood)
    • Limited number of total choices an NPC can be asked
    • “News events”, their radii, spread, and evolution
  • Players

    • Conversation-specific

      • Timed choices
      • Unchoices
      • Failure as success
      • Conversation interruptions (+ returns to conversation & queueing vs. interjecting)
    • Conversation-independent

      • Conversation tone choice

      • Collecting nouns and asking NPCs about said nouns

      • Stats/afflictions governing what players can say

      • Entirely different dialogue choices based on class/stats

      • Culture-influenced dialects

  • NPCs

    • NPC ability to remember knowledge
    • Responsive choices to player statements
    • NPC purposes
    • Culture-influenced dialects

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