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Pointer Events: FrameContext.Pointers looses pointer positions #692

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hobnob opened this issue Feb 14, 2024 · 1 comment · Fixed by #774
Closed

Pointer Events: FrameContext.Pointers looses pointer positions #692

hobnob opened this issue Feb 14, 2024 · 1 comment · Fixed by #774
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@hobnob
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hobnob commented Feb 14, 2024

FrameContext.pointers is meant to keep track of the current position/tilt/buttons etc of all of the pointers being used. However, currently as soon as the main pointer (in my scenario a mouse) stops moving the pointer is removed from the Batch of pointers. I suspect this is because we treat the pointers in a similar way to the mouse events, but it needs a bit more thinking about and tinkering with

@davesmith00000
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I've had a quick look and the implementations are very different. I think Mouse could do with a bit of a clean up, and Pointers probably needs to work a bit more like mouse does.

It would be helpful to list a couple of examples of the expected / desired behaviours. (I don't really use Pointers 😅)

@davesmith00000 davesmith00000 added the help welcome Extra attention is needed label Feb 17, 2024
@hobnob hobnob self-assigned this Oct 8, 2024
hobnob added a commit that referenced this issue Oct 29, 2024
This should fix #692, and also adds some helpers for #749
@hobnob hobnob linked a pull request Oct 29, 2024 that will close this issue
hobnob added a commit that referenced this issue Nov 8, 2024
This should fix #692, and also adds some helpers for #749
davesmith00000 pushed a commit that referenced this issue Nov 8, 2024
This should fix #692, and also adds some helpers for #749
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