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FrameContext.pointers is meant to keep track of the current position/tilt/buttons etc of all of the pointers being used. However, currently as soon as the main pointer (in my scenario a mouse) stops moving the pointer is removed from the Batch of pointers. I suspect this is because we treat the pointers in a similar way to the mouse events, but it needs a bit more thinking about and tinkering with
The text was updated successfully, but these errors were encountered:
I've had a quick look and the implementations are very different. I think Mouse could do with a bit of a clean up, and Pointers probably needs to work a bit more like mouse does.
It would be helpful to list a couple of examples of the expected / desired behaviours. (I don't really use Pointers 😅)
FrameContext.pointers
is meant to keep track of the current position/tilt/buttons etc of all of the pointers being used. However, currently as soon as the main pointer (in my scenario a mouse) stops moving the pointer is removed from theBatch
of pointers. I suspect this is because we treat the pointers in a similar way to the mouse events, but it needs a bit more thinking about and tinkering withThe text was updated successfully, but these errors were encountered: