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build.sc
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import $ivy.`com.lihaoyi::mill-contrib-bloop:$MILL_VERSION`
import mill._
import mill.scalalib._
import mill.scalajslib._
import mill.scalajslib.api._
import $file.scripts.shadermodule
import indigoplugin._
object examples extends mill.Module {
object fragment extends mill.Module {
object basics extends mill.Module {
object colours extends shadermodule.ShaderModule {
val indigoOptions: IndigoOptions =
makeIndigoOptions("Colours")
}
object `colour-constants` extends shadermodule.ShaderModule {
val indigoOptions: IndigoOptions =
makeIndigoOptions("Colour Constants")
}
object `colour-interpolators` extends shadermodule.ShaderModule {
val indigoOptions: IndigoOptions =
makeIndigoOptions("Colour Interpolators")
}
object minimal extends shadermodule.ShaderModule {
val indigoOptions: IndigoOptions =
makeIndigoOptions("Minimal Fragment Shader Setup")
}
}
object demos extends mill.Module {
object campfire extends shadermodule.ShaderModule {
val indigoOptions: IndigoOptions =
makeIndigoOptions("Campfire")
.withWindowSize(192, 192)
}
object pulsingbox extends shadermodule.ShaderModule {
val indigoOptions: IndigoOptions =
makeIndigoOptions("PulsingBox")
}
object `glowing-star` extends shadermodule.ShaderModule {
val indigoOptions: IndigoOptions =
makeIndigoOptions("Glowing Star")
}
}
object noise extends mill.Module {
object `cellular-noise` extends shadermodule.ShaderModule {
val indigoOptions: IndigoOptions =
makeIndigoOptions("Cellular Noise")
}
object `classic-perlin-noise` extends shadermodule.ShaderModule {
val indigoOptions: IndigoOptions =
makeIndigoOptions("Classic Perlin Noise")
}
object `gradient-noise` extends shadermodule.ShaderModule {
val indigoOptions: IndigoOptions =
makeIndigoOptions("Gradient Noise")
}
object `simplex-noise` extends shadermodule.ShaderModule {
val indigoOptions: IndigoOptions =
makeIndigoOptions("Simplex Noise")
}
object `white-noise` extends shadermodule.ShaderModule {
val indigoOptions: IndigoOptions =
makeIndigoOptions("White Noise")
}
}
object patterns extends mill.Module {
object grid extends shadermodule.ShaderModule {
val indigoOptions: IndigoOptions =
makeIndigoOptions("Grid")
}
object rainbow extends shadermodule.ShaderModule {
val indigoOptions: IndigoOptions =
makeIndigoOptions("Rainbow")
}
object `simple-voronoi` extends shadermodule.ShaderModule {
val indigoOptions: IndigoOptions =
makeIndigoOptions("Simple Voronoi")
}
object stripes extends shadermodule.ShaderModule {
val indigoOptions: IndigoOptions =
makeIndigoOptions("Stripes")
}
object `wavy-stripes` extends shadermodule.ShaderModule {
val indigoOptions: IndigoOptions =
makeIndigoOptions("WavyStripes")
}
}
object sdf extends mill.Module {
object box extends shadermodule.ShaderModule {
val indigoOptions: IndigoOptions =
makeIndigoOptions("Box SDF")
}
object circle extends shadermodule.ShaderModule {
val indigoOptions: IndigoOptions =
makeIndigoOptions("Circle SDF")
}
object hexagon extends shadermodule.ShaderModule {
val indigoOptions: IndigoOptions =
makeIndigoOptions("Hexagon SDF")
}
object segment extends shadermodule.ShaderModule {
val indigoOptions: IndigoOptions =
makeIndigoOptions("Segment SDF")
}
object star extends shadermodule.ShaderModule {
val indigoOptions: IndigoOptions =
makeIndigoOptions("Star")
}
object triangle extends shadermodule.ShaderModule {
val indigoOptions: IndigoOptions =
makeIndigoOptions("Triangle")
}
}
object shapes extends mill.Module {
object doughnut extends shadermodule.ShaderModule {
val indigoOptions: IndigoOptions =
makeIndigoOptions("Doughnut")
}
object metaballs extends shadermodule.ShaderModule {
val indigoOptions: IndigoOptions =
makeIndigoOptions("Metaballs")
}
}
object textures extends mill.Module {
object `basic-texture-use` extends shadermodule.ShaderModule {
val indigoOptions: IndigoOptions =
makeIndigoOptions("Basic Texture Use")
}
object `blending-textures` extends shadermodule.ShaderModule {
val indigoOptions: IndigoOptions =
makeIndigoOptions("Blending Textures")
}
object `specifying-texture-coords` extends shadermodule.ShaderModule {
val indigoOptions: IndigoOptions =
makeIndigoOptions("Specifying Texture Coordinates")
}
}
}
object vertex extends mill.Module {
object minimal extends shadermodule.ShaderModule {
val indigoOptions: IndigoOptions =
makeIndigoOptions("Minimal Vertex Shader Setup")
}
object movingvertices extends shadermodule.ShaderModule {
val indigoOptions: IndigoOptions =
makeIndigoOptions("Moving Vertices")
}
object manipulatinguvs extends shadermodule.ShaderModule {
val indigoOptions: IndigoOptions =
makeIndigoOptions("Manipulating UVs")
}
}
object `language-features` extends mill.Module {
object imports extends shadermodule.ShaderModule {
val indigoOptions: IndigoOptions =
makeIndigoOptions("Using Imports & Shared Code")
}
}
}