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Bugs

Similar to the progress folder, this folder documents interesting or entertaining bugs found during the development of the project.

Index

Image Date Description
2021-01-08T01:51 A dark ring appears on the sphere, likely because of lack of visibility testing.
2021-01-09T02:47 In an attempt to remove the dark ring, I added visibility testing, but there's still floating point error!
2021-01-20T19:39 Adjusting the camera position even slightly creates a weird code effect where the sphere disappears.
2021-01-21T00:13 After fixing the cone issue above, I now can't position spheres in any way
2021-01-21T00:13 Occlusion testing is failing, meaning I'm not casting shadows properly. The green is intentional, all points that are occluded.
2021-01-25T21:22 While implementing fresnel/reflection models, lambertian reflection gives an odd result.
2021-01-26T00:37 There are odd singularities in sphere normals
2021-01-27T03:33 There are odd collision testing issues with triangles. Likely FP error for the occlusion ray
2021-01-28T04:11 This weird eldritch horror came up when implementing bounding-volume-hierarchy aggregators
2021-01-29T03:17 Implemented transmission, and I get a ton of negative luminance