-
Notifications
You must be signed in to change notification settings - Fork 231
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Switch the project extension. #694
Comments
Solid point. This was discussed some in the dev chat as well, with pretty much the same point you've iterated on a future break scenario. We'll have to get some organized discussion on this one. |
What about special rdscript? It'll use .rd extension, working parallelly to gdscript, add requested in past method annotations, maybe |
How about renaming .godot/ folder to .redot/ ? |
We've discussed this, but it can't happen yet just from a compatibility point of view. It's definitely on the community's radar though |
I don't think it could be a problem while there is easy and obvious way to convert between projects. While redot is fully compatible it's basically comes down to "Save as" that just duplicates cfg under another extension |
Yeah but its just an extra little fuss we don't need to add for users coming over until we actually need to do it. Same stuff with changing extensions on gdscript and stuff. |
Tested versions
83d6573
System information
Non OS related
Issue description
Switch the project extension from .godot to .redot
We could support both, or we could leave this issue open until we have a breaking separate us from the Godot engine so we apply it, or we just save a new project in .redot and add migration guide and one step in it to change the extension to .redot
Steps to reproduce
None related
Minimal reproduction project (MRP)
None related
The text was updated successfully, but these errors were encountered: