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Sandcastle.shfbproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
<PropertyGroup>
<!-- The configuration and platform will be used to determine which assemblies to include from solution and
project documentation sources -->
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{8f236662-75d7-457e-a2ed-40e26b06771f}</ProjectGuid>
<SHFBSchemaVersion>2015.6.5.0</SHFBSchemaVersion>
<!-- AssemblyName, Name, and RootNamespace are not used by SHFB but Visual Studio adds them anyway -->
<AssemblyName>Documentation</AssemblyName>
<RootNamespace>Documentation</RootNamespace>
<Name>Documentation</Name>
<!-- SHFB properties -->
<FrameworkVersion>.NET Framework 3.5</FrameworkVersion>
<OutputPath>ScriptReference\</OutputPath>
<HtmlHelpName>Documentation</HtmlHelpName>
<Language>en-US</Language>
<DocumentationSources>
<DocumentationSource sourceFile="Temp\bin\Debug\Assembly-CSharp.dll" />
<DocumentationSource sourceFile="Temp\bin\Debug\Assembly-CSharp.XML" /></DocumentationSources>
<BuildAssemblerVerbosity>OnlyWarningsAndErrors</BuildAssemblerVerbosity>
<HelpFileFormat>Website</HelpFileFormat>
<IndentHtml>False</IndentHtml>
<KeepLogFile>True</KeepLogFile>
<DisableCodeBlockComponent>False</DisableCodeBlockComponent>
<CppCommentsFixup>False</CppCommentsFixup>
<CleanIntermediates>True</CleanIntermediates>
<MaximumGroupParts>2</MaximumGroupParts>
<NamespaceGrouping>False</NamespaceGrouping>
<SyntaxFilters>C#</SyntaxFilters>
<SdkLinkTarget>Blank</SdkLinkTarget>
<RootNamespaceContainer>False</RootNamespaceContainer>
<PresentationStyle>VS2013</PresentationStyle>
<Preliminary>False</Preliminary>
<NamingMethod>MemberName</NamingMethod>
<HelpTitle>InventorySystem documentation</HelpTitle>
<ContentPlacement>AboveNamespaces</ContentPlacement>
<HeaderText>Found a bug, or want to request a feature%3f Please go to &lt%3ba href=&quot%3bhttps://bitbucket.org/jjahuijbregts/inventorypro/&quot%3b target=&quot%3b_blank&quot%3b&gt%3b https://bitbucket.org/jjahuijbregts/inventorypro/ &lt%3b/a&gt%3b and create an issue.</HeaderText>
<CopyrightText>Created By Joris Huijbregts</CopyrightText>
<WebsiteSdkLinkType>None</WebsiteSdkLinkType>
<HtmlSdkLinkType>None</HtmlSdkLinkType>
<IncludeFavorites>False</IncludeFavorites>
<BinaryTOC>True</BinaryTOC>
<HelpFileVersion>1.0.0.0</HelpFileVersion>
<PlugInNamespaces>ms.vsipcc+, ms.vsexpresscc+</PlugInNamespaces>
<CollectionTocStyle>Hierarchical</CollectionTocStyle>
<MSHelp2SdkLinkType>None</MSHelp2SdkLinkType>
<IncludeStopWordList>True</IncludeStopWordList>
<CatalogName>VisualStudio11</CatalogName>
<TocParentId>-1</TocParentId>
<TocParentVersion>100</TocParentVersion>
<TopicVersion>100</TopicVersion>
<TocOrder>-1</TocOrder>
<MSHelpViewerSdkLinkType>None</MSHelpViewerSdkLinkType>
<CatalogVersion>100</CatalogVersion>
<CatalogProductId>VS</CatalogProductId>
<NamespaceSummaries>
<NamespaceSummaryItem name="(global)" isDocumented="True" />
</NamespaceSummaries>
<ApiFilter>
<Filter entryType="Namespace" fullName="" isExposed="False" />
<Filter entryType="Namespace" fullName="BehaviorDesigner.Runtime" isExposed="False" />
<Filter entryType="Namespace" fullName="BehaviorDesigner.Runtime.ObjectDrawers" isExposed="False" />
<Filter entryType="Namespace" fullName="BehaviorDesigner.Runtime.Tasks" isExposed="False" />
<Filter entryType="Namespace" fullName="BehaviorDesigner.Runtime.Tasks.Basic.Math" isExposed="False" />
<Filter entryType="Namespace" fullName="BehaviorDesigner.Runtime.Tasks.Basic.SharedVariables" isExposed="False" />
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<Filter entryType="Namespace" fullName="BehaviorDesigner.Runtime.Tasks.Basic.UnityCharacterController" isExposed="False" />
<Filter entryType="Namespace" fullName="BehaviorDesigner.Runtime.Tasks.Basic.UnityCircleCollider2D" isExposed="False" />
<Filter entryType="Namespace" fullName="BehaviorDesigner.Runtime.Tasks.Basic.UnityDebug" isExposed="False" />
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<Filter entryType="Namespace" fullName="BehaviorDesigner.Runtime.Tasks.Basic.UnityParticleSystem" isExposed="False" />
<Filter entryType="Namespace" fullName="BehaviorDesigner.Runtime.Tasks.Basic.UnityPhysics" isExposed="False" />
<Filter entryType="Namespace" fullName="BehaviorDesigner.Runtime.Tasks.Basic.UnityPhysics2D" isExposed="False" />
<Filter entryType="Namespace" fullName="BehaviorDesigner.Runtime.Tasks.Basic.UnityPlayerPrefs" isExposed="False" />
<Filter entryType="Namespace" fullName="BehaviorDesigner.Runtime.Tasks.Basic.UnityQuaternion" isExposed="False" />
<Filter entryType="Namespace" fullName="BehaviorDesigner.Runtime.Tasks.Basic.UnityRenderer" isExposed="False" />
<Filter entryType="Namespace" fullName="BehaviorDesigner.Runtime.Tasks.Basic.UnityRigidbody" isExposed="False" />
<Filter entryType="Namespace" fullName="BehaviorDesigner.Runtime.Tasks.Basic.UnityRigidbody2D" isExposed="False" />
<Filter entryType="Namespace" fullName="BehaviorDesigner.Runtime.Tasks.Basic.UnitySphereCollider" isExposed="False" />
<Filter entryType="Namespace" fullName="BehaviorDesigner.Runtime.Tasks.Basic.UnityString" isExposed="False" />
<Filter entryType="Namespace" fullName="BehaviorDesigner.Runtime.Tasks.Basic.UnityTime" isExposed="False" />
<Filter entryType="Namespace" fullName="BehaviorDesigner.Runtime.Tasks.Basic.UnityTransform" isExposed="False" />
<Filter entryType="Namespace" fullName="BehaviorDesigner.Runtime.Tasks.Basic.UnityVector2" isExposed="False" />
<Filter entryType="Namespace" fullName="BehaviorDesigner.Runtime.Tasks.Basic.UnityVector3" isExposed="False" />
<Filter entryType="Namespace" fullName="BehaviorDesigner.Runtime.Tasks.InventorySystem" isExposed="False" />
<Filter entryType="Namespace" fullName="DiaQ" isExposed="False" />
<Filter entryType="Namespace" fullName="ExitGames.Client.DemoParticle" isExposed="False" />
<Filter entryType="Namespace" fullName="ExitGames.Client.GUI" isExposed="False" />
<Filter entryType="Namespace" fullName="ExitGames.Client.Photon" isExposed="False" />
<Filter entryType="Namespace" fullName="ExitGames.Client.Photon.Chat" isExposed="False" />
<Filter entryType="Namespace" fullName="HutongGames.PlayMaker.Actions" isExposed="False" />
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<Filter entryType="Namespace" fullName="PixelCrushers.DialogueSystem" isExposed="False" />
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<Filter entryType="Namespace" fullName="UnityTest.IntegrationTestRunner" isExposed="False" />
<Filter entryType="Namespace" fullName="" isExposed="False" />
<Filter entryType="Namespace" fullName="HutongGames.PlayMaker" isExposed="True">
<Filter entryType="Class" fullName="HutongGames.PlayMaker.FsmStateAction" filterName="FsmStateAction" isExposed="False" />
</Filter>
<Filter entryType="Namespace" fullName="plyCommon" isExposed="True">
<Filter entryType="Class" fullName="plyCommon.plyNode" filterName="plyNode" isExposed="False" />
</Filter>
<Filter entryType="Namespace" fullName="UnityEditor" isExposed="True">
<Filter entryType="Class" fullName="UnityEditor.PropertyDrawer" filterName="PropertyDrawer" isExposed="False" />
</Filter>
<Filter entryType="Namespace" fullName="UnityEngine" isExposed="True">
<Filter entryType="Class" fullName="UnityEngine.Behaviour" filterName="Behaviour" isExposed="False" />
<Filter entryType="Class" fullName="UnityEngine.Component" filterName="Component" isExposed="False" />
<Filter entryType="Class" fullName="UnityEngine.MonoBehaviour" filterName="MonoBehaviour" isExposed="False" />
<Filter entryType="Class" fullName="UnityEngine.Object" filterName="Object" isExposed="False" />
<Filter entryType="Class" fullName="UnityEngine.PropertyAttribute" filterName="PropertyAttribute" isExposed="False" />
<Filter entryType="Class" fullName="UnityEngine.ScriptableObject" filterName="ScriptableObject" isExposed="False" />
</Filter>
<Filter entryType="Namespace" fullName="UnityEngine.Events" isExposed="True">
<Filter entryType="Class" fullName="UnityEngine.Events.UnityEvent" filterName="UnityEvent" isExposed="False" />
<Filter entryType="Class" fullName="UnityEngine.Events.UnityEventBase" filterName="UnityEventBase" isExposed="False" />
</Filter>
</ApiFilter>
<VisibleItems>InheritedMembers, Protected</VisibleItems>
<HelpAttributes />
<FooterText>
</FooterText>
<PlugInConfigurations>
<PlugInConfig id="DevdogJsonExport" enabled="True">
<configuration />
</PlugInConfig>
</PlugInConfigurations>
<MissingTags>AutoDocumentCtors, AutoDocumentDispose</MissingTags>
<ComponentConfigurations />
</PropertyGroup>
<!-- There are no properties for these groups. AnyCPU needs to appear in order for Visual Studio to perform
the build. The others are optional common platform types that may appear. -->
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x64' ">
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x64' ">
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|Win32' ">
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|Win32' ">
</PropertyGroup>
<ItemGroup>
<Reference Include="UnityEditor">
<HintPath>..\..\..\..\..\Programs\Unity_Latest\Editor\Data\Managed\UnityEditor.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\..\..\..\..\Programs\Unity_Latest\Editor\Data\Managed\UnityEngine.dll</HintPath>
</Reference>
</ItemGroup>
<!-- Import the SHFB build targets -->
<Import Project="$(SHFBROOT)\SandcastleHelpFileBuilder.targets" />
</Project>