We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
The text was updated successfully, but these errors were encountered:
EDIT: Turns out #9 came to the same conclusion as below with sample code
You can fix this by casting more rays with horizontalRayCount in RaycastController.cs.
horizontalRayCount
RaycastController.cs
However, this wouldn't be the solution I would use.
I would cast a ray from the bottom left corner directly to the right, traveling the length of the player - skinWidth.
player - skinWidth
If there is a hit and the object is within the bounds of the player, I'd move the player to the highest point of that object.
That's just an idea and untested. Perhaps there's a better way.
Sorry, something went wrong.
No branches or pull requests
The text was updated successfully, but these errors were encountered: