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Does not dump the full code, only classes and function are there in the dumped filed, there is no logic code in functions #2

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ThreeLeavesGames opened this issue Jul 24, 2021 · 1 comment

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@ThreeLeavesGames
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ThreeLeavesGames commented Jul 24, 2021

Target Unity version -- 2017.4.31f1

Describe the issue -- the code dumped does not contain any logic inside the functions or classes

libil2cpp.so --- https://drive.google.com/file/d/19551B75vm6HH4Ys7ChjIiY1owD5CAeiT/view?usp=sharing
global-metadata.dat ---- https://drive.google.com/file/d/1NDecEVuukEgawzPO1dKbTWuM42dYIRn8/view?usp=sharing

Dumped file example:

using System;
using Il2CppDummyDll;
using UnityEngine;

// Token: 0x02000432 RID: 1074
public class CharacterStats : ScriptableObject
{
// Token: 0x060017EF RID: 6127 RVA: 0x00007A28 File Offset: 0x00005C28
[Address(RVA = "0x1C8754", Offset = "0x1C8754")]
public CharacterStats()
{
}

// Token: 0x1700034C RID: 844
// (get) Token: 0x060017F0 RID: 6128 RVA: 0x00007A2C File Offset: 0x00005C2C
public int unlockLevel
{
[Address(RVA = "0x1C6F08", Offset = "0x1C6F08")]
get
{
}
}

// Token: 0x04001BF3 RID: 7155
[FieldOffset(Offset = "0xC")]
public string localised_name;

// Token: 0x04001BF4 RID: 7156
[FieldOffset(Offset = "0x10")]
public string id;

// Token: 0x04001BF5 RID: 7157
[FieldOffset(Offset = "0x14")]
public Sex sex;

// Token: 0x04001BF6 RID: 7158
[FieldOffset(Offset = "0x18")]
public string profileSpriteName;

// Token: 0x04001BF7 RID: 7159
[FieldOffset(Offset = "0x1C")]
public string badgeSpriteName;

// Token: 0x04001BF8 RID: 7160
[FieldOffset(Offset = "0x20")]
public int unlockLevelRelease;

// Token: 0x04001BF9 RID: 7161
[FieldOffset(Offset = "0x24")]
public int unlockLevelPress;

// Token: 0x04001BFA RID: 7162
[FieldOffset(Offset = "0x28")]
public Achievement unlockAchievement;

// Token: 0x04001BFB RID: 7163
[FieldOffset(Offset = "0x2C")]
public string description;

// Token: 0x04001BFC RID: 7164
[FieldOffset(Offset = "0x30")]
public float playerScale;

// Token: 0x04001BFD RID: 7165
[FieldOffset(Offset = "0x34")]
public float scarfThickness;

// Token: 0x04001BFE RID: 7166
[FieldOffset(Offset = "0x38")]
public Vector3 sonicBoomPosition;

// Token: 0x04001BFF RID: 7167
[FieldOffset(Offset = "0x44")]
public Vector3 sonicBoomSize;

// Token: 0x04001C00 RID: 7168
[FieldOffset(Offset = "0x50")]
public Vector3 sonicBoomWingsuitPosition;

// Token: 0x04001C01 RID: 7169
[FieldOffset(Offset = "0x5C")]
public Vector3 sonicBoomWingsuitSize;

// Token: 0x04001C02 RID: 7170
[FieldOffset(Offset = "0x68")]
public MinMaxFloat speedLimit;

// Token: 0x04001C03 RID: 7171
[FieldOffset(Offset = "0x70")]
public float accelerationSpeed;

// Token: 0x04001C04 RID: 7172
[FieldOffset(Offset = "0x74")]
public float hillMomentumFactor;

// Token: 0x04001C05 RID: 7173
[FieldOffset(Offset = "0x78")]
public MinMaxFloat sonicBoomTime;

// Token: 0x04001C06 RID: 7174
[FieldOffset(Offset = "0x80")]
public MinMaxFloat boostTime;

// Token: 0x04001C07 RID: 7175
[FieldOffset(Offset = "0x88")]
public float boostOffset;

// Token: 0x04001C08 RID: 7176
[FieldOffset(Offset = "0x8C")]
public float gravityScale;

// Token: 0x04001C09 RID: 7177
[FieldOffset(Offset = "0x90")]
public float jumpStrength;

// Token: 0x04001C0A RID: 7178
[FieldOffset(Offset = "0x94")]
public Vector3 sittingJumpStrength;

// Token: 0x04001C0B RID: 7179
[FieldOffset(Offset = "0xA0")]
public bool canDoubleJump;

// Token: 0x04001C0C RID: 7180
[FieldOffset(Offset = "0xA4")]
public float doubleJumpStrength;

// Token: 0x04001C0D RID: 7181
[FieldOffset(Offset = "0xA8")]
public float backflipSpeed;

// Token: 0x04001C0E RID: 7182
[FieldOffset(Offset = "0xAC")]
public float unwindSpeed;

// Token: 0x04001C0F RID: 7183
[FieldOffset(Offset = "0xB0")]
public int landingTargetSize;

// Token: 0x04001C10 RID: 7184
[FieldOffset(Offset = "0xB4")]
public float defaultAirDrag;

// Token: 0x04001C11 RID: 7185
[FieldOffset(Offset = "0xB8")]
public float flippingAirDrag;

// Token: 0x04001C12 RID: 7186
[FieldOffset(Offset = "0xBC")]
public float wallrideJumpFactor;

// Token: 0x04001C13 RID: 7187
[FieldOffset(Offset = "0xC0")]
public float wallrideUpwardsForceFactor;

// Token: 0x04001C14 RID: 7188
[FieldOffset(Offset = "0xC4")]
public int chasmRescues;
}

@bigcaroot
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bigcaroot commented May 26, 2022

yep, also other version.

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