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Target Unity version -- 2017.4.31f1
Describe the issue -- the code dumped does not contain any logic inside the functions or classes
libil2cpp.so --- https://drive.google.com/file/d/19551B75vm6HH4Ys7ChjIiY1owD5CAeiT/view?usp=sharing global-metadata.dat ---- https://drive.google.com/file/d/1NDecEVuukEgawzPO1dKbTWuM42dYIRn8/view?usp=sharing
Dumped file example:
using System; using Il2CppDummyDll; using UnityEngine; // Token: 0x02000432 RID: 1074 public class CharacterStats : ScriptableObject { // Token: 0x060017EF RID: 6127 RVA: 0x00007A28 File Offset: 0x00005C28 [Address(RVA = "0x1C8754", Offset = "0x1C8754")] public CharacterStats() { } // Token: 0x1700034C RID: 844 // (get) Token: 0x060017F0 RID: 6128 RVA: 0x00007A2C File Offset: 0x00005C2C public int unlockLevel { [Address(RVA = "0x1C6F08", Offset = "0x1C6F08")] get { } } // Token: 0x04001BF3 RID: 7155 [FieldOffset(Offset = "0xC")] public string localised_name; // Token: 0x04001BF4 RID: 7156 [FieldOffset(Offset = "0x10")] public string id; // Token: 0x04001BF5 RID: 7157 [FieldOffset(Offset = "0x14")] public Sex sex; // Token: 0x04001BF6 RID: 7158 [FieldOffset(Offset = "0x18")] public string profileSpriteName; // Token: 0x04001BF7 RID: 7159 [FieldOffset(Offset = "0x1C")] public string badgeSpriteName; // Token: 0x04001BF8 RID: 7160 [FieldOffset(Offset = "0x20")] public int unlockLevelRelease; // Token: 0x04001BF9 RID: 7161 [FieldOffset(Offset = "0x24")] public int unlockLevelPress; // Token: 0x04001BFA RID: 7162 [FieldOffset(Offset = "0x28")] public Achievement unlockAchievement; // Token: 0x04001BFB RID: 7163 [FieldOffset(Offset = "0x2C")] public string description; // Token: 0x04001BFC RID: 7164 [FieldOffset(Offset = "0x30")] public float playerScale; // Token: 0x04001BFD RID: 7165 [FieldOffset(Offset = "0x34")] public float scarfThickness; // Token: 0x04001BFE RID: 7166 [FieldOffset(Offset = "0x38")] public Vector3 sonicBoomPosition; // Token: 0x04001BFF RID: 7167 [FieldOffset(Offset = "0x44")] public Vector3 sonicBoomSize; // Token: 0x04001C00 RID: 7168 [FieldOffset(Offset = "0x50")] public Vector3 sonicBoomWingsuitPosition; // Token: 0x04001C01 RID: 7169 [FieldOffset(Offset = "0x5C")] public Vector3 sonicBoomWingsuitSize; // Token: 0x04001C02 RID: 7170 [FieldOffset(Offset = "0x68")] public MinMaxFloat speedLimit; // Token: 0x04001C03 RID: 7171 [FieldOffset(Offset = "0x70")] public float accelerationSpeed; // Token: 0x04001C04 RID: 7172 [FieldOffset(Offset = "0x74")] public float hillMomentumFactor; // Token: 0x04001C05 RID: 7173 [FieldOffset(Offset = "0x78")] public MinMaxFloat sonicBoomTime; // Token: 0x04001C06 RID: 7174 [FieldOffset(Offset = "0x80")] public MinMaxFloat boostTime; // Token: 0x04001C07 RID: 7175 [FieldOffset(Offset = "0x88")] public float boostOffset; // Token: 0x04001C08 RID: 7176 [FieldOffset(Offset = "0x8C")] public float gravityScale; // Token: 0x04001C09 RID: 7177 [FieldOffset(Offset = "0x90")] public float jumpStrength; // Token: 0x04001C0A RID: 7178 [FieldOffset(Offset = "0x94")] public Vector3 sittingJumpStrength; // Token: 0x04001C0B RID: 7179 [FieldOffset(Offset = "0xA0")] public bool canDoubleJump; // Token: 0x04001C0C RID: 7180 [FieldOffset(Offset = "0xA4")] public float doubleJumpStrength; // Token: 0x04001C0D RID: 7181 [FieldOffset(Offset = "0xA8")] public float backflipSpeed; // Token: 0x04001C0E RID: 7182 [FieldOffset(Offset = "0xAC")] public float unwindSpeed; // Token: 0x04001C0F RID: 7183 [FieldOffset(Offset = "0xB0")] public int landingTargetSize; // Token: 0x04001C10 RID: 7184 [FieldOffset(Offset = "0xB4")] public float defaultAirDrag; // Token: 0x04001C11 RID: 7185 [FieldOffset(Offset = "0xB8")] public float flippingAirDrag; // Token: 0x04001C12 RID: 7186 [FieldOffset(Offset = "0xBC")] public float wallrideJumpFactor; // Token: 0x04001C13 RID: 7187 [FieldOffset(Offset = "0xC0")] public float wallrideUpwardsForceFactor; // Token: 0x04001C14 RID: 7188 [FieldOffset(Offset = "0xC4")] public int chasmRescues; }
using System; using Il2CppDummyDll; using UnityEngine;
// Token: 0x02000432 RID: 1074 public class CharacterStats : ScriptableObject { // Token: 0x060017EF RID: 6127 RVA: 0x00007A28 File Offset: 0x00005C28 [Address(RVA = "0x1C8754", Offset = "0x1C8754")] public CharacterStats() { }
// Token: 0x1700034C RID: 844 // (get) Token: 0x060017F0 RID: 6128 RVA: 0x00007A2C File Offset: 0x00005C2C public int unlockLevel { [Address(RVA = "0x1C6F08", Offset = "0x1C6F08")] get { } }
// Token: 0x04001BF3 RID: 7155 [FieldOffset(Offset = "0xC")] public string localised_name;
// Token: 0x04001BF4 RID: 7156 [FieldOffset(Offset = "0x10")] public string id;
// Token: 0x04001BF5 RID: 7157 [FieldOffset(Offset = "0x14")] public Sex sex;
// Token: 0x04001BF6 RID: 7158 [FieldOffset(Offset = "0x18")] public string profileSpriteName;
// Token: 0x04001BF7 RID: 7159 [FieldOffset(Offset = "0x1C")] public string badgeSpriteName;
// Token: 0x04001BF8 RID: 7160 [FieldOffset(Offset = "0x20")] public int unlockLevelRelease;
// Token: 0x04001BF9 RID: 7161 [FieldOffset(Offset = "0x24")] public int unlockLevelPress;
// Token: 0x04001BFA RID: 7162 [FieldOffset(Offset = "0x28")] public Achievement unlockAchievement;
// Token: 0x04001BFB RID: 7163 [FieldOffset(Offset = "0x2C")] public string description;
// Token: 0x04001BFC RID: 7164 [FieldOffset(Offset = "0x30")] public float playerScale;
// Token: 0x04001BFD RID: 7165 [FieldOffset(Offset = "0x34")] public float scarfThickness;
// Token: 0x04001BFE RID: 7166 [FieldOffset(Offset = "0x38")] public Vector3 sonicBoomPosition;
// Token: 0x04001BFF RID: 7167 [FieldOffset(Offset = "0x44")] public Vector3 sonicBoomSize;
// Token: 0x04001C00 RID: 7168 [FieldOffset(Offset = "0x50")] public Vector3 sonicBoomWingsuitPosition;
// Token: 0x04001C01 RID: 7169 [FieldOffset(Offset = "0x5C")] public Vector3 sonicBoomWingsuitSize;
// Token: 0x04001C02 RID: 7170 [FieldOffset(Offset = "0x68")] public MinMaxFloat speedLimit;
// Token: 0x04001C03 RID: 7171 [FieldOffset(Offset = "0x70")] public float accelerationSpeed;
// Token: 0x04001C04 RID: 7172 [FieldOffset(Offset = "0x74")] public float hillMomentumFactor;
// Token: 0x04001C05 RID: 7173 [FieldOffset(Offset = "0x78")] public MinMaxFloat sonicBoomTime;
// Token: 0x04001C06 RID: 7174 [FieldOffset(Offset = "0x80")] public MinMaxFloat boostTime;
// Token: 0x04001C07 RID: 7175 [FieldOffset(Offset = "0x88")] public float boostOffset;
// Token: 0x04001C08 RID: 7176 [FieldOffset(Offset = "0x8C")] public float gravityScale;
// Token: 0x04001C09 RID: 7177 [FieldOffset(Offset = "0x90")] public float jumpStrength;
// Token: 0x04001C0A RID: 7178 [FieldOffset(Offset = "0x94")] public Vector3 sittingJumpStrength;
// Token: 0x04001C0B RID: 7179 [FieldOffset(Offset = "0xA0")] public bool canDoubleJump;
// Token: 0x04001C0C RID: 7180 [FieldOffset(Offset = "0xA4")] public float doubleJumpStrength;
// Token: 0x04001C0D RID: 7181 [FieldOffset(Offset = "0xA8")] public float backflipSpeed;
// Token: 0x04001C0E RID: 7182 [FieldOffset(Offset = "0xAC")] public float unwindSpeed;
// Token: 0x04001C0F RID: 7183 [FieldOffset(Offset = "0xB0")] public int landingTargetSize;
// Token: 0x04001C10 RID: 7184 [FieldOffset(Offset = "0xB4")] public float defaultAirDrag;
// Token: 0x04001C11 RID: 7185 [FieldOffset(Offset = "0xB8")] public float flippingAirDrag;
// Token: 0x04001C12 RID: 7186 [FieldOffset(Offset = "0xBC")] public float wallrideJumpFactor;
// Token: 0x04001C13 RID: 7187 [FieldOffset(Offset = "0xC0")] public float wallrideUpwardsForceFactor;
// Token: 0x04001C14 RID: 7188 [FieldOffset(Offset = "0xC4")] public int chasmRescues; }
The text was updated successfully, but these errors were encountered:
yep, also other version.
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Target Unity version -- 2017.4.31f1
Describe the issue -- the code dumped does not contain any logic inside the functions or classes
libil2cpp.so --- https://drive.google.com/file/d/19551B75vm6HH4Ys7ChjIiY1owD5CAeiT/view?usp=sharing
global-metadata.dat ---- https://drive.google.com/file/d/1NDecEVuukEgawzPO1dKbTWuM42dYIRn8/view?usp=sharing
Dumped file example:
The text was updated successfully, but these errors were encountered: