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[EotE] Add Weapon mod rules #71

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Morgul opened this issue Jun 28, 2020 · 0 comments
Open
2 tasks

[EotE] Add Weapon mod rules #71

Morgul opened this issue Jun 28, 2020 · 0 comments
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enhancement low-priority system Related to one of the systems in RPGKeeper
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@Morgul
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Morgul commented Jun 28, 2020

Currently, EotE weapons are coded using Genesys mod rules; while we feel it's a much less broken system, that's not exactly up to us to decide for all users of the system. So, what we need to do, is to allow for users to "opt into" the Genesys rules for Eote, but we do need to code the painful original mod system. (Can you tell I'm thrilled about this? 😐 )

  • Add EotE Mod system
  • Add ability to opt-in to Genesys style mods
@Morgul Morgul added enhancement low-priority system Related to one of the systems in RPGKeeper labels Jun 28, 2020
@Morgul Morgul added this to the v2.0.0 milestone Jun 28, 2020
@Morgul Morgul modified the milestones: v2.0.0, Future Feb 14, 2021
@Morgul Morgul moved this to Ready in EotE/Genesys System Dec 13, 2024
@Morgul Morgul changed the title Add Eote Weapon mod rules [EotE] Add Weapon mod rules Dec 13, 2024
@Morgul Morgul moved this from Ready to Backlog in EotE/Genesys System Dec 13, 2024
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Labels
enhancement low-priority system Related to one of the systems in RPGKeeper
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Status: Backlog
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