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help release #7
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Hi, Regarding BGGOEET >BGGO:
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Regarding conflict: The conflict that you are seeing is a very simple one:
All you need to do is:
Do you want to try it? If not, I can handle this. |
Thanks for the help with the conflict. I solved it with your super tutorial :)
But that's what we would have to do, since BGGO is no longer just for EET. The BGT variant has never been designated as such. |
PR was merged. Don't forget to pull changes into your local repository and switch to the master branch before you continue to do extra work. I understand that the repository URL doesn't reflect the supported games for this mod. PI auto-update system doesn't diverge between EE or classic, it cares only about the repository URL that is written inside ini file: |
Everything you need to know is here: https://github.com/ALIENQuake/ProjectInfinity/wiki/Delta-Updates-for-mods-hosted-at-Github |
The question is, how many are using the old BGGOEET version that has never worked properly? There were always graphic errors. But anyway thanks for your help. |
Perhaps you're right. A new repo might be a good choice to indicate that 'this is a new mod, it actually works this time'. If you want to do it and you need Creating a new repository is also an occasion for removing unnecessary 'git binary data' at the cost of losing previous git history. Start with the mod files + |
@skellytz
I need help. I think v3 is now ready to be released.
I started a pull request but it shows me problems?????
Should we make the v3 branch as master?
Then another one please. Can we drop the EET from the BGGOEET and just call the mod BGGO. I think that will save us some confusion.
I hope that fits so everything for a release?
Thanks a lot
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