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graphical glitches #8
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I'll take care of it. The graphical errors in Beregost are glaring. I'm curious where they come from, since they weren't there when I reworked the map, given the size of the errors I would have noticed :) |
You know when having one's nose to the grindstone... you don't see the most obvious bugs. Keep the good vibration, it is most appreciated |
Thank you very much for your appreciation. As long as modding is still fun for us old veterans :) Fortunately, it was only a small matter in Beregost. What's your opinion to the door in Durlags Tower. I will work on the remaining problems during the week. |
All the hard work here is very appreciated. This will be a must-have mod. |
AR0015/AR6526 AR7800/BG0800 door at night is repaired. @jharrison03 Thank you very much for your appreciation. |
look at: https://drive.google.com/file/d/10tiM5kKXedPsPnaLFT7hpDXMfsJiu6rR/view?usp=drive_link |
I'm pretty sure that's Chapter 6. |
day/night AR0015/AR6526 |
On a clean install, BGT+BGGO the green square is present (tileset 5150): If you are correct, as the tileset is empty and as the overlay can't be applied (door) it is green (or blue? in your version?). Maybe it should be filled with a color that looks like the overlay. Fwiw, that's what is done with BGT: FYI, I check on BG1 and it seems to not be an issue as the engine seem to be able to render doors+overlay: |
Maybe... or maybe not ;). I have the same config (with bgt v1.23) and this is clearly weird. Maybe this diff comes from your version of oBG2, I use GOG version as my CDs are all full of scratched now...
Great to know and thanks
This is a strange regression of Engine... |
I'll try to find the GoG version. I want to get to the root of this. |
I have now uploaded the revised Candlekeep maps. Please try it again and I'll keep my fingers crossed that nothing green appears ;) |
Now I've had another idea in the shower. :) Send the AR0015 through the program tis2bg.exe, which is included with BGT. Maybe the program will delete the green pixels. |
both maps are better but...
It is a good place to be bright even if water closet is better for sure. I don't know |
Tomorrow I get the GoG version. Then I can have a look at it at the weekend.
We don't use the EE version of the map, but oBG2. |
TIS: https://drive.google.com/file/d/1jFtYF5XFOH5grUXAgFUYSgnyCnIq6nqT/view?usp=drive_link
Keep this vibration and I know you will, mind over matter ;) |
Some time you have to let it go... I hope it will not be too hard to accept that this issue will maybe never be closed 😉 If I can I will try to understand the unthinkable... Thank you for looking into this! Cheers |
Ok, If needed by someone else I have redone the night and day map to remove the green square. https://drive.google.com/drive/folders/1LNu977aCtlVTBaJojCIpQxGjoBJ5i7Wb?usp=sharing Cheers |
Thank you very much for the two maps. Otherwise we have to find a solution, like 2 versions of BG2600, one for oBG2 CD version and one for the GoG version. But we'll do that if the top track is not successful. A neverending story!!! |
I mentioned this, because in the bad map, Gorion isn't present. IDK If the Prologue and Chapter 6 maps are the same. Thinking that might be part of the problem. https://drive.google.com/file/d/10tiM5kKXedPsPnaLFT7hpDXMfsJiu6rR/view?usp=drive_link |
@jharrison03 |
It's exasperating. Which tool did you use to create the tis files? Near Infinity or DLTCP? I just can't find a logical pattern as to why everything is like this with the transparent pixels. |
Those file have been export with NI, reworked with Gimp and import with NI. But maybe, there is no easy solution... when I put the file it was more of a backup for you, if someone need it. We could maybe ask @skellytz if he knows about this kind of issues (overlay and GoG version vs cd version). |
Weigo, from your screenshots it's clear you haven't enabled 3D acceleration in BGConfig.exe |
Many thanks for the tip @skellytz. Now I can finally reproduce the error in my system. I completely missed the 3d acceleration :) |
@TotoR115 I hope they work for you too, then we would finally have made it. |
@weigo87 |
@TotoR115 |
Thanks for the tip with the compression. It really is that, I have been able to reproduce it again here. It will be solution 3, as there is no better quality for 1 than the originals. I also experimented a bit with the compression rate, but unfortunately I couldn't find a solution (artifacts were still there, even with the highest quality from tileconv). |
You've been sufficiently motivated to allow me to take you this far... 33 comments for a green tile! Thank you for that, and for the time you spend on this mod. It's really much appreciated! Cheers PS: @jharrison03, I cheated a bit... it's AR0015, I teleported there with the console's command just after Gorion died... ;) |
Both the day map and the night map have been revised due to green pixels. Now they should all be gone. @TotoR115 |
@weigo87, On BGT:
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