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如题,服务器设置的财产基数为1000 服务器有个玩家造了十几个铁轨机 靠数量给自己余额干到1w去了。 可以让一个被大量买入的物品涨价,也可以让一个被大量收购的降价。 对于这样能快速获得的物品,可以让降价幅度更大。 或者是限制一个物品在一天之内的最大交易数量 服务器的资产基质是1000,在我余额为5000的情况下,卖一背包铁轨还能获得300,而获得这一背包铁轨只需要不到一分钟
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如题,服务器设置的财产基数为1000 服务器有个玩家造了十几个铁轨机 靠数量给自己余额干到1w去了。
可以让一个被大量买入的物品涨价,也可以让一个被大量收购的降价。
对于这样能快速获得的物品,可以让降价幅度更大。
或者是限制一个物品在一天之内的最大交易数量
服务器的资产基质是1000,在我余额为5000的情况下,卖一背包铁轨还能获得300,而获得这一背包铁轨只需要不到一分钟
The text was updated successfully, but these errors were encountered: