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Short Overview (for AzerothCore-Catalouge)

Objscale

Description

This module allows to set the scale/size of GameObjects and Creatures for each individual spawn. (This is a port of the Objscale TC-Corepatch from Rochet2) This is done by setting the spawns scale to a custom value, which is independend from the template and saved in two new databasetables: objscale_creature and objscale_gameobject.

exampleCreature

exampleGameObject

How to use ingame

Creatures

Select/target a Creature and then use the following Command:

npc_scale set X

replace X with any positive floatingpoint number

GameObjects

  • Get the GUID of the wanted Gameobject (e.g walk up to the GameObject and use the Command .gobject near)

  • use the following command to set the GameObjects scale:

    gob_scale set Y X
    
    • Where Y is the GUID of the GameObject which is to be Changed. (the command also accepts the GameObject-Hyperlinks which are generated by the .gobject near command)
    • And X is the scaling factor (use any positive floatingpoint number)

Requirements

the objscale Module requires:

Installation

1) Simply `git clone` the module under the `modules` directory of your AzerothCore source or copy paste it manually.
2) Import the SQL manually to the World Database
3) Re-run cmake and launch a clean build of AzerothCore.

Credits