-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathAdar Goldheart - Dragonborn Paladin - Lance.dnd4e
1901 lines (1719 loc) · 123 KB
/
Adar Goldheart - Dragonborn Paladin - Lance.dnd4e
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
<D20Character game-system="D&D4E" Version="0.07a" legality="rules-legal">
<!--
Dungeons and Dragons Insider: Character Builder character save file
-->
<!--
This section provides computed data for applications
without access to the rules engine and rules data.
-->
<CharacterSheet>
<Details>
<name> Adar Goldheart </name>
<Level> 3 </Level>
<Player> Lance </Player>
<Height> 6'5'' </Height>
<Weight> 280 </Weight>
<Gender> </Gender>
<Age> 50 </Age>
<Alignment> </Alignment>
<Company> </Company>
<Portrait> file://C:\Documents and Settings\user\My Documents\My Pictures\ddi\Character Portraits\Sample Portraits\M_Dragonborn2.png </Portrait>
<Experience> 2820 </Experience>
<CarriedMoney> 8 gp; 9 sp </CarriedMoney>
<StoredMoney> 0 gp </StoredMoney>
<Traits> </Traits>
<Appearance> Adar is primarily a dark grey, almost black scaled dragon born. He has an odd pattern of gold scales over his heart, which gives him his name. </Appearance>
<Companions> </Companions>
<Notes> </Notes>
</Details>
<!--
Base ability scores (see stats of same name for final adjusted score)
-->
<AbilityScores legality="rules-legal">
<Strength score="17" />
<Constitution score="11" />
<Dexterity score="10" />
<Intelligence score="10" />
<Wisdom score="14" />
<Charisma score="12" />
</AbilityScores>
<!--
Final computed stat values - the various numbers
on the character sheet are here along with behind the scenes
values to build them.
-->
<StatBlock>
<Stat name="Strength" value="19">
<alias name="Strength" />
<alias name="str" />
<statadd value="17" />
<statadd Level="1" value="2" charelem="e01ce70" />
</Stat>
<Stat name="Constitution" value="11">
<alias name="Constitution" />
<alias name="con" />
<statadd value="11" />
</Stat>
<Stat name="Dexterity" value="10">
<alias name="Dexterity" />
<alias name="dex" />
<statadd value="10" />
</Stat>
<Stat name="Intelligence" value="10">
<alias name="Intelligence" />
<alias name="int" />
<statadd value="10" />
</Stat>
<Stat name="Wisdom" value="14">
<alias name="Wisdom" />
<alias name="wis" />
<statadd value="14" />
</Stat>
<Stat name="Charisma" value="14">
<alias name="Charisma" />
<alias name="cha" />
<statadd value="12" />
<statadd Level="1" value="2" charelem="e01cef0" />
</Stat>
<Stat name="Strength modifier" value="4">
<alias name="Strength modifier" />
<statadd Level="1" value="1" statlink="Strength" abilmod="true" charelem="e0195f0" />
</Stat>
<Stat name="Dexterity modifier" value="0">
<alias name="Dexterity modifier" />
<statadd Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="e0195f0" />
</Stat>
<Stat name="Constitution modifier" value="0">
<alias name="Constitution modifier" />
<statadd Level="1" value="1" statlink="Constitution" abilmod="true" charelem="e0195f0" />
</Stat>
<Stat name="Intelligence modifier" value="0">
<alias name="Intelligence modifier" />
<statadd Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="e0195f0" />
</Stat>
<Stat name="Wisdom modifier" value="2">
<alias name="Wisdom modifier" />
<statadd Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="e0195f0" />
</Stat>
<Stat name="Charisma modifier" value="2">
<alias name="Charisma modifier" />
<statadd Level="1" value="1" statlink="Charisma" abilmod="true" charelem="e0195f0" />
</Stat>
<Stat name="AC" value="22">
<alias name="AC" />
<alias name="Armor Class" />
<statadd Level="1" value="10" charelem="e0195f0" />
<statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="e0195f0" />
<statadd type="Ability" Level="1" not-wearing="armor:heavy" value="1" statlink="Dexterity" abilmod="true" charelem="e0195f0" />
<statadd type="Ability" Level="1" not-wearing="armor:heavy" value="1" statlink="Intelligence" abilmod="true" charelem="e0195f0" />
<statadd type="Defensive" Level="1" wearing="DEFENSIVE:" value="1" charelem="e0195f0" />
<statadd type="Shield" requires="Shield Proficiency (Heavy)" value="2" charelem="e019630" />
<statadd type="Armor" value="8" charelem="e018070" />
<statadd type="Enhancement" value="1" charelem="e0169f0" />
</Stat>
<Stat name="Death Saves Count" value="3">
<alias name="Death Saves Count" />
<statadd Level="1" value="3" charelem="e0195f0" />
</Stat>
<Stat name="Level" value="3">
<alias name="Level" />
<statadd Level="1" value="1" charelem="e0195f0" />
<statadd Level="2" value="1" charelem="e017170" />
<statadd Level="3" value="1" charelem="e015e30" />
</Stat>
<Stat name="Hit Points" value="38">
<alias name="Hit Points" />
<statadd type="Level 1" Level="1" value="1" statlink="Constitution" charelem="e0195f0" />
<statadd Level="1" value="1" statlink="_LEVEL-ONE-HPS" charelem="e0195f0" />
<statadd Level="2" value="1" statlink="_PER-LEVEL-HPS" charelem="e017170" />
<statadd Level="3" value="1" statlink="_PER-LEVEL-HPS" charelem="e015e30" />
</Stat>
<Stat name="_LEVEL-ONE-HPS" value="15">
<alias name="_LEVEL-ONE-HPS" />
<statadd Level="1" value="15" charelem="e01cf30" />
</Stat>
<Stat name="Healing Surges" value="10">
<alias name="Healing Surges" />
<statadd Level="1" value="1" statlink="Constitution" abilmod="true" charelem="e0195f0" />
<statadd Level="1" value="10" charelem="e01cf30" />
</Stat>
<Stat name="Fortitude Defense" value="16">
<alias name="Fortitude Defense" />
<statadd Level="1" value="10" charelem="e0195f0" />
<statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="e0195f0" />
<statadd type="Ability" Level="1" value="1" statlink="Strength" abilmod="true" charelem="e0195f0" />
<statadd type="Ability" Level="1" value="1" statlink="Constitution" abilmod="true" charelem="e0195f0" />
<statadd type="Class" Level="1" value="1" statlink="Fortitude Defense Class Bonus" charelem="e0195f0" />
</Stat>
<Stat name="HALF-LEVEL" value="1">
<alias name="HALF-LEVEL" />
<statadd Level="2" value="1" charelem="e017170" />
</Stat>
<Stat name="Fortitude Defense Class Bonus" value="1">
<alias name="Fortitude Defense Class Bonus" />
<statadd Level="1" value="1" charelem="e01cf30" />
</Stat>
<Stat name="Reflex Defense" value="14">
<alias name="Reflex Defense" />
<statadd Level="1" value="10" charelem="e0195f0" />
<statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="e0195f0" />
<statadd type="Ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="e0195f0" />
<statadd type="Ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="e0195f0" />
<statadd type="Class" Level="1" value="1" statlink="Reflex Defense Class Bonus" charelem="e0195f0" />
<statadd type="Shield" requires="Shield Proficiency (Heavy)" value="2" charelem="e019630" />
<statadd requires="!Armor Proficiency (Plate)" value="-2" charelem="e018070" />
</Stat>
<Stat name="Reflex Defense Class Bonus" value="1">
<alias name="Reflex Defense Class Bonus" />
<statadd Level="1" value="1" charelem="e01cf30" />
</Stat>
<Stat name="Will Defense" value="14">
<alias name="Will Defense" />
<statadd Level="1" value="10" charelem="e0195f0" />
<statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="e0195f0" />
<statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="e0195f0" />
<statadd type="Ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="e0195f0" />
<statadd type="Class" Level="1" value="1" statlink="Will Defense Class Bonus" charelem="e0195f0" />
</Stat>
<Stat name="Will Defense Class Bonus" value="1">
<alias name="Will Defense Class Bonus" />
<statadd Level="1" value="1" charelem="e01cf30" />
</Stat>
<Stat name="Initiative" value="1">
<alias name="Initiative" />
<statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="e0195f0" />
<statadd type="Ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="e0195f0" />
<statadd Level="1" value="1" statlink="Initiative Misc" charelem="e0195f0" />
</Stat>
<Stat name="Initiative Misc" value="0">
<alias name="Initiative Misc" />
</Stat>
<Stat name="Ring Slots" value="2">
<alias name="Ring Slots" />
<statadd Level="1" value="2" charelem="e0195f0" />
</Stat>
<Stat name="Acrobatics" value="-3">
<alias name="Acrobatics" />
<statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="e019570" />
<statadd type="Ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="e019570" />
<statadd Level="1" value="1" statlink="Acrobatics Trained" charelem="e019570" />
<statadd Level="1" value="1" statlink="Acrobatics Misc" charelem="e019570" />
<statadd Level="1" value="1" statlink="Armor Penalty" charelem="e019570" />
</Stat>
<Stat name="Acrobatics Trained" value="0">
<alias name="Acrobatics Trained" />
</Stat>
<Stat name="Acrobatics Misc" value="0">
<alias name="Acrobatics Misc" />
</Stat>
<Stat name="Armor Penalty" value="-4">
<alias name="Armor Penalty" />
<statadd value="-2" charelem="e019630" />
<statadd value="-2" charelem="e018070" />
</Stat>
<Stat name="Arcana" value="6">
<alias name="Arcana" />
<statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="e019570" />
<statadd type="Ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="e019570" />
<statadd Level="1" value="1" statlink="Arcana Trained" charelem="e019570" />
<statadd Level="1" value="1" statlink="Arcana Misc" charelem="e019570" />
</Stat>
<Stat name="Arcana Trained" value="5">
<alias name="Arcana Trained" />
<statadd type="trained" Level="1" value="5" charelem="e017ab0" />
</Stat>
<Stat name="Arcana Misc" value="0">
<alias name="Arcana Misc" />
</Stat>
<Stat name="Bluff" value="3">
<alias name="Bluff" />
<statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="e019570" />
<statadd type="Ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="e019570" />
<statadd Level="1" value="1" statlink="Bluff Trained" charelem="e019570" />
<statadd Level="1" value="1" statlink="Bluff Misc" charelem="e019570" />
</Stat>
<Stat name="Bluff Trained" value="0">
<alias name="Bluff Trained" />
</Stat>
<Stat name="Bluff Misc" value="0">
<alias name="Bluff Misc" />
</Stat>
<Stat name="Diplomacy" value="3">
<alias name="Diplomacy" />
<statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="e019570" />
<statadd type="Ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="e019570" />
<statadd Level="1" value="1" statlink="Diplomacy Trained" charelem="e019570" />
<statadd Level="1" value="1" statlink="Diplomacy Misc" charelem="e019570" />
</Stat>
<Stat name="Diplomacy Trained" value="0">
<alias name="Diplomacy Trained" />
</Stat>
<Stat name="Diplomacy Misc" value="0">
<alias name="Diplomacy Misc" />
</Stat>
<Stat name="Dungeoneering" value="3">
<alias name="Dungeoneering" />
<statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="e019570" />
<statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="e019570" />
<statadd Level="1" value="1" statlink="Dungeoneering Trained" charelem="e019570" />
<statadd Level="1" value="1" statlink="Dungeoneering Misc" charelem="e019570" />
</Stat>
<Stat name="Dungeoneering Trained" value="0">
<alias name="Dungeoneering Trained" />
</Stat>
<Stat name="Dungeoneering Misc" value="0">
<alias name="Dungeoneering Misc" />
</Stat>
<Stat name="Endurance" value="-3">
<alias name="Endurance" />
<statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="e019570" />
<statadd type="Ability" Level="1" value="1" statlink="Constitution" abilmod="true" charelem="e019570" />
<statadd Level="1" value="1" statlink="Endurance Trained" charelem="e019570" />
<statadd Level="1" value="1" statlink="Endurance Misc" charelem="e019570" />
<statadd Level="1" value="1" statlink="Armor Penalty" charelem="e019570" />
</Stat>
<Stat name="Endurance Trained" value="0">
<alias name="Endurance Trained" />
</Stat>
<Stat name="Endurance Misc" value="0">
<alias name="Endurance Misc" />
</Stat>
<Stat name="Heal" value="8">
<alias name="Heal" />
<statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="e019570" />
<statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="e019570" />
<statadd Level="1" value="1" statlink="Heal Trained" charelem="e019570" />
<statadd Level="1" value="1" statlink="Heal Misc" charelem="e019570" />
</Stat>
<Stat name="Heal Trained" value="5">
<alias name="Heal Trained" />
<statadd type="trained" Level="1" value="5" charelem="e017bb0" />
</Stat>
<Stat name="Heal Misc" value="0">
<alias name="Heal Misc" />
</Stat>
<Stat name="History" value="3">
<alias name="History" />
<statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="e019570" />
<statadd type="Ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="e019570" />
<statadd Level="1" value="1" statlink="History Trained" charelem="e019570" />
<statadd Level="1" value="1" statlink="History Misc" charelem="e019570" />
</Stat>
<Stat name="History Trained" value="0">
<alias name="History Trained" />
</Stat>
<Stat name="History Misc" value="2">
<alias name="History Misc" />
<statadd type="Racial" Level="1" value="2" charelem="e01a1b0" />
</Stat>
<Stat name="Insight" value="8">
<alias name="Insight" />
<statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="e019570" />
<statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="e019570" />
<statadd Level="1" value="1" statlink="Insight Trained" charelem="e019570" />
<statadd Level="1" value="1" statlink="Insight Misc" charelem="e019570" />
</Stat>
<Stat name="Insight Trained" value="5">
<alias name="Insight Trained" />
<statadd type="trained" Level="1" value="5" charelem="e017870" />
</Stat>
<Stat name="Insight Misc" value="0">
<alias name="Insight Misc" />
</Stat>
<Stat name="Intimidate" value="5">
<alias name="Intimidate" />
<statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="e019570" />
<statadd type="Ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="e019570" />
<statadd Level="1" value="1" statlink="Intimidate Trained" charelem="e019570" />
<statadd Level="1" value="1" statlink="Intimidate Misc" charelem="e019570" />
</Stat>
<Stat name="Intimidate Trained" value="0">
<alias name="Intimidate Trained" />
</Stat>
<Stat name="Intimidate Misc" value="2">
<alias name="Intimidate Misc" />
<statadd type="Racial" Level="1" value="2" charelem="e01a670" />
</Stat>
<Stat name="Nature" value="3">
<alias name="Nature" />
<statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="e019570" />
<statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="e019570" />
<statadd Level="1" value="1" statlink="Nature Trained" charelem="e019570" />
<statadd Level="1" value="1" statlink="Nature Misc" charelem="e019570" />
</Stat>
<Stat name="Nature Trained" value="0">
<alias name="Nature Trained" />
</Stat>
<Stat name="Nature Misc" value="0">
<alias name="Nature Misc" />
</Stat>
<Stat name="Perception" value="3">
<alias name="Perception" />
<statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="e019570" />
<statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="e019570" />
<statadd Level="1" value="1" statlink="Perception Trained" charelem="e019570" />
<statadd Level="1" value="1" statlink="Perception Misc" charelem="e019570" />
</Stat>
<Stat name="Perception Trained" value="0">
<alias name="Perception Trained" />
</Stat>
<Stat name="Perception Misc" value="0">
<alias name="Perception Misc" />
</Stat>
<Stat name="Religion" value="6">
<alias name="Religion" />
<statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="e019570" />
<statadd type="Ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="e019570" />
<statadd Level="1" value="1" statlink="Religion Trained" charelem="e019570" />
<statadd Level="1" value="1" statlink="Religion Misc" charelem="e019570" />
</Stat>
<Stat name="Religion Trained" value="5">
<alias name="Religion Trained" />
<statadd type="trained" Level="1" value="5" charelem="e01a1f0" />
</Stat>
<Stat name="Religion Misc" value="0">
<alias name="Religion Misc" />
</Stat>
<Stat name="Stealth" value="-3">
<alias name="Stealth" />
<statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="e019570" />
<statadd type="Ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="e019570" />
<statadd Level="1" value="1" statlink="Stealth Trained" charelem="e019570" />
<statadd Level="1" value="1" statlink="Stealth Misc" charelem="e019570" />
<statadd Level="1" value="1" statlink="Armor Penalty" charelem="e019570" />
</Stat>
<Stat name="Stealth Trained" value="0">
<alias name="Stealth Trained" />
</Stat>
<Stat name="Stealth Misc" value="0">
<alias name="Stealth Misc" />
</Stat>
<Stat name="Streetwise" value="3">
<alias name="Streetwise" />
<statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="e019570" />
<statadd type="Ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="e019570" />
<statadd Level="1" value="1" statlink="Streetwise Trained" charelem="e019570" />
<statadd Level="1" value="1" statlink="Streetwise Misc" charelem="e019570" />
</Stat>
<Stat name="Streetwise Trained" value="0">
<alias name="Streetwise Trained" />
</Stat>
<Stat name="Streetwise Misc" value="0">
<alias name="Streetwise Misc" />
</Stat>
<Stat name="Thievery" value="-3">
<alias name="Thievery" />
<statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="e019570" />
<statadd type="Ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="e019570" />
<statadd Level="1" value="1" statlink="Thievery Trained" charelem="e019570" />
<statadd Level="1" value="1" statlink="Thievery Misc" charelem="e019570" />
<statadd Level="1" value="1" statlink="Armor Penalty" charelem="e019570" />
</Stat>
<Stat name="Thievery Trained" value="0">
<alias name="Thievery Trained" />
</Stat>
<Stat name="Thievery Misc" value="0">
<alias name="Thievery Misc" />
</Stat>
<Stat name="Athletics" value="1">
<alias name="Athletics" />
<statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="e019570" />
<statadd type="Ability" Level="1" value="1" statlink="Strength" abilmod="true" charelem="e019570" />
<statadd Level="1" value="1" statlink="Athletics Trained" charelem="e019570" />
<statadd Level="1" value="1" statlink="Athletics Misc" charelem="e019570" />
<statadd Level="1" value="1" statlink="Armor Penalty" charelem="e019570" />
</Stat>
<Stat name="Athletics Trained" value="0">
<alias name="Athletics Trained" />
</Stat>
<Stat name="Athletics Misc" value="0">
<alias name="Athletics Misc" />
</Stat>
<Stat name="Passive Perception" value="13">
<alias name="Passive Perception" />
<statadd Level="1" value="1" statlink="Perception" charelem="e019570" />
<statadd Level="1" value="10" charelem="e019570" />
</Stat>
<Stat name="Passive Insight" value="18">
<alias name="Passive Insight" />
<statadd Level="1" value="1" statlink="Insight" charelem="e019570" />
<statadd Level="1" value="10" charelem="e019570" />
</Stat>
<Stat name="Dragonborn Fury Bonus" value="1">
<alias name="Dragonborn Fury Bonus" />
<statadd Level="1" value="1" charelem="e01cdb0" />
</Stat>
<Stat name="Attack Rolls" value="0">
<alias name="Attack Rolls" />
<statadd type="Racial" Level="1" conditional="when you're bloodied" value="1" statlink="Dragonborn Fury Bonus" charelem="e01cdb0" />
<statadd requires="!Armor Proficiency (Plate)" value="-2" charelem="e018070" />
</Stat>
<Stat name="Healing Surge Value" value="0">
<alias name="Healing Surge Value" />
<statadd Level="1" value="1" statlink="Constitution" abilmod="true" charelem="e01cdf0" />
</Stat>
<Stat name="Speed" value="5">
<alias name="Speed" />
<statadd Level="1" value="6" charelem="e0166f0" />
<statadd type="Armor" value="-1" charelem="e018070" />
</Stat>
<Stat name="Average Height" value="0">
<alias name="Average Height" />
<statadd String="6' 2"-6' 8"" Level="1" value="0" />
</Stat>
<Stat name="Average Weight" value="0">
<alias name="Average Weight" />
<statadd String="220-320 lb." Level="1" value="0" />
</Stat>
<Stat name="Size" value="0">
<alias name="Size" />
<statadd String="Medium" Level="1" value="0" />
</Stat>
<Stat name="_CLASSNAME" value="0">
<alias name="_CLASSNAME" />
<statadd String="ID_FMP_CLASS_4" Level="1" value="0" />
</Stat>
<Stat name="_PER-LEVEL-HPS" value="6">
<alias name="_PER-LEVEL-HPS" />
<statadd Level="1" value="6" charelem="e01cf30" />
</Stat>
<Stat name="XP Needed" value="3750">
<alias name="XP Needed" />
<statadd Level="1" value="1000" charelem="e0195f0" />
<statadd Level="2" value="1250" charelem="e017170" />
<statadd Level="3" value="1500" charelem="e015e30" />
</Stat>
<Stat name="damage rolls" value="0">
<alias name="damage rolls" />
<statadd Level="2" conditional="while you are bloodied" value="2" charelem="e019af0" />
</Stat>
<Stat name="Weight" value="102">
<alias name="Weight" />
<statadd value="102" />
</Stat>
<Stat name="Shield Bonus" value="2">
<alias name="Shield Bonus" />
<statadd type="Shield" value="2" charelem="e019630" />
</Stat>
<Stat name="resist:necrotic" value="5">
<alias name="resist:necrotic" />
<statadd type="resist" value="5" charelem="e0169f0" />
</Stat>
</StatBlock>
<!--
The list of all rules elements the character has, after taking into
account retraining, multiclass power swapping, etc.
-->
<RulesElementTally>
<RulesElement name="1" type="Level" internal-id="ID_INTERNAL_LEVEL_1" charelem="e0195f0" legality="rules-legal" />
<RulesElement name="Level1Rules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_LEVEL1RULES" charelem="e019970" legality="rules-legal" />
<RulesElement name="SkillRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_SKILLRULES" charelem="e019570" legality="rules-legal" />
<RulesElement name="Acrobatics" type="Skill" internal-id="ID_FMP_SKILL_1" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=1" charelem="e019130" legality="rules-legal" />
<RulesElement name="Arcana" type="Skill" internal-id="ID_FMP_SKILL_2" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=2" charelem="e019270" legality="rules-legal" />
<RulesElement name="Bluff" type="Skill" internal-id="ID_FMP_SKILL_3" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=3" charelem="e01a2f0" legality="rules-legal" />
<RulesElement name="Diplomacy" type="Skill" internal-id="ID_FMP_SKILL_6" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=6" charelem="e019670" legality="rules-legal" />
<RulesElement name="Dungeoneering" type="Skill" internal-id="ID_FMP_SKILL_7" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=7" charelem="e016b30" legality="rules-legal" />
<RulesElement name="Endurance" type="Skill" internal-id="ID_FMP_SKILL_8" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=8" charelem="e0193b0" legality="rules-legal" />
<RulesElement name="Heal" type="Skill" internal-id="ID_FMP_SKILL_9" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=9" charelem="e0194f0" legality="rules-legal" />
<RulesElement name="History" type="Skill" internal-id="ID_FMP_SKILL_11" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=11" charelem="e019430" legality="rules-legal" />
<RulesElement name="Insight" type="Skill" internal-id="ID_FMP_SKILL_13" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=13" charelem="e019f30" legality="rules-legal" />
<RulesElement name="Intimidate" type="Skill" internal-id="ID_FMP_SKILL_14" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=14" charelem="e0192f0" legality="rules-legal" />
<RulesElement name="Nature" type="Skill" internal-id="ID_FMP_SKILL_16" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=16" charelem="e01adf0" legality="rules-legal" />
<RulesElement name="Perception" type="Skill" internal-id="ID_FMP_SKILL_17" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=17" charelem="e019730" legality="rules-legal" />
<RulesElement name="Religion" type="Skill" internal-id="ID_FMP_SKILL_18" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=18" charelem="e019830" legality="rules-legal" />
<RulesElement name="Stealth" type="Skill" internal-id="ID_FMP_SKILL_20" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=20" charelem="e0195b0" legality="rules-legal" />
<RulesElement name="Streetwise" type="Skill" internal-id="ID_FMP_SKILL_21" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=21" charelem="e018fb0" legality="rules-legal" />
<RulesElement name="Thievery" type="Skill" internal-id="ID_FMP_SKILL_23" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=23" charelem="e0197b0" legality="rules-legal" />
<RulesElement name="Athletics" type="Skill" internal-id="ID_FMP_SKILL_27" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=27" charelem="e0196f0" legality="rules-legal" />
<RulesElement name="Heroic" type="Tier" internal-id="ID_INTERNAL_TIER_HEROIC" charelem="e016930" legality="rules-legal" />
<RulesElement name="Melee Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_MELEE_BASIC_ATTACK" charelem="e01a930" legality="rules-legal" />
<RulesElement name="Ranged Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_RANGED_BASIC_ATTACK" charelem="e0171b0" legality="rules-legal" />
<RulesElement name="DetailsRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_DETAILSRULES" charelem="e01b7f0" legality="rules-legal" />
<RulesElement name="Male" type="Gender" internal-id="ID_INTERNAL_GENDER_MALE" charelem="e01a170" legality="rules-legal" />
<RulesElement name="Lawful Good" type="Alignment" internal-id="ID_FMP_ALIGNMENT_2" charelem="e018ff0" legality="rules-legal" />
<RulesElement name="Expansion1" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION1" charelem="e018130" legality="rules-legal" />
<RulesElement name="Dragonborn - Rare Egg" type="Background" internal-id="ID_FMP_BACKGROUND_105" charelem="e01b6b0" legality="rules-legal" />
<RulesElement name="Arcana" type="Background Association" internal-id="ID_INTERNAL_BACKGROUND_ASSOCIATION_ARCANA" charelem="e018ef0" legality="rules-legal" />
<RulesElement name="Religion" type="Background Association" internal-id="ID_INTERNAL_BACKGROUND_ASSOCIATION_RELIGION" charelem="e0190b0" legality="rules-legal" />
<RulesElement name="Background Benefit" type="Internal" internal-id="ID_INTERNAL_INTERNAL_BACKGROUND_BENEFIT" charelem="e018cf0" legality="rules-legal" />
<RulesElement name="Arcana class skill" type="Background Choice" internal-id="ID_INTERNAL_BACKGROUND_CHOICE_ARCANA_CLASS_SKILL" charelem="e018f70" legality="rules-legal" />
<RulesElement name="Expansion2" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION2" charelem="e018870" legality="rules-legal" />
<RulesElement name="Expansion3" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION3" charelem="e0168f0" legality="rules-legal" />
<RulesElement name="Expansion4" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION4" charelem="e01aa70" legality="rules-legal" />
<RulesElement name="Expansion5" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION5" charelem="e01a9f0" legality="rules-legal" />
<RulesElement name="Dragonborn" type="Race" internal-id="ID_FMP_RACE_1" url="http://www.wizards.com/dndinsider/compendium/race.aspx?id=1" charelem="e0166f0" legality="rules-legal" />
<RulesElement name="Dragonborn" type="Grants" internal-id="ID_INTERNAL_GRANTS_DRAGONBORN" charelem="e016370" legality="rules-legal" />
<RulesElement name="Medium" type="Size" internal-id="ID_INTERNAL_SIZE_MEDIUM" charelem="e018a70" legality="rules-legal" />
<RulesElement name="Normal" type="Vision" internal-id="ID_INTERNAL_VISION_NORMAL" charelem="e0183f0" legality="rules-legal" />
<RulesElement name="Dragon Breath" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_6" charelem="e0189f0" legality="rules-legal" >
<specific name="Short Description"> Use dragon breath as an encounter power. </specific>
</RulesElement>
<RulesElement name="Dragon Breath" type="Power" internal-id="ID_FMP_POWER_1448" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=1448" charelem="e015bf0" legality="rules-legal" />
<RulesElement name="Dragon Breath Strength" type="Racial Trait" internal-id="ID_INTERNAL_RACIAL_TRAIT_DRAGON_BREATH_STRENGTH" charelem="e018bb0" legality="rules-legal" >
<specific name="Short Description"> Use STR for Dragon Breath </specific>
</RulesElement>
<RulesElement name="Dragon Breath Acid" type="Racial Trait" internal-id="ID_INTERNAL_RACIAL_TRAIT_DRAGON_BREATH_ACID" charelem="e01ce30" legality="rules-legal" >
<specific name="Short Description"> Dragon Breath deals acid damage </specific>
</RulesElement>
<RulesElement name="Dragonborn Fury" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_379" charelem="e01cdb0" legality="rules-legal" >
<specific name="Short Description"> +1 to attacks while bloodied. </specific>
</RulesElement>
<RulesElement name="Draconic Heritage" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_631" charelem="e01cdf0" legality="rules-legal" >
<specific name="Short Description"> Add Con mod to healing surge value. </specific>
</RulesElement>
<RulesElement name="Charisma" type="Race Ability Bonus" internal-id="ID_INTERNAL_RACE_ABILITY_BONUS_CHARISMA" charelem="e01cef0" legality="rules-legal" />
<RulesElement name="Strength" type="Race Ability Bonus" internal-id="ID_INTERNAL_RACE_ABILITY_BONUS_STRENGTH" charelem="e01ce70" legality="rules-legal" />
<RulesElement name="Common" type="Language" internal-id="ID_FMP_LANGUAGE_1" charelem="e01ceb0" legality="rules-legal" />
<RulesElement name="Draconic" type="Language" internal-id="ID_FMP_LANGUAGE_2" charelem="e018630" legality="rules-legal" />
<RulesElement name="History Bonus" type="Racial Trait" internal-id="ID_INTERNAL_RACIAL_TRAIT_HISTORY_BONUS" charelem="e01a1b0" legality="rules-legal" />
<RulesElement name="Intimidate Bonus" type="Racial Trait" internal-id="ID_INTERNAL_RACIAL_TRAIT_INTIMIDATE_BONUS" charelem="e01a670" legality="rules-legal" />
<RulesElement name="Paladin" type="Class" internal-id="ID_FMP_CLASS_4" url="http://www.wizards.com/dndinsider/compendium/class.aspx?id=4" charelem="e01cf30" legality="rules-legal" />
<RulesElement name="Paladin" type="Grants" internal-id="ID_INTERNAL_GRANTS_PALADIN" charelem="e01a6f0" legality="rules-legal" />
<RulesElement name="Defender" type="Role" internal-id="ID_FMP_ROLE_4" charelem="e016830" legality="rules-legal" />
<RulesElement name="Divine" type="Power Source" internal-id="ID_FMP_POWER_SOURCE_3" charelem="e0180f0" legality="rules-legal" />
<RulesElement name="Armor Proficiency (Cloth)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CLOTH)" charelem="e018c70" legality="rules-legal" />
<RulesElement name="Armor Proficiency (Leather)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(LEATHER)" charelem="e018830" legality="rules-legal" />
<RulesElement name="Armor Proficiency (Hide)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(HIDE)" charelem="e018a30" legality="rules-legal" />
<RulesElement name="Armor Proficiency (Chainmail)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CHAINMAIL)" charelem="e0181b0" legality="rules-legal" />
<RulesElement name="Armor Proficiency (Scale)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(SCALE)" charelem="e018670" legality="rules-legal" />
<RulesElement name="Armor Proficiency (Plate)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(PLATE)" charelem="e0187b0" legality="rules-legal" />
<RulesElement name="Shield Proficiency (Heavy)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SHIELD_PROFICIENCY_(HEAVY)" charelem="e018330" legality="rules-legal" />
<RulesElement name="Shield Proficiency (Light)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SHIELD_PROFICIENCY_(LIGHT)" charelem="e018b30" legality="rules-legal" />
<RulesElement name="Simple Melee" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SIMPLE_MELEE" charelem="e01a8f0" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Club)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLUB)" charelem="e018570" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Dagger)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(DAGGER)" charelem="e018ab0" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Javelin)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(JAVELIN)" charelem="e018730" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Mace)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MACE)" charelem="e0186f0" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Sickle)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SICKLE)" charelem="e01a470" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Spear)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SPEAR)" charelem="e016570" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Greatclub)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GREATCLUB)" charelem="e018770" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Morningstar)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MORNINGSTAR)" charelem="e0185b0" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Quarterstaff)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(QUARTERSTAFF)" charelem="e0166b0" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Scythe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SCYTHE)" charelem="e0183b0" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Spiked gauntlet)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SPIKED_GAUNTLET)" charelem="e0186b0" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Claw Fighter Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLAW_FIGHTER_CLAW)" charelem="e018970" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Climbing Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLIMBING_CLAW)" charelem="e0187f0" legality="rules-legal" />
<RulesElement name="Military Melee" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_MILITARY_MELEE" charelem="e018370" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Battleaxe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(BATTLEAXE)" charelem="e0189b0" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Handaxe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HANDAXE)" charelem="e016970" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Flail)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(FLAIL)" charelem="e018eb0" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Throwing hammer)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(THROWING_HAMMER)" charelem="e0182f0" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Warhammer)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(WARHAMMER)" charelem="e017d70" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (War Pick)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(WAR_PICK)" charelem="e016ab0" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Scimitar)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SCIMITAR)" charelem="e017ef0" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Longsword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(LONGSWORD)" charelem="e015f30" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Short sword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SHORT_SWORD)" charelem="e018530" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Greataxe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GREATAXE)" charelem="e0184f0" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Heavy flail)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HEAVY_FLAIL)" charelem="e0161f0" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Glaive)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GLAIVE)" charelem="e018170" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Halberd)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HALBERD)" charelem="e0167f0" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Maul)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MAUL)" charelem="e017cf0" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Longspear)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(LONGSPEAR)" charelem="e01a8b0" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Greatsword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GREATSWORD)" charelem="e017eb0" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Falchion)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(FALCHION)" charelem="e017e30" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Broadsword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(BROADSWORD)" charelem="e017f30" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Khopesh)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(KHOPESH)" charelem="e0177b0" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Light war pick)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(LIGHT_WAR_PICK)" charelem="e01b1b0" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Scourge)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SCOURGE)" charelem="e017c30" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Trident)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(TRIDENT)" charelem="e017bf0" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Heavy war pick)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HEAVY_WAR_PICK)" charelem="e017630" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Feral Armor Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(FERAL_ARMOR_CLAW)" charelem="e015c30" legality="rules-legal" />
<RulesElement name="Simple Ranged" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SIMPLE_RANGED" charelem="e01b270" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Hand Crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HAND_CROSSBOW)" charelem="e01a5b0" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Sling)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SLING)" charelem="e017cb0" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CROSSBOW)" charelem="e015af0" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Repeating crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(REPEATING_CROSSBOW)" charelem="e0188b0" legality="rules-legal" />
<RulesElement name="Channel Divinity" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_324" charelem="e0179b0" legality="rules-legal" >
<specific name="Short Description"> Invoke a channel divinity class feature or other power; encounter. </specific>
</RulesElement>
<RulesElement name="Divine Mettle" type="Power" internal-id="ID_FMP_POWER_1746" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=1746" charelem="e0179f0" legality="rules-legal" />
<RulesElement name="Divine Strength" type="Power" internal-id="ID_FMP_POWER_1747" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=1747" charelem="e017a30" legality="rules-legal" />
<RulesElement name="Divine Challenge" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_72" charelem="e01a970" legality="rules-legal" >
<specific name="Short Description"> Use divine challenge as an at-will power; minor action. </specific>
</RulesElement>
<RulesElement name="Divine Challenge" type="Power" internal-id="ID_FMP_POWER_805" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=805" charelem="e015ef0" legality="rules-legal" />
<RulesElement name="Lay on Hands" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_434" charelem="e015930" legality="rules-legal" >
<specific name="Short Description"> Use lay on hands as an at-will (special) power; minor. </specific>
</RulesElement>
<RulesElement name="Lay on Hands" type="Power" internal-id="ID_FMP_POWER_1566" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=1566" charelem="e017a70" legality="rules-legal" />
<RulesElement name="Religion" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_RELIGION" charelem="e01a1f0" legality="rules-legal" />
<RulesElement name="Holy Strike" type="Power" internal-id="ID_FMP_POWER_1567" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=1567" charelem="e01cf70" legality="rules-legal" />
<RulesElement name="Enfeebling Strike" type="Power" internal-id="ID_FMP_POWER_836" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=836" charelem="e0188f0" legality="rules-legal" />
<RulesElement name="Avenging Paladin" type="Build" internal-id="ID_FMP_BUILD_11" charelem="e017b30" legality="rules-legal" />
<RulesElement name="Avenging Paladin" type="Build Suggestions" internal-id="ID_INTERNAL_BUILD_SUGGESTIONS_AVENGING_PALADIN" charelem="e017b70" legality="rules-legal" />
<RulesElement name="Insight" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_INSIGHT" charelem="e017870" legality="rules-legal" />
<RulesElement name="Arcana" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_ARCANA" charelem="e017ab0" legality="rules-legal" />
<RulesElement name="Heal" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_HEAL" charelem="e017bb0" legality="rules-legal" />
<RulesElement name="Divine Rage" type="Feat" internal-id="ID_FMP_FEAT_943" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=943" charelem="e016330" legality="rules-legal" >
<specific name="Short Description"> Use Channel Divinity to invoke divine rage </specific>
</RulesElement>
<RulesElement name="Divine Rage" type="Power" internal-id="ID_FMP_POWER_5233" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=5233" charelem="e018e30" legality="rules-legal" />
<RulesElement name="Shielding Smite" type="Power" internal-id="ID_FMP_POWER_755" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=755" charelem="e0177f0" legality="rules-legal" />
<RulesElement name="Radiant Delirium" type="Power" internal-id="ID_FMP_POWER_1273" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=1273" charelem="e018cb0" legality="rules-legal" />
<RulesElement name="Bahamut" type="Deity" internal-id="ID_FMP_DEITY_2" charelem="e018db0" legality="rules-legal" />
<RulesElement name="2" type="Level" internal-id="ID_INTERNAL_LEVEL_2" charelem="e017170" legality="rules-legal" />
<RulesElement name="Dragonborn Frenzy" type="Feat" internal-id="ID_FMP_FEAT_77" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=77" charelem="e019af0" legality="rules-legal" >
<specific name="Short Description"> +2 damage when bloodied </specific>
</RulesElement>
<RulesElement name="Sacred Circle" type="Power" internal-id="ID_FMP_POWER_1255" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=1255" charelem="e017430" legality="rules-legal" />
<RulesElement name="3" type="Level" internal-id="ID_INTERNAL_LEVEL_3" charelem="e015e30" legality="rules-legal" />
<RulesElement name="Righteous Smite" type="Power" internal-id="ID_FMP_POWER_754" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=754" charelem="e01cff0" legality="rules-legal" />
</RulesElementTally>
<!--
The tally of the character's loot
-->
<LootTally>
<loot count="0" equip-count="0" ShowPowerCard="1" >
<RulesElement name="Plate Armor" type="Armor" internal-id="ID_FMP_ARMOR_6" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6&ftype=2" charelem="e01c570" legality="rules-legal" >
</RulesElement>
</loot>
<loot count="1" equip-count="1" ShowPowerCard="1" >
<RulesElement name="Longsword" type="Weapon" internal-id="ID_FMP_WEAPON_19" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=19&ftype=3" charelem="e01a070" legality="rules-legal" >
</RulesElement>
</loot>
<loot count="1" equip-count="1" ShowPowerCard="1" >
<RulesElement name="Heavy Shield" type="Armor" internal-id="ID_FMP_ARMOR_8" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=8&ftype=2" charelem="e019630" legality="rules-legal" >
</RulesElement>
</loot>
<loot count="1" equip-count="0" ShowPowerCard="1" >
<RulesElement name="Adventurer's Kit" type="Gear" internal-id="ID_FMP_GEAR_1" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=1&ftype=4" charelem="e017130" legality="rules-legal" >
</RulesElement>
</loot>
<loot count="1" equip-count="0" ShowPowerCard="1" >
<RulesElement name="Torch" type="Gear" internal-id="ID_FMP_GEAR_36" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=36&ftype=4" charelem="e0163b0" legality="rules-legal" >
</RulesElement>
</loot>
<loot count="1" equip-count="0" ShowPowerCard="1" >
<RulesElement name="Flint and Steel" type="Gear" internal-id="ID_FMP_GEAR_5" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=5&ftype=4" charelem="e0174b0" legality="rules-legal" >
</RulesElement>
</loot>
<loot count="1" equip-count="0" ShowPowerCard="1" >
<RulesElement name="Backpack (empty)" type="Gear" internal-id="ID_FMP_GEAR_2" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2&ftype=4" charelem="e017670" legality="rules-legal" >
</RulesElement>
</loot>
<loot count="1" equip-count="0" ShowPowerCard="1" >
<RulesElement name="Rope, hempen (50 ft.)" type="Gear" internal-id="ID_FMP_GEAR_9" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=9&ftype=4" charelem="e016ff0" legality="rules-legal" >
</RulesElement>
</loot>
<loot count="1" equip-count="0" ShowPowerCard="1" >
<RulesElement name="Waterskin" type="Gear" internal-id="ID_FMP_GEAR_10" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=10&ftype=4" charelem="e015e70" legality="rules-legal" >
</RulesElement>
</loot>
<loot count="1" equip-count="0" ShowPowerCard="1" >
<RulesElement name="Rations, Trail" type="Gear" internal-id="ID_FMP_GEAR_8" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=8&ftype=4" charelem="e0176b0" legality="rules-legal" >
</RulesElement>
</loot>
<loot count="1" equip-count="1" ShowPowerCard="1" >
<RulesElement name="Plate Armor" type="Armor" internal-id="ID_FMP_ARMOR_6" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6&ftype=2" charelem="e018070" legality="rules-legal" >
</RulesElement>
<RulesElement name="Lifegiving Armor +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_1640" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=1640&ftype=1" charelem="e0169f0" legality="rules-legal" >
</RulesElement>
</loot>
<loot count="3" equip-count="0" ShowPowerCard="1" >
<RulesElement name="Javelin" type="Weapon" internal-id="ID_FMP_WEAPON_4" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=4&ftype=3" charelem="e0158f0" legality="rules-legal" >
</RulesElement>
</loot>
<loot count="1" equip-count="0" ShowPowerCard="1" >
<RulesElement name="Magic Holy Symbol +2" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_789" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=789&ftype=1" charelem="e0159b0" legality="rules-legal" >
</RulesElement>
</loot>
</LootTally>
<!--
The fields for your powers. Each power is then followed
by the stats with that power paired with each legal weapon.
The weapons are listed in priority as the builder sees it.
Particularly, the first weapon listed is the default.
-->
<PowerStats>
<Power name="Melee Basic Attack">
<specific name="Power Usage"> At-Will </specific>
<specific name="Action Type"> Standard Action </specific>
<Weapon name="Longsword">
<RulesElement name="Longsword" type="Weapon" internal-id="ID_FMP_WEAPON_19" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=19&ftype=3" charelem="e01a070" legality="rules-legal" />
<AttackBonus> 8 </AttackBonus>
<Damage> 1d8+4 </Damage>
<AttackStat> Strength </AttackStat>
<Defense> AC </Defense>
<HitComponents> +4 Strength modifier.
+1 half your level.
+3 proficiency bonus.
</HitComponents>
<DamageComponents> +4 Strength modifier.
</DamageComponents>
<Conditions> +1 to attack rolls when you're bloodied - Dragonborn Fury.
+2 to damage rolls while you are bloodied - Dragonborn Frenzy. </Conditions>
</Weapon>
<Weapon name="Javelin">
<RulesElement name="Javelin" type="Weapon" internal-id="ID_FMP_WEAPON_4" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=4&ftype=3" charelem="e0158f0" legality="rules-legal" />
<AttackBonus> 7 </AttackBonus>
<Damage> 1d6+4 </Damage>
<AttackStat> Strength </AttackStat>
<Defense> AC </Defense>
<HitComponents> +4 Strength modifier.
+1 half your level.
+2 proficiency bonus.
</HitComponents>
<DamageComponents> +4 Strength modifier.
</DamageComponents>
<Conditions> +1 to attack rolls when you're bloodied - Dragonborn Fury.
+2 to damage rolls while you are bloodied - Dragonborn Frenzy. </Conditions>
</Weapon>
<Weapon name="Unarmed">
<AttackBonus> 5 </AttackBonus>
<Damage> 1d4+4 </Damage>
<AttackStat> Strength </AttackStat>
<Defense> AC </Defense>
<HitComponents> +4 Strength modifier.
+1 half your level.
</HitComponents>
<DamageComponents> +4 Strength modifier.
</DamageComponents>
<Conditions> +1 to attack rolls when you're bloodied - Dragonborn Fury.
+2 to damage rolls while you are bloodied - Dragonborn Frenzy. </Conditions>
</Weapon>
</Power>
<Power name="Ranged Basic Attack">
<specific name="Power Usage"> At-Will </specific>
<specific name="Action Type"> Standard Action </specific>
<Weapon name="Javelin">
<RulesElement name="Javelin" type="Weapon" internal-id="ID_FMP_WEAPON_4" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=4&ftype=3" charelem="e0158f0" legality="rules-legal" />
<AttackBonus> 7 </AttackBonus>
<Damage> 1d6+4 </Damage>
<AttackStat> Strength </AttackStat>
<Defense> AC </Defense>
<HitComponents> +4 Strength modifier.
+1 half your level.
+2 proficiency bonus.
</HitComponents>
<DamageComponents> +4 Strength modifier.
</DamageComponents>
<Conditions> +1 to attack rolls when you're bloodied - Dragonborn Fury.
+2 to damage rolls while you are bloodied - Dragonborn Frenzy. </Conditions>
</Weapon>
<Weapon name="Unarmed">
<AttackBonus> 1 </AttackBonus>
<Damage> 1d4 </Damage>
<AttackStat> Dexterity </AttackStat>
<Defense> AC </Defense>
<HitComponents> +0 Dexterity modifier.
+1 half your level.
</HitComponents>
<DamageComponents> +0 Dexterity modifier.
</DamageComponents>
<Conditions> +1 to attack rolls when you're bloodied - Dragonborn Fury.
+2 to damage rolls while you are bloodied - Dragonborn Frenzy. </Conditions>
</Weapon>
</Power>
<Power name="Dragon Breath">
<specific name="Power Usage"> Encounter </specific>
<specific name="Action Type"> Minor Action </specific>
<Weapon name="Unarmed">
<AttackBonus> 7 </AttackBonus>
<Damage> 1d6 </Damage>
<AttackStat> Strength </AttackStat>
<Defense> Reflex, Constitution +2 vs. Reflex, or Dexterity +2 vs. Reflex </Defense>
<HitComponents> +2 power modifier.
+4 Strength modifier.
+1 half your level.
</HitComponents>
<DamageComponents> +0 Constitution modifier.
</DamageComponents>
<Conditions> +1 to attack rolls when you're bloodied - Dragonborn Fury.
+2 to damage rolls while you are bloodied - Dragonborn Frenzy. </Conditions>
</Weapon>
</Power>
<Power name="Divine Mettle">
<specific name="Power Usage"> Encounter </specific>
<specific name="Action Type"> Minor Action </specific>
</Power>
<Power name="Divine Strength">
<specific name="Power Usage"> Encounter </specific>
<specific name="Action Type"> Minor Action </specific>
</Power>
<Power name="Divine Challenge">
<specific name="Power Usage"> At-Will </specific>
<specific name="Action Type"> Minor Action </specific>
</Power>
<Power name="Lay on Hands">
<specific name="Power Usage"> At-Will </specific>
<specific name="Action Type"> Minor Action </specific>
<Weapon name="Unarmed">
<AttackBonus> 1 </AttackBonus>
<Damage> </Damage>
<AttackStat> Unknown </AttackStat>
<Defense> </Defense>
<HitComponents> +1 half your level.
</HitComponents>
<DamageComponents>
</DamageComponents>
<Conditions> +1 to attack rolls when you're bloodied - Dragonborn Fury. </Conditions>
</Weapon>
</Power>
<Power name="Holy Strike">
<specific name="Power Usage"> At-Will </specific>
<specific name="Action Type"> Standard Action </specific>
<Weapon name="Longsword">
<RulesElement name="Longsword" type="Weapon" internal-id="ID_FMP_WEAPON_19" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=19&ftype=3" charelem="e01a070" legality="rules-legal" />
<AttackBonus> 8 </AttackBonus>
<Damage> 1d8+4 </Damage>
<DamageType> Radiant </DamageType>
<AttackStat> Strength </AttackStat>
<Defense> AC </Defense>
<HitComponents> +4 Strength modifier.
+1 half your level.
+3 proficiency bonus.
</HitComponents>
<DamageComponents> +4 Strength modifier.
</DamageComponents>
<Conditions> +1 to attack rolls when you're bloodied - Dragonborn Fury.
+2 to damage rolls while you are bloodied - Dragonborn Frenzy. </Conditions>
</Weapon>
<Weapon name="Javelin">