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I think the layer thing is over-sophisticated. You can, however, use multiple game logics. The only thing they do is calling |
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Hey @Zakant and all,
I got some great feadback from #1189
But apparently when the base start to be huge, lines are crossing everywhere and make the mission.sqm unreadable. Then I said, use the alternative method: drop in init field this
this call btc_veh_fnc_addVehFromSQM;
.But then I thought about using EDEN layers to group vehicles:
and use getMissionLayerEntities to catch them on mission start
What are you thinking about this?
Cheers
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