Add a civ wounded when entering an area #1664
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Hello, first of all, I would like to thank you for keeping this mission updated, it truly is an work of art and I'm really glad that you keep updating and maintaining it. Really grateful. Let me say that I don't have a lot of knowledge when it comes to coding and scripting in arma 3, but I'm dedicated so maybe I can make this work. I wanted to add a script which has a probability of a civ being wounded every time a player enters an area, same as the civs, IED's and enemies (if it's not counquered) spawn when you enter an area. Considering usually in middle eastern there isn't really a healthcare, so when there is a western foreigner which knows first aid, or even better a doctor, I can see them asking for help. I know there is a side mission which does exactly this, but having this as something pretty frequent (let's say the probability is 30%) would add to the immersion when there is only a small unit of players and they are just patrolling the places that they know are safe. I also had the idea to add a sound as asking for help, or something signalizing to the players in my unit where is the civ that needs help (I'm hesitant to add a marker in the map as this is not the way H&M does it, but maybe that might be the way). I wanted to add this with the ace function ace_medical_fnc_addDamageToUnit, but don't have any idea how to add this wounded civ to the normal enters-an-area-spawn-stuff, or even the probability of 30%, could someone help me with this? |
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Replies: 1 comment
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Honestly the side quests kind of defuses the purpose of this spawner, so I guess it would be just more of the same, closing the topic... |
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Honestly the side quests kind of defuses the purpose of this spawner, so I guess it would be just more of the same, closing the topic...