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CHANGELOG.md

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Changelog

All notable changes will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[2.0.3] - 2021-06-29

Added:

  • downscroll
  • all keys can be binded now
  • page indicator for options
  • now you can know what keys to press within freeplay and options
  • you can now fullscreen in the title screen
  • [EXPERIMENTAL] Mod support, not like Polymod
  • you can now see out of date screens in future builds (present in this version, will be seen when updated more)
  • anticheat for when you do cheat :)
  • FPS+'s offset menu, located inside of the note offset option
  • FPS+'s Guitar Hero sutain note deletion, that actually works unlike in the AGOTI hotfix
  • menu music can be infinite and whatever you want, with you baing able to out your own bpm as well
  • new options: 5k switch
  • new options: note speed for more note control
  • new options: game over skip
  • new options: cutscene skip after an amount of deaths
  • character offsets are now read through text files like in week 7
  • death counter
  • note splashes
  • hscript modcharts
  • you can use your center keybind to scroll through options and modifiers faster
  • new modifier: Boyfriend Must Die
  • new option: combo health
  • freeplay can now have neat colors for every single song
  • new hue setting, like in week 7 + left and right on the title screen will change it
  • new option: distraction switch
  • difficulty page in freeplay's pause menu
  • new type of notes: mine notes
  • autoplay like stepmania, wihch can be switched on or off in options
  • hitsounds and its own hitsound volume options, you can put as many as you like
  • chromakey options for easy greenscreen, courtesy of TentaRJ
  • restart function for the title screen (CTRL + R)
  • new option: background alpha
  • new chart types: dual arrow, dual chaos, wave
  • more easter eggs
  • leftscroll and rightscroll
  • new option: enemy note alpha (for leftscroll and rightscroll)
  • new option: auto pause, like in week 7
  • new option: pause countdown
  • new option: note splash switch
  • new option: reset button switch
  • new option: cheat button switch
  • new option: note glow for the player
  • new option: note glow for the enemy
  • you can now loop songs, and AB repeat them in freeplay and charting
  • new modifier: jacktastic (PREPARE FOR JACKS)
  • new option: miss animations
  • there's now fallback support for frozen and worried sprites which means they are completely optional
  • health bar can be now colored based on the most dominant color for an icon
  • new option: health icon switch
  • new option: health icon animations switch
  • you can now switch icon styles to anything you want

Changed:

  • ranking sprites are cleaner looking in freeplay and story menu
  • buttons for the options menu are now smaller
  • monster sprites are now updated to how it looked, similarly to Winter Horrorland's
  • modifier sprites are now smaller and more compact so you can see more options available
  • sustain notes wiggle around on beat
  • input system is much more generous when it comes to hitting notes
  • window's resizable now
  • icons no longer look bad, drawn by Sector03
  • resolution option supports monitors with lower resolution
  • chaos charts are now seed-based
  • portrait mode pixel scaling now will detect under a smaller portrait resolution
  • allow for chart loading thru modsystem
  • intro text now supports up to three lines
  • window, icon and title shenanigans in thorns
  • all characters are positioned properly throughout stages
  • philly has been changed to philly nice
  • satin panties and winter horrorland have spaces in them
  • allow for 1-10 combo showing
  • icons now work as week 7 does, with separate grids for each characters, with fallback support
  • new ranking sprites, courtesy of Sector03
  • character limit for preset saving has been raised to 30
  • title now contains 'Engine' in it

Fixed:

  • enemy idles no longer stop when raching the ranking screen
  • bpm no longer changes on the title screen if you had different menu music
  • input system should be better
  • girlfriend is put behind the limo in week 4
  • fixed a bug where values ended up something like 14.99999999 for example
  • json loading through the chart menu actually works
  • some fix to fullscreen not working properly
  • modifier menu doesn't have weird camera now
  • fixed charts on endless mode loading too early on future loops, as well as the countdown skip
  • gameplay customization should work properly
  • third tracks of story mode should display now
  • fixed minor spelling mistakes
  • spirit's face should be in front of a dialogue portrait in thorns
  • syncing issues for lower framerates
  • fix stuttering on non bf characters when they are selected as player 1
  • fix combo being offset by 1
  • mirror and upside down should be working at all times

[2.0.2] - 2021-05-05

Added:

  • new options page for clearing out your config and save
  • new options: menu music, rainbow fps and Kade Engine's Late Damage
  • new modes: marathon and endless
  • endless mode bug called "pause countdown skip" that was definitely intentional, yeah...
  • an image-based watermark which can be switched on and off in the options
  • new accuracy type: rating-based
  • more intro texts, and with that, probably more easter eggs
  • new options page for miscallaneous stuff which includes gameplay customization like in Kade Engine, charting and animation debug
  • new load button for charting so that you can open any json as long as it works

Changed:

  • icon grid has been updated not only graphically but now also has winning sprites

Fixed:

  • if an enemy misses a note, it shouldn't affect your health
  • fixed easter egg images disappearing

[2.0.1] - 2021-04-27

Added:

  • added Ash237 to the credits
  • new chart type: Stair - stairs for every chart
  • new option: cutscene toggle
  • new dialogue variable: interruptions
  • ranks save now and can be visible both in Story Mode and Freeplay
  • little cues of motivation when getting ranked

Changed:

  • camera zoom on tutorial is way smoother
  • character in Story Mode menu has been pushed up a bit
  • freeze, lights Out and blinding overlays have been put on a new camera layer
  • camera speed from character to character has been slowed down
  • changed the way shake time, delay, flash time and delay work

Fixed:

  • input system no longer eats inputs and is a wee bit more reminiscent of Kade Engine's input
  • timing shown didn't disappear sometimes, so now it does

[2.0] - 2021-04-25

Added:

  • multi-preset naming system for modifiers
  • easter eggs
  • some Kade Engine features
  • buffed up dialogue system, everything is customizable with no limits
  • some leaks
  • more options for you to mess with, and I mean way more
  • a couple of new modifiers

Changed:

  • pretty much everything, all recoded and redesigned for a new graphical and functional style, for the most part.

[1.0] - 2021-02-15

Added

  • Uh, everything